In a fit of random nostalgia, I decided to watch some Ninja Gaiden II cinema cutscenes on Youtube. This is the old-school NES/Famicom Ninja Gaiden, not the series as rebooted on the XBox consoles by the way. I remembered from somewhere that Masato Kato was involved, so I kept an eye out for his name in the ending credits. Unsuccessful in my observations, I checked my source:
http://en.wikipedia.org/wiki/Masato_Kato *Ninja Gaiden (1988): pictures
*Ninja Gaiden II: The Dark Sword of Chaos (1990): movie director, scenario, pictures
*Ninja Gaiden III: The Ancient Ship of Doom (1991): director of the action part
Huh. Kato is listed as the movie director, scenario writer, and an artist for the game. The moniker "Runmal" appears in all the right places:
Could "Runmal" be Masato Kato's pseudonym during the 80's? And I wonder why pseudonyms were employed so heavily by video game developers back in the day?
Masato Kato's involvement in such a dusty old game may be a passing curiosity to most, but I find it incredibly intriguing. You see, I can pretty much trace my belief in videogames as one of the greatest story-telling mechanisms to Ninja Gaiden II. It really pushed into new territory -- during one of the cinema scenes we watch the bad guy impale the heroine...
and then we watch blood drip from the blade. Dude, I was
seven when I first saw that, and I've been turned off by violence ever since. And Kato may have been responsible for that! Kind of reminds you of a certain scene during Chrono Cross in any case, eh?
It's kinda spooky to know that a specific videogame scenario writer has had a major impact on my development as a human being.
Anyone else care to share, uh, cherished memories of Kato's pre-Chrono works? Or post-Chrono works? Might as well make this a Kato appreciation thread while we're at it.