Alrighty,
In case you guys can't tell i'm kicking this hack into hyper gear in case square decides the DS release is worth attacking fan projects.
Enemies added and battles loseable up through the dreamtime.
note that I moved red/blue scout from the chronopolis fight cause i wanted the OP to have it's original enemies (atleast some of them). So it may look weird there. I also overestimated my brain thinking I could just remember which enemies I could use. I will start keeping a list here:
http://www.chronocompendium.com/Term/CE/Enemies.html(Cyber also has a list somewhere I can dig up). This will be useful once we are done and want to add extra enemies.
With me going super fast, nightmare making maps, cyber/mauron working on enemies, vehek doing his thing (haha), and zeality working on dialogue we are definitely on track
Once I finish the first one through I'll do the second run through. Second one through will consist of
i) further tweaking of enemies
ii) adding item shops
iii) adding treasure chests
iv) Adding more residential areas
v) Expanding dungeons if we see fit
vi) insert any AI/techs that get done.
While I'm doing the second run through hopefully Z will be feeding me dialogue to insert. Obviously the second run through will take awhile (longer than this).
After the second run through we will add sidequest and the endings, while beta testing is done on the main story, further tweaking can get done.
Once the beta test are done I'll do a third and final run through each location. We will use up any remaining maps that are left over. Third run through should be short.
After that it's basically up to us. We can add extra endings and little easter eggs and release.
Onwards team!
--JP
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