Author Topic: 6 Letters Available! (Complete!) - Now Doing 7!  (Read 23072 times)

justin3009

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6 Letters Available! (Complete!) - Now Doing 7!
« on: November 11, 2007, 01:41:45 pm »
I went into a link FaustWolf sent in the DarkSerge topic (GSHI), and I looked up Chrono Trigger and found this.

NOTE THIS IS FOR THE PSX VERSION!!

Quote
But, I have found the name modifiers for CT.

Chrono Trigger
Name Modifiers
Crono
Character 1
30020C23 00??
Character 2
30020C24 00??
Character 3
30020C25 00??
Character 4
30020C26 00??
Character 5
30020C27 00??
Character 6
30020C28 00??

Marle
Character 1
30020C29 00??
Character 2
30020C2A 00??
Character 3
30020C2B 00??
Character 4
30020C2C 00??
Character 5
30020C2D 00??
Character 6
30020C2E 00??

Lucca
Character 1
30020C2F 00??
Character 2
30020C30 00??
Character 3
30020C31 00??
Character 4
30020C32 00??
Character 5
30020C33 00??
Character 6
30020C34 00??

Robo
Character 1
30020C35 00??
Character 2
30020C36 00??
Character 3
30020C37 00??
Character 4
30020C38 00??
Character 5
30020C39 00??
Character 6
30020C3A 00??

Frog
Character 1
30020C3B 00??
Character 2
30020C3C 00??
Character 3
30020C3D 00??
Character 4
30020C3E 00??
Character 5
30020C3F 00??
Character 6
30020C40 00??

Ayla
Character 1
30020C41 00??
Character 2
30020C42 00??
Character 3
30020C43 00??
Character 4
30020C44 00??
Character 5
30020C45 00??
Character 6
30020C46 00??

Magus
Character 1
30020C47 00??
Character 2
30020C48 00??
Character 3
30020C49 00??
Character 4
30020C4A 00??
Character 5
30020C4B 00??
Character 6
30020C4C 00??

Epoch
Character 1
30020C4D 00??
Character 2
30020C4E 00??
Character 3
30020C4F 00??
Character 4
30020C50 00??
Character 5
30020C51 00??
Character 6
30020C52 00??

You can change the name of characters you haven't named yet. For example, you can change Magus's name to say, Ace, and any mention of Magus will say Ace instead.
The sixth character might not show up in some menus, but in dialog it will.

Digits:
00 - (end)
01-72 - Mostly garbage, I think. Not worth going through.
73 - 0
74 - 1
75 - 2
76 - 3
77 - 4
78 - 5
79 - 6
7A - 7
7B - 8
7C - 9
7F - (up pointing triangle)
80 - A
81 - B
82 - C
83 - D
84 - E
85 - F
86 - G
87 - H
88 - I
89 - J
8A - K
8B - L
8C - M
8D - N
8E - O
8F - P
90 - Q
91 - R
92 - S
93 - T
94 - U
95 - V
96 - W
97 - X
98 - Y
99 - Z
9A - a
9B - b
9C - c
9D - d
9E - e
9F - f
A0 - g
A1 - h
A2 - i
A3 - j
A4 - k
A5 - l
A6 - m
A7 - n
A8 - o
A9 - p
AA - q
AB - r
AC - s
AD - t
AE - u
AF - v
B0 - w
B1 - x
B2 - y
B3 - z
B4 - 0
B5 - 1
B6 - 2
B7 - 3
B8 - 4
B9 - 5
BA - 6
BB - 7
BC - 8
BD - 9
BE - !
BF - ?
C0 - /
C1 - :
C2 - "
C3 - '
C4 - -
C5 - .
C6 - ,
C7 - ...
C8 - ;
C9 - &
CA - +
CB - (
CC - )
CD - %
CE - ~
CF - :|:
D0,D1 - Buy
D2,D3 - Sell
D5,D6,D7 - Equip
D9,DA,DB,DC,DD,DE,DF,E0,E1 - Can be used
EF - 11
F0 - (small circle near bottom)
F6 - HP
F7 - MP
F8 - (backwards ,)
FA - (
FB - )


[Buy, Sell, Equip, Can be used] are all odd. Each digit listed for them is part of the word, but not exactly one letter.

There's probably more valid digits that do something, but I'm not really willing to go through about 120 digits to find what might not be there.

I don't have the PSX version of Chrono Trigger, but maybe someone can test this out?  If this is true..then does that mean we could possibly look into the PSX version of CT and find what allows it to have 6 characters in dialogue?
« Last Edit: January 20, 2009, 06:45:51 pm by justin3009 »

Vehek

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Re: 6 Letters Available in PSX CT?!
« Reply #1 on: November 11, 2007, 02:14:32 pm »
Character 6 in the SNES version is used for the null space.
So, in the PSX version, it'll load that sixth character?
...I've only done that in the SNES version through a some ASM hacking.

Edit-Some pictures I just took.

[attachment deleted by admin]
« Last Edit: November 11, 2007, 02:24:33 pm by Vehek »

justin3009

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Re: 6 Letters Available in PSX CT?!
« Reply #2 on: November 11, 2007, 03:09:42 pm »
O_O..Hmm..Well I knew the void thing but...I'm not quite experienced with ASM hacking so I couldn't even try to mess with texdt hacking...  I just tested the PSX one and it does work except for the whole strange menu thing.  And yes, it does load the 6th character up.  Hang on I'll get some screenshots

Edit; Screenies below

Edit 2: Is it possible to somehow...hack some of the other CT music from the pSX into the SNES rom?...

[attachment deleted by admin]
« Last Edit: November 11, 2007, 04:48:30 pm by justin3009 »

Shinrin

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Re: 6 Letters Available in PSX CT?!
« Reply #3 on: November 11, 2007, 06:22:54 pm »
Character 6 in the SNES version is used for the null space.
So, in the PSX version, it'll load that sixth character?
...I've only done that in the SNES version through a some ASM hacking.

Edit-Some pictures I just took.

Think you can make a patch? some of my characters in my hack have 6 letter names outside of the menu, but shorter names in the menu.

justin3009

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Re: 6 Letters Available in PSX CT?!
« Reply #4 on: November 11, 2007, 06:30:13 pm »
If I knew where to start on this I'd work on it as well..You'd have to have the 6th letter show up in 3 menus, dialogue and battles...No clue how hard that would be.

Vehek

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Re: 6 Letters Available in PSX CT?!
« Reply #5 on: November 11, 2007, 06:40:30 pm »
Uh...what I did was just a 1-byte hack.
Change the byte at 25D50 to 06. I'm not sure how well this works; the first time I tried it, I got a lot of text errors when printing most of the characters' names.

Shinrin

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Re: 6 Letters Available in PSX CT?!
« Reply #6 on: November 11, 2007, 07:30:07 pm »
It works in the string, but it doesn't show in the menu or Battle. know where this is stored at?

justin3009

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Re: 6 Letters Available in PSX CT?!
« Reply #7 on: November 11, 2007, 07:43:16 pm »
Ah...Well the BEST limit is 06 and it seems to work out fine right now.  Only issues is that it doesn't show up in menus or battle.  I'm guessing that the things that control that are probably near this one.  I've tried changing like 3 bytes foward and backwards of it but if you change 1 number the whole game crashes if yo go anywhere that mentions their name on the map

Vehek

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Re: 6 Letters Available in PSX CT?!
« Reply #8 on: November 11, 2007, 07:50:30 pm »
What I modified is part of the "Subroutine used for displaying PC, Epoch, CronoNick name" listed in Geiger's Offsets Guide.

Shinrin

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Re: 6 Letters Available in PSX CT?!
« Reply #9 on: November 11, 2007, 08:08:55 pm »
028869 is set to 06

you change it to 07 then the game will start displaying the other characters name at the 8th chracter instead of the 7th chracter in menus only.

justin3009

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Re: 6 Letters Available in PSX CT?!
« Reply #10 on: November 11, 2007, 08:21:41 pm »
If you do that and then check the menu, every character will have 1 letter less in their name, and Epoch's name will be all screwed up.

Shinrin

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Re: 6 Letters Available in PSX CT?!
« Reply #11 on: November 11, 2007, 08:49:50 pm »
That could be fixed you know. :P

justin3009

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Re: 6 Letters Available in PSX CT?!
« Reply #12 on: November 11, 2007, 08:59:08 pm »
Shinrin and I are guessing that we have to find the menu text routines or something for it to show the 6th letter..

justin3009

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Re: 6 Letters Available in PSX CT?!
« Reply #13 on: December 02, 2007, 01:21:29 pm »

3FC5BF - How many letters appear in Menu (Gets rid of 1 ><) It's E0 change it to E1 and it subtracts the first letter but scrolls to the next.  So my reasoning here is that the 6th letter IS actually showing up in the menu it's just the blank space after the name is actually data and is blocking the letter from actually showing up...So probably have to find a way to make it empty space or at least a place holder for letters.
Edit: 3FC5C1 - This controls the space between a hero's name and LV...So maybe we have to mess around with this or something in this general area.

Edit 2: 3FC5BE-3FC5C1 - This is the general area of the name and LV AKA Crono LV**  I'm coming to believe that there maybe a routine in the menu that reads the whole character name but displays the first 5 then the next block is just empty space, then it does anotoher character routine...hmm
« Last Edit: December 02, 2007, 02:20:32 pm by justin3009 »

Prince Janus

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Re: 6 Letters Available in PSX CT?!
« Reply #14 on: December 20, 2007, 03:38:27 am »
I've got the PSX version, and same as before, only five letters are available. I know, because yesterday I started a new game + (refamiliarizing myself with the enemies), and I was able to successfully name Marle "Mario", Lucca "Velma", Frog "Cyrus", and Robo "R-66Y" (Yes, I LOVE screwing watching my naming masterpiece as I laugh hilariously at the dialogue)
When I get to Ayla I'll name her Kino, and Maybe I'll name Magus "Lavos". Yeah...          point is though, it was a perfect fit. That's all I could get in.