Chrono Compendium Welcome, Guest. Please login or register.Did you miss your activation email? 1 Hour 1 Day 1 Week 1 Month Forever Login with username, password and session length News: Home Help Search Login Register Chrono Compendium » Kajar Laboratories - Fan Works and Submissions » Chrono Trigger Modification » CT+ Demo 2 "Eternal End" / Bug Report Thread « previous next » Print Pages: 1 2 [3] 4 5 ... 8 Author Topic: CT+ Demo 2 "Eternal End" / Bug Report Thread (Read 19072 times) Vehek Errare Explorer (+1500) Posts: 1761 Re: CT+ Demo 2 "Eternal End" / Bug Report Thread « Reply #30 on: February 29, 2008, 06:59:19 pm » I guess most of the blank text boxes are due to {instant full break}.Quote from: Zakyrus{instant full break} & {instant page break} now create a empty box after the break in which the user must press a button to continue.Quote from: JLukasThose commands are designed to display more text afterwards. If your goal is to have the textbox close automatically once it is finished, use a Delay 00. Logged Kebrel Springtime of Youth Magical Dreamer (+1250) Posts: 1333 नार्य काम संस्कृत Re: CT+ Demo 2 "Eternal End" / Bug Report Thread « Reply #31 on: March 02, 2008, 07:19:12 pm » Sorry I been busy, just got to the future no new errors to report. Its been clean sailing. Logged Boo the Gentleman Caller Guru of Life Emeritus Hero of Time (+5000) Posts: 5304 Re: CT+ Demo 2 "Eternal End" / Bug Report Thread « Reply #32 on: March 02, 2008, 09:18:37 pm » starting bug-hunting tomorrow! Logged Glennleo Chrono Trigger + Crew Temporal Warrior (+900) Posts: 911 Glenn - The true Hero and weilder of the Masamune. Re: CT+ Demo 2 "Eternal End" / Bug Report Thread « Reply #33 on: March 02, 2008, 09:20:19 pm » Quote from: Kebrel on March 02, 2008, 07:19:12 pmSorry I been busy, just got to the future no new errors to report. Its been clean sailing.No big deal, so have I. I'll continue to be busy until the latter part of this week.Quote from: Boo the Gentleman Caller on March 02, 2008, 09:18:37 pmstarting bug-hunting tomorrow!Glad to hear it! Logged Thorn Earthbound (+15) Posts: 28 The Original Knight in the Woods Re: CT+ Demo 2 "Eternal End" / Bug Report Thread « Reply #34 on: March 03, 2008, 05:29:30 pm » Some noticeable graphical artifacts in Gina's room at left and across top, plus the uneven 'room' border at top right. « Last Edit: March 03, 2008, 05:31:17 pm by Thorn » Logged Glennleo Chrono Trigger + Crew Temporal Warrior (+900) Posts: 911 Glenn - The true Hero and weilder of the Masamune. Re: CT+ Demo 2 "Eternal End" / Bug Report Thread « Reply #35 on: March 04, 2008, 05:31:18 pm » Bump for BROJ's wallpaper! Logged BROJ CC:DBT Dream Team Errare Explorer (+1500) Posts: 1567 Re: CT+ Demo 2 "Eternal End" / Bug Report Thread « Reply #36 on: March 04, 2008, 05:41:29 pm » Oh! You want me to post it now? Alright here goes: Logged Glennleo Chrono Trigger + Crew Temporal Warrior (+900) Posts: 911 Glenn - The true Hero and weilder of the Masamune. Re: CT+ Demo 2 "Eternal End" / Bug Report Thread « Reply #37 on: March 04, 2008, 05:44:16 pm » Hahaha. I added it to the first post. But that's fine to add it here as well. Logged BROJ CC:DBT Dream Team Errare Explorer (+1500) Posts: 1567 Re: CT+ Demo 2 "Eternal End" / Bug Report Thread « Reply #38 on: March 04, 2008, 05:48:06 pm » Quote from: Glennleo on March 04, 2008, 05:44:16 pmHahaha. I added it to the first post. But that's fine to add it here as well. Whoops! I used the jump to last post feature and didn't bother to look at the front page, my bad. Logged Talah Rama Porrean (+50) Posts: 59 Re: CT+ Demo 2 "Eternal End" / Bug Report Thread « Reply #39 on: March 05, 2008, 03:22:59 pm » When I first went to 65,000,000 BC and beat the four Kilwalas circling the rock, Ayla popped back and said... Something. There were a few screens of it, actually, but I only managed to catch this last one.[attachment deleted by admin] Logged Boo the Gentleman Caller Guru of Life Emeritus Hero of Time (+5000) Posts: 5304 Re: CT+ Demo 2 "Eternal End" / Bug Report Thread « Reply #40 on: March 05, 2008, 04:50:38 pm » i started the demo but my laptop mouse and keyboard won't respond now...darn you apple, darn you all to heeeeeeell!(so for the time being, consider boo's bug hunting officially on hold.)NOOOOOOOOOOOOOO!!!! Logged Sailor Phantom Porrean (+50) Posts: 93 I am Sailor Phantom of Middle Earth! Re: CT+ Demo 2 "Eternal End" / Bug Report Thread « Reply #41 on: March 05, 2008, 05:07:38 pm » I found a couple bugs that haven't been mentioned. When I went to the fair to get the Crono clone, the whole front end and Gato had messed up text. I took these after I got Crono back.Concerning what FalconHit said earlier about the silver points. I was able to get the clone after fighting Gato a couple times. Even though the guy who trades silver points for money said I had none.So far, the game is awesome! I found a few other bugs, most of which I forgot. When I started Fiona's quest to save the forest, and went into the sunken desert, the game froze for the first battle. Tried it again and it worked fine. Note: I went down the first time then went left the second try.I'll probably play it again and try to catch the bugs I had found before. Logged Talah Rama Porrean (+50) Posts: 59 Re: CT+ Demo 2 "Eternal End" / Bug Report Thread « Reply #42 on: March 05, 2008, 05:34:45 pm » Also, I'm not sure if this is relevant, but when I was supposed to go back in to 600, ZSNES would immediately close itself whenever I would load a savestate -- this is why I'm using SNES9x now, which is working perfectly. Logged Boo the Gentleman Caller Guru of Life Emeritus Hero of Time (+5000) Posts: 5304 Re: CT+ Demo 2 "Eternal End" / Bug Report Thread « Reply #43 on: March 05, 2008, 05:45:40 pm » yeah, zsnes seems to be an inferior emulator for modding...if i may say so... Logged Glennleo Chrono Trigger + Crew Temporal Warrior (+900) Posts: 911 Glenn - The true Hero and weilder of the Masamune. Re: CT+ Demo 2 "Eternal End" / Bug Report Thread « Reply #44 on: March 05, 2008, 05:58:56 pm » I haven't had too many problems at all with ZSNES, besides the occasional glitch in the ROM, which could just have easily been corruption of the actual ROM itself. As for your guys' problems, be sure to have the latest version of ZSNES, because other people in this thread have found this patch doesn't work quite as well in them as the newest version. But regardless, if you want to use SNES9x by all means do so. Glad to see a few more people have jumped on board with the testing. Z will be very pleased! 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