I've attached my 'datalist' of disc 1 for chrono cross
The application creates a list of 'files' and I want to be sure it has the correct data.
The list (datalist.csv) file is in CSV format with
Item, LSN (in hex), Size (decimal), type
If anyone could check a few of the items with the tools they have to verify it's reading the information correctly it would be appreciated.
I've tried to decipher how to find the last file with little success. Suggestions anyone?
I've decided to take a different tactic to generating POV data. First get the data then extract it using a program source I'm familiar with (C++).
Is there more information in the compendium about the file types in chrono cross?
I would like to improve my VFS system enough to be able to drag files out of the file list into a real file system or something like that. The other alternative is to read the file and convert it to a selected type (IE model to a model TIM to a PNG or BMP that can be either used as a texture or whatever).
Anyhow attached is a rar'd file of it (yes it's kind of long)
Cyb
addendum 1:
Was able to verify files are listed somewhat correctly.
Now I need to
- Find model files
- Extract model files
- Create proper textures
addendum 2:
More fun, I found the difference in the number is the fact I include NULL records from the base directory this likely accounts for the difference in what I have and what is listed in the compendium. As usual things get complicated.
addendum 3:
#'s rectified I am currently redoing the hex viewing in order to view VFS files in it. This should make it easier for me to extract the textures from the battle archives. I noticed the play battle models use ID 118 and enemy use ID 186. However I've noticed that these #'s do not always correspond exactly to 188 == TIM (and the above is not ALWAYS correct either).
Cyb
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