Woah
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I've just catched up and played that new Guardia fall chapter. The castle exterior map, the burning Truce cutscene, Dalton's attitude...Everything was fantastic! Great work!
The patch for the CGM Chapter + Chapter 10 now... Things to note:
-I fixed the palette bug in the Strength Contest. It was a tricky one; the "wooden" tiles in the Millennial Fair tileset use a palette that glitches in battle, and I couldn't just change their palette in TF (Palette Shift) since the tileset is also used in Leene Square. However, most of the Millennial Fair tile graphics are included in the Telepod tileset, so I used that instead and it gives a similar result without affecting Leene Square and without graphic hacking. The Telepod Exhibit is also unaffected since it doesn't use these wooden tiles. See screenshot (with stone pillars!).
-I replaced Yaluk in the Strength Contest with Coyopa, since Yaluk is kind of the pacific one in the Xamoltan group.
-Fixed the Smithy event so that he introduces himself even if you defeated all the monsters without speaking to him first.
-Finally implemented the Marle > LR > CGM ordering. Note that I didn't change the storyline flags since they don't cause any bug. The switch in the Dinopolis entrance is kept, and the jail is right before the two-path fork. Sorin blocks the last room in both paths (he's fighting monsters by himself) and you have to see the jail first for him to free up the way.
-I forgot to turn the chests in Dinopolis into events instead of regular chests. Will do that next time.
-Updated both Atash Kedah scenes to have Sorin jump in the Dragon Tooth portal the second time around. I made the Frozen Flame glow red/yellow with Ayla's palette to fix the palette issue, and Sorin also glows red when he catches the Tooth (because he is self-destructing himself). If you warp to the first Atash Kedah scene from the debug room there will still be palette issues, but not during normal gameplay.
I think that's it. Oh oh oh, Merry Christmas!
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