Author Topic: ChronoTrigger+ Eternal End  (Read 47535 times)

Boo the Gentleman Caller

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Re: ChronoTrigger+ Eternal End Beta1
« Reply #30 on: July 10, 2008, 02:54:58 am »
Soo... how's progress on this bad boy?  Have you picked it back up yet?

Also, seeing that it's not posted at the site anymore, does anyone have a copy of the demo they could post so some of us who haven't played it can grab it?
« Last Edit: July 10, 2008, 02:57:09 am by Boo the Gentleman Caller »

Saelind

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Re: ChronoTrigger+ Eternal End Beta1
« Reply #31 on: July 10, 2008, 02:32:16 pm »
Yeah, been looking at this for some time now. Also want a copy of the demo \o/

Sailor Phantom

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Re: ChronoTrigger+ Eternal End Beta1
« Reply #32 on: July 12, 2008, 01:33:41 am »
I'd like some hint of there being life still in the CT+ It's kinda hard not to be worried with how long no one has said anything.

I got the demo. Let me see if I can make this work...
Edit: I did it! I attached the demo to the post. :D

[attachment deleted by admin]

Saelind

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Re: ChronoTrigger+ Eternal End Beta1
« Reply #33 on: July 12, 2008, 10:39:51 pm »
Downloaded it. I'm playing right now. But i have a doubt. The code for the second organ doesn't seen right. Isn't it: X, A, L, A, B, A, R?

Talah Rama

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Re: ChronoTrigger+ Eternal End Beta1
« Reply #34 on: July 12, 2008, 11:06:34 pm »
I PMed the man, the god, the machine who's doing this a few weeks ago and he said he was still making progress.  He gave the end of June as an estimation, so I think we're still well within the bounds of reason to say that this hack is still in the works.  Thank goodness.

Also, concerning the organ, just try, try again.  I think a number of people have had a problem with it.  It took me a few tries.

Schala Zeal

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Re: ChronoTrigger+ Eternal End Beta1
« Reply #35 on: July 12, 2008, 11:25:40 pm »
The end of June next year? o_o lol

Talah Rama

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Re: ChronoTrigger+ Eternal End Beta1
« Reply #36 on: July 12, 2008, 11:46:34 pm »
Har har.  He's put in an incredible amount of time and has already produced something awesome.  Rushing him is the last thing I want to do.

Boo the Gentleman Caller

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Re: ChronoTrigger+ Eternal End Beta1
« Reply #37 on: July 13, 2008, 12:41:33 am »
Exactly... All I wanna do is see it through to completion.  Fangames/mods rarely get finished, so if it's finished I can rest easy...  It's so good, I'd hate to see it left as is and incomplete.

Azure

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Re: ChronoTrigger+ Eternal End Beta1
« Reply #38 on: July 13, 2008, 12:20:00 pm »
The file you posted won't run for me :/

Sailor Phantom

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Re: ChronoTrigger+ Eternal End Beta1
« Reply #39 on: July 13, 2008, 03:53:19 pm »
The file you posted won't run for me :/
I had the same problem when I first downloaded it. You need an unheadered rom. Here's what BROJ told me to do,

Alright, first off "unheadered" means that a file, say for instance a rom, doesn't have a title. What you are going to get is a program called snestool.(here to save time.) After you are done downloading, unzip, then run the program.(make sure the rom and patch is in the same directory as the program.) Now you want to use the Delete Header function on your fresh rom. After you're done with that, use the Use IPS function; Select the IPS file, then the game and you're done!  :D You now should have a working CT+[b1] game. Enjoy!


Azure

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Re: ChronoTrigger+ Eternal End Beta1
« Reply #40 on: July 14, 2008, 10:03:31 pm »
Either I'm not getting the instructions right at all, or I'm doing it wrong xD

Zakyrus

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Re: ChronoTrigger+ Eternal End Beta1
« Reply #41 on: July 15, 2008, 01:19:12 am »
1.1: (coming soon!)
---
Fixed many annoying bugs and glitches.
Many new/enhanced/expanded maps with Advanced Event/NPC systems.
A dozen or so brand new cutscenes as well as fully enhanced existing ones.
Many cutscenes with variations depending on current party members.
More backstory covered!

Some Puzzles now randomize every NewGame/+!

Elite Mode added - if on, enemies in some areas will upgrade.
   for instance: Mutants in Lab32 become MetalMutants at level70.
   or: Megasaurs become Gigasaurs at 40, Terrasaurs at 60
   ,etc.

Rebalance of all enemies, with a few new ones!
~You will level faster in the beginning, with less tech points and gil by some enemies.
~Enemies have lots more HP, but just take longer and aren't too difficult to defeat.
~Leveling dramatically slows after level 50, so make sure you train!
~Bosses will give lots of exp. tech points. and gil to balance this out.
 (Don't be alarmed if you gain 3 or 4 levels after a Boss battle)
...also high level enemies like 70+ may feel like Bosses due to stats.
Perfect balance, but decent challenge. (I think I finally got it right!)

New Synth shops and many new Item shops!
New Items, Weapons, and Equipment.

Fiona's Forest Campfire Cutscene has over 10,000 possible variations depending on gameplay.
Party members discuss Sidequests including partially completed sidequests.
Also, going there with certain/all Sidequests complete will result in different versions of this scene.

Ayla's Sidequest added w/ a new dungeon ~go to Fiona's Forest Campfire Scene (anytime) to learn where it is.
...as well as a few sub-quests added in other places.

Enhanced all Endings! As well as MANY possible variations of the Moonlight Parade Ending!
Added CT+ Credits after Moonlight Parade ending, with bonus scenes.


Areas:
Truce Canyon - expanded by SirusD
Cursed Woods - Frog's house is now in a cave area beyond Cursed Woods.
Dactyl's Peak - enhanced, reused somewhere else...
Enhasa - now 3x larger (by SirusD)
Kajar - now complete.
Zeal Palace - Zeal Library Area Complete, must use to get to throneroom after Mt. Woe
Algetty - Larger rooms and main map
Beast's Nest - extended, more battles
North Cape - Complete with battles

Valley of Giants (brand new area!)

Dunegons:
Heckran/Magic Caverns (merged in Middle Ages)
Goblin's Camp (brand new area!)
Mystic Mountains/Cave, now in multiple eras!
Reptite's Cave, reused later on...
Sinking Desert (enhanced the first two maps)

Searing Chasm (brand new dungeon!)
Valley of Lavos Spawn (brand new dungeon!)

Cleft of Dimensions! how delightfully evil! :twisted:


...and much more!

TheMage

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Re: ChronoTrigger+ Eternal End Beta1
« Reply #42 on: July 15, 2008, 01:24:06 am »
Oh. My. God. :shock:

*dies of happiness*


That is so awesome! I cannot wait! :mrgreen:

OverlordMikey

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Re: ChronoTrigger+ Eternal End Beta1
« Reply #43 on: July 15, 2008, 01:48:39 am »
The file you posted won't run for me :/
I had the same problem when I first downloaded it. You need an unheadered rom. Here's what BROJ told me to do,

Alright, first off "unheadered" means that a file, say for instance a rom, doesn't have a title. What you are going to get is a program called snestool.(here to save time.) After you are done downloading, unzip, then run the program.(make sure the rom and patch is in the same directory as the program.) Now you want to use the Delete Header function on your fresh rom. After you're done with that, use the Use IPS function; Select the IPS file, then the game and you're done!  :D You now should have a working CT+[b1] game. Enjoy!


Hmmmm neither TF nor that program seem to work on my computer....I think I need to find an earlyer version of TF. Can anyone help me?

Boo the Gentleman Caller

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Re: ChronoTrigger+ Eternal End Beta1
« Reply #44 on: July 15, 2008, 02:14:30 am »
Z, I'm so excited for this!  I CANNOT WAIT!