Oh WOW, Cyb and Luminaire, that is incredibly interesting yet it complicates things somewhat. But I'm actually relieved, since the presence of an extra weapons header would explain the extraneous data that falls between the battle model file and the first weapon texture.
Well, here's Kid's ModelMine2 and her untextured battle model data to look at. Note that her battle model file will include the extraneous bytes that probably represent a header for the weapon models. I'll truncate and re-up once we agree on the boundaries of her battle model file.
As before, Kid's ModelMine2 contains an overall file including textures and models for herself and her knife weapons, as well as the individual textures and the notes I took. Here's an overall map of ModelMine2:
0000000 ~ 0000000F: 16-byte header
000001A ~ 0000823B: Kid Battle Model Texture
0000823C ~ 00009467: Kid Eyeball Texture
00009468 ~ 000097FF: 00 buffer bytes
00009800 ~ 0001683F: Kid Battle Model
00016840 ~ 00017DBF: Kid Weapon Texture 1
00017DC0 ~ 00018977: Kid Weapon Model 1
00018978 ~ 00019EF7: Kid Weapon Texture 2
00019EF8 ~ 0001AC3B: Kid Weapon Model 2
0001AC3C ~ 0001C1BB: Kid Weapon Texture 3
0001C1BC ~ 0001CDA7: Kid Weapon Model 3
0001CDA8 ~ 00013E27: Kid Weapon Texture 4
00013E28 ~ 0001EEDF: Kid Weapon Model 4
0001EEE0 ~ 0002045F: Kid Weapon Texture 5
00020460 ~ 00020E2B: Kid Weapon Model 5
00020E2C ~ 000223AB: Kid Weapon Texture 6
000223AC ~ 00023000: Kid Weapon Model 6
Below is a reproduction of the 32-byte header of Kid's model file, with subdivisions according to my understanding of the data:
My translation of this follows:
6 sections
First section begins at relative address 20
Second section begins at relative address 4DB4
Third Section begins at relative address 50C4
Fourth Section begins at relative address 5224
Fifth Section begins at relative address C6F0
Sixth Section begins at relative address (N/A)
File ends at relative address D000
Once again, I have only just recently learned how to count "Little Endians," so please correct me if my interpretation is off.
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