AWWW YEAH! Almost there -- just a few kinks in Guile's model. I didn't do any experiments with Glenn,
but it looks like he's pretty much good to go. Here are my experimental results:
Discombobulated Serge: No rotations, no animation applied...
Standing Kid: Rotations on, animation off...
Discombobulated Kid: No rotations, no animation applied...
Standing Guile: Rotations on, animation off...
Discombobulated Guile: No rotations, no animation applied...
EDIT: Shoot, I just now saw that we're still having the "leg syndrome" with both Guile and Glenn. Lemme take a look at Glenn's character model data, and if he's got the same number of Constructs in what we've been calling Section 1-1, I'd say that it has something to do with the number of switchovers between 8-byte and 16-byte mode vertices and triangles & quads as specified in those Constructs. I'll also get a closeup of Guile where you can see his feet, just to make 100% sure that the lack of Section 4 animation data isn't causing the problem.
EDIT: Here's a long view of Guile's legs, just for kicks.