Not sure if it's been recorded here before, but just wanted to report that the first header byte of a tech does *not* control the Element of the attack, although it *does* seem to have bearing on the color an enemy flashes when struck with the Element. I was having problems changing Magus' Ice 2 into a whirlpool effect graphically in terms of proper placement on the screen, and I used his header byte from Dark Bomb. The resulting effect makes enemies flash black, but it's still a Water elemental.
EDIT: Also, I recall that I promised to upload a patch or something for the Doom Blaze and Curse techs. I've got them here, plus a few more goodies in Magus' repertoire.
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