Yeah, the script is in python, and there's just one that everyone's using, only Unaisis is re-exporting to Cinema 4D. I think?
Thanks for trying out the Time Devourer Unaisis. I did a bad texture rip obviously -- it's a bit difficult to determine how the game is "viewing" any given texture. Before I do a re-rip of that, would you mind attaching a .PNG of the Hi-Ho Tank texture you used, since that worked flawlessly?
EDIT: Actually, here's a revised Time Devourer texture. This is the only other way I think the game could possibly interpret it:
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