Author Topic: Another Topic To Find The Rom  (Read 32794 times)

Agent 12

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Re: Another Topic To Find The Rom
« Reply #135 on: October 17, 2008, 02:19:00 pm »
haha this is why we beta test these.

I accidentally made the tiles solid over the exit for the reptite time traveller cave when I was making a map for aylas flame dungeon (she uses the same map just a different part of it).

Fix'd

--JP

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Agent 12

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Re: Another Topic To Find The Rom
« Reply #136 on: October 19, 2008, 10:29:46 pm »
Zeality has done chapter 8's dialogue and some scene whines.    Here they are.

--JP

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Agent 12

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Re: Another Topic To Find The Rom
« Reply #137 on: October 26, 2008, 04:40:10 pm »
Zeality started chapter 9 dialogue, I've added what he has given me so far.

--JP

Zeality here's some notes I have:

Chapter 7:
Cedrics Agents need dialogue (in snaking forest go right in the last room instead of up)
In Dinopolis In the "u turn" room go left there's one trapped by kilwalas
The agents all have dialogue for before and after you rescue the one trapped by kilwalas

Chapter 8:
There's dialogue if you lose the Battle with Draygun/Draycannon and the ape.

--JP

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Agent 12

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Re: Another Topic To Find The Rom
« Reply #138 on: October 27, 2008, 01:34:51 am »
1)  Tweaked scene where the reptite time travellers explain their history.
2) I tweaked items.....i got rid of the crazy outliers for example  magus weapons were way overpowered and expensive.

--JP

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Agent 12

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Re: Another Topic To Find The Rom
« Reply #139 on: October 28, 2008, 03:27:31 am »
Zeality jot down PC2 place holders for when you examine the singing mountain to your list of dialogue :).  We have Lucca, Magus and Robos reaction but not Crono/Marle/Frog

The biggest change is if you have no saves there's a forced cut scene.
other than that there was some random bugs i experienced while playing through.

--JP

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« Last Edit: October 28, 2008, 03:54:50 am by jsondag2 »

Agent 12

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Re: Another Topic To Find The Rom
« Reply #140 on: November 18, 2008, 01:09:47 am »
Applied the portrait patch, it's seriously....perfect.  It's a shame we don't have the rest of the characters.  Also other random fixes i've been making for the last couple weeks.  I'm sorry it's not more active in here.....i'm blocked until there's more dialogue.


--JP

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Agent 12

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Re: Another Topic To Find The Rom
« Reply #141 on: November 23, 2008, 01:47:51 pm »
Fix'd a few bugs with a sprite priority and the Johnny Trading quest.

There is an existing bug with opening the back room of the casino activating a bit that makes the game think you just got captured by dalton and ar ein the black bird :/

It says you can't change character (though you can) and PC1 stops fighting as though you haven't found his/her equipment.  I'll fix this later but I thought now that Chrono99 is back this should literally be where you find the latest ROM.  From now on I'll post when I check out the rom and when I will always check in when I'm finished.

So now if you see something that drives you CraZY feel free to open it in TF and check it out.  You can USUALLY find the room you are looking for on this wikipage I missed a few though if you find one missing add it :)

http://chronocompendium.com/Term/CE/BrowseByChapter.html

--JP

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Chrono'99

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Re: Another Topic To Find The Rom
« Reply #142 on: November 23, 2008, 06:35:25 pm »
Here's the same version as above but with the Chronopolis overworld map, as requested in this topic.

Note that I inserted the map but I didn't change the coordinates of the locations on it since I didn't play that part of the game yet. I can do it after I get to that part, or someone can do it before.

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Agent 12

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Re: Another Topic To Find The Rom
« Reply #143 on: November 24, 2008, 02:22:58 am »
OK I fixed up the exits. 

Lower right i made chronopolis little island.  the north west of that island is a pod that "transports" you to the mainland where the central regime and coliseum are.  If you want a priority task it can be to fix up that OW, there's some issues with walking through parts, and priority.  Also if you want to grab some unused maps and make a "sewer" or "teleport" location for swapping between chronopolis island and the mainland go ahead.

--JP

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Chrono'99

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Re: Another Topic To Find The Rom
« Reply #144 on: November 25, 2008, 06:44:15 am »
Alright, I'm going to polish Chapter 7 (Reptite 1 A.D.) a bit. (Just noting this here so we don't have two people working on the same thing.) I'll post a patch when finished.

Chrono'99

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Re: Another Topic To Find The Rom
« Reply #145 on: November 25, 2008, 08:20:28 pm »
In this patch, I have polished the first part of Chapter 7 (Astur Hill, overworld, Cedric's Village). I turned Lucca in the Cedric/Ann explanation into Marle's NPC teacher (since he'd be the one to teach her, right?) and put the cutscene in Marle's castle room rather than a black screen.

Also, I figured 1 A.D. exteriors should have their own palette rather than reusing that of 11,998 B.C., especially since it would be confusing for players to see King Zeal nullify the whole Ice Age and then show a...snowy era. So I replaced the palette of the Trial Room, which is unused in this hack, with a custom one (see screenshot). I made it look sort of like Cape Howl from Chrono Cross. How does it look? Don't hesitate to tell me if it's ugly. As for the 1 A.D. overworld, we can't have custom palettes there because they're compressed, so I gave it the same palette as 602 A.D.

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« Last Edit: November 25, 2008, 08:24:45 pm by Chrono'99 »

nightmare975

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Re: Another Topic To Find The Rom
« Reply #146 on: November 25, 2008, 08:25:37 pm »
I...kinda like it.

I always liked the look of snowy 1 AD. :(

Vehek

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Re: Another Topic To Find The Rom
« Reply #147 on: November 25, 2008, 08:31:38 pm »
Interesting. I'm not sure whether I feel it's ugly or not though.
By the way, are you going to put in the altered Chronopolis palette in again?

Chrono'99

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Re: Another Topic To Find The Rom
« Reply #148 on: November 25, 2008, 08:47:00 pm »
Aww, I do like the snowy 1 AD too, though more for the human timeline than the Reptite one. I'm kinda pissed off that we can't 100% alter overworld palettes...this caused problems with Zeal at night too back then, until we came up with the OverlayColor command trick (which won't work here).

Perhaps I can put the Future Reptite locations (Lucca/Robo chapter) on the 2302 AD overworld which was just imported, since it's big enough to have two different stuff in two different corners (and this was the plan at one point if I recall correctly). This will free up one overworld map, which we can use as the snowy Human 1 AD. Cedric vs Antaeus was always meant to be one of the highlights of the entire hack so, yeah, snow makes it more dramatic :)

In any case, yeah I think we should put the altered (blue) Chronopolis palette back. I don't see why not.

Palette modification is something that we should do in general where we can, I think. If a palette is unused, it should be used :twisted: If there's a free NPC palette, Cedric could probably use one for instance.
« Last Edit: November 25, 2008, 08:50:12 pm by Chrono'99 »

Vehek

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Re: Another Topic To Find The Rom
« Reply #149 on: November 25, 2008, 08:50:37 pm »
I made a list of potentially unused NPC palettes in the Graphic Hacking thread. I have no idea if the game accesses their data in any other case besides NPCs or enemies.

EDIT-The only possible problem I can think of with putting the altered Chronopolis palette back is that parts of the Rebel Base use the same palette.
« Last Edit: November 25, 2008, 08:59:30 pm by Vehek »