Author Topic: KAJAR LABS EFFORT RESULTS IN CHRONO CROSS MODEL VIEWER!  (Read 16476 times)

Luminaire85

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Re: KAJAR LABS EFFORT RESULTS IN CHRONO CROSS MODEL VIEWER!
« Reply #15 on: February 27, 2008, 09:19:40 am »
I'm not sure how long it will be until we have a 100% accurate Guile model, so for now I attached the Serge model as a .blend file and his texture.



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FaustWolf

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Re: KAJAR LABS EFFORT RESULTS IN CHRONO CROSS MODEL VIEWER!
« Reply #16 on: February 27, 2008, 11:20:34 am »
Just so Thorn has the raw data for Guile in the meantime:
http://www.chronocompendium.com/Forums/index.php/topic,4770.msg89317.html#msg89317

It'll look a bit off for now, but you can certainly recognize Guile. See Luminaire's next post in that thread for a pic.

Also, would an adventurous soul like to see what happens when you try to open up Lynx's scythe with Luminaire's plugin? I expect it's going to be quite buggy, or it may not even go through because the weapon model header might be drastically different from the character model headers.

In the attached file, "Scythe Texture" is self-explanatory, and is the bitmap form of 3210.out (produced by the Terminus Traductions dumper modified by Ramsus). Either 3211.out OR 3212.out is the scythe model itself, but I'm not entirely sure which is which. I believe 3211 is the model and 3212 is another character battle model.

The good news is, we've already got all the battle models excised thanks to the Ramsus/Yazoo dumper; they just need to be categorized and labeled. Enemy battle models are in as well!

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rushingwind

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Re: KAJAR LABS EFFORT RESULTS IN CHRONO CROSS MODEL VIEWER!
« Reply #17 on: March 07, 2008, 12:54:33 am »
Has anyone looked at the Glenn model yet?  (I can't help but ask, he's my fave.  :) )

FaustWolf

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Re: KAJAR LABS EFFORT RESULTS IN CHRONO CROSS MODEL VIEWER!
« Reply #18 on: March 07, 2008, 09:05:55 am »
Not yet, but rest assured it shall happen. As a fun fact, Glenn actually gets two models -- the two-sword version apparently needs an extra bone specified or something because he's got two weapons. I wonder if we can get a two-sword Glenn who can use all the weapons? Couldn't two-sword Glenn only use double Einlanzers in the game, or is this impression false?

Luminaire, would the fact that Kid's model data is shifted four bytes relative to Serge's make a difference in your model viewer? In other words, her Section 1-1 is four bytes longer than Serge's IIRC, and that shifts all the rest of the data within the 16-byte columns.

In any case, I'll get an in-depth report of Guile's model next because I'll be working with it today, then we'll get Kid's, then I'll see what's up with Glenn. Glenn is further on in the list of characters I think, so it will be interesting to see if his model conforms to the styles we've already examined.

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Re: KAJAR LABS EFFORT RESULTS IN CHRONO CROSS MODEL VIEWER!
« Reply #19 on: March 07, 2008, 09:09:40 am »
Yeah, it was only w/the two Einlanzers.

Luminaire85

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Re: KAJAR LABS EFFORT RESULTS IN CHRONO CROSS MODEL VIEWER!
« Reply #20 on: March 07, 2008, 01:00:48 pm »
Luminaire, would the fact that Kid's model data is shifted four bytes relative to Serge's make a difference in your model viewer? In other words, her Section 1-1 is four bytes longer than Serge's IIRC, and that shifts all the rest of the data within the 16-byte columns.

My script reads the pointers to the appropriate sections of data right out of each file, so the exact location of the data doesn't matter.

I am hoping to take another look at what's going wrong with each of the models soon. As always, any suggestions would be welcome, as I recall that I was getting rather stuck before real life intervened.

V_Translanka

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Re: KAJAR LABS EFFORT RESULTS IN CHRONO CROSS MODEL VIEWER!
« Reply #21 on: March 07, 2008, 02:23:31 pm »
It'd be cool if you could eventually manipulate it so that Glenn could dual wield two Viper's Venoms. lol.

FaustWolf

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Re: KAJAR LABS EFFORT RESULTS IN CHRONO CROSS MODEL VIEWER!
« Reply #22 on: March 07, 2008, 04:20:50 pm »
Hell, we should be able to get him to wield dual carrots if you like.

V_Translanka

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Re: KAJAR LABS EFFORT RESULTS IN CHRONO CROSS MODEL VIEWER!
« Reply #23 on: March 07, 2008, 08:15:54 pm »
Dual fishing poles!

Thorn

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Re: KAJAR LABS EFFORT RESULTS IN CHRONO CROSS MODEL VIEWER!
« Reply #24 on: March 07, 2008, 11:29:26 pm »
No no no, the most badass of all - Dual Scythes. Mmmhmmm.

Kebrel

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Re: KAJAR LABS EFFORT RESULTS IN CHRONO CROSS MODEL VIEWER!
« Reply #25 on: March 07, 2008, 11:39:36 pm »
I look forward to see a universal model method work for all 44, good luck.


You guys are all wrong duel gloves!

V_Translanka

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Re: KAJAR LABS EFFORT RESULTS IN CHRONO CROSS MODEL VIEWER!
« Reply #26 on: March 08, 2008, 02:19:33 am »
Uh, the joke is that the gloves don't have models, right?

;)

Thorn

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Re: KAJAR LABS EFFORT RESULTS IN CHRONO CROSS MODEL VIEWER!
« Reply #27 on: March 08, 2008, 02:56:06 am »
Uh, the joke is that the gloves don't have models, right?

;)

Mhmm. As far as one can expect anywho.

OH! On the by and by - I've had no real breakthroughs with the Guile model myself, and even less with the Scythe model. But I have been having some fun with Guile's texture...he's starting to like rather...Zealian. I'll post something when I have the colors just right.

rushingwind

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Re: KAJAR LABS EFFORT RESULTS IN CHRONO CROSS MODEL VIEWER!
« Reply #28 on: March 08, 2008, 03:11:52 am »
Thank you FaustWolf.  I look forward to seeing the models whenever you guys have the time!  :)

I also wanted to apologize for the wording in my first post.  It sounded rather snippy, and I know you guys are working very hard on this.  I apologize if it came off as rude.  That was not my intention at all.

FaustWolf

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Re: KAJAR LABS EFFORT RESULTS IN CHRONO CROSS MODEL VIEWER!
« Reply #29 on: March 08, 2008, 11:38:05 am »
@Thorn -- take a look at this: http://www.chronocompendium.com/Forums/index.php/topic,3533.msg90477.html#msg90477
Clothing design & recoloration by maggiekarp and BROJ. If you'd like to help out with this endeavor Thorn, that'd be great. I'd certainly be interested in seeing the texture you've come up with.

@Rushingwind -- eh? No offense taken; I can't really see where you have anything to apologize for. Believe me, you should see how grating the Chrono Trigger threads over at GameFAQs have been getting recently. Compared to that, even the Compendium religion thread has been civil.
« Last Edit: March 08, 2008, 11:40:11 am by FaustWolf »