Thanks Justin. The grids for the environments in CT seem to start at 0x0100 judging from my experience with
Prophet's Guile, so that was confuzzling. I'll redo the grid vertical axis labels tomorrow evening so we can have it up here accurately.
EDIT: Here's a re-up. This one may be accurate to the labels used in game.
As a quick example, I guess the third subtile from the left should be read 0x0002. Meaning, if two bytes are devoted to describing a subtile and the bytes are in Little Endian (reverse order), the bytes would read 02 00 in the ROM. Anyone know if this is theoretically correct?