I like the cut of your jib, Boo. I'm in London, Ontario. From North Carolina though, so practically neighbours.
I'm taking it one step at a time. It is basically a learn as you go. I started back in September with some generic gamemaker tutorial, to learn how it worked. Then I got the idea of trying to recreate Trigger on it, with the main theme of "Delimited". Meaning, have as many characters as you want, have more than 3 in battle, more techs, more items, etc. I started by riping some graphics from CT, so I can test as I go. I'm not one of those code all day and see if it works type. I like to try a few things, do a test run and see whats up. I had a skeleton of a battle system (just attack and be attacked, with the timer) but then went on to other things as I realized that the battle system should come much later, after I have the groundwork down. Right now I am trying to get the menu system organized, with character exchange(done),
inventory, tech view(done) etc.
I don't need help yet, or rather I am not looking for help right about now. It is my pet project I work on when I have spare time....it and I are not ready for any outside influences...but thanks for the offer (if you were offering)
Though I do know that the two trouble spots I will have and currently have are:
A dynamic inventory system (sorting, moving around items/weapons). I have it static, no problem, but I'd prefer dynamic.
And the battle system will be a challenge, but that is farther down the road...