Author Topic: Another Topic To Find The Rom  (Read 35180 times)

Chrono'99

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Re: Another Topic To Find The Rom
« Reply #450 on: March 27, 2009, 03:28:11 am »
We were going for a tileset for the body and 2 enemies for the flames, but Darkken will try to make animations for the body so we'll probably make the body a sprite too.

Agent 12

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Re: Another Topic To Find The Rom
« Reply #451 on: March 27, 2009, 07:54:44 pm »
Quote
We were going for a tileset for the body and 2 enemies for the flames, but Darkken will try to make animations for the body so we'll probably make the body a sprite too.

Sounds good (i have no idea how to do it but i assume someone does :) )

I'm in vegas this weekend so I won't be around, but i'm in the airport right now and have a layover later so I'll try to get some stuff done.

Check out.

--JP

Agent 12

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Re: Another Topic To Find The Rom
« Reply #452 on: March 27, 2009, 11:00:10 pm »
This is fun.  Try out the samuel game...it's not quite finished but it's getting there.

--JP

EDIT: Forgot to mention that you can skip directly to the game by using the slowing light in the third debug room on the right (talk to the cats twice)
« Last Edit: March 27, 2009, 11:26:32 pm by jsondag2 »

Agent 12

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Re: Another Topic To Find The Rom
« Reply #453 on: March 27, 2009, 11:38:39 pm »
Well, my flight got delayed which made it impossible to get my connecting flight....but then they booked me on a direct flight and i end up getting in earlier :)

The direct flight was later than the original flight but that gave me enough time to clean up some of the samuel mini game.

Here it is :)

The only difference between the other patch and this patch is the events in location 186

--JP

oh yea....i'm going to jot this down here cuase i dont have enough time to move it into the wiki:

Samuel mini game memory

7F0202 = Samuels HP
7F0204 = Imps HP
7F0206 = Roly Riders HP
7F0208 = Limit Break Counter
7F020A = Bit1: enemy 1 dead, bit 2 Enemy 2 Dead
7F020C = Samuels MP
7F020E = param for damage calculator (bit 1 = damage sam, bit 2== damage imp, bit 3 = damage roly can have multiple bits set)
7F0210 = base attack sam
7F0212 = base attack imp
7F0214 = base attack roly
7F0216 = param for damage calculator (put base attack in here)
7F0218 = value added in damage calculator
7F021A = X coordinates target (used temporarily for all sprites)
7F021C = Y coordinates target (used temporarily for all sprites)
7F021E = X coordinates Original (used temporarily for all sprites)
7F0220 = Y coordinates Original (used temporarily for all sprites)
7F0222 = tonic recovery value
7F0224 = tech base attack

object 0:
   arb 0: damage calculator random addition (for making attacks seem random)

Object 3: Samuel

arb 0:   teleport
arb 1:   attack imp
arb 2:  tech
arb 3:  used tonic


Object 4/5  enemies

arb 1= attack

Object 6 speekio

--JP

Chrono'99

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Re: Another Topic To Find The Rom
« Reply #454 on: March 29, 2009, 05:55:31 am »
How do you access this sidequest? I can't find anyone who wants to be knight in 605.

Agent 12

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Re: Another Topic To Find The Rom
« Reply #455 on: March 29, 2009, 06:30:45 am »
I think you have to trigger the sidequest in a certain chapter the three knights are in guardia castle barracks. There's a window that closes after awhile maybe we should change that?  You can access it through the debug room though (see above)

Jp

Agent 12

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Re: Another Topic To Find The Rom
« Reply #456 on: March 30, 2009, 12:01:48 am »
OK, got some fre time before my flight.  It's really sad that the internet wifi is like a million times better than my hotels.

I'm going to focus on endings and finish the sidequest above when I can do sound w/o annoying everyone in my vicinity why didn't I bring head phones??

Check  out!

--JP

Agent 12

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Re: Another Topic To Find The Rom
« Reply #457 on: March 30, 2009, 06:46:40 am »
Sorry about delay with this.....plane ride was ridiculous (lots of wind caused delays and....whatever the opposite of pleasant it...unpleasentness).  I started to get the ending done, right now lara's room takes you there (no matter what chapter until it's finished)

I did a quick play through it with sound and definitely got some tweaking to do.

Also....99...wow...that scene with magus and zeal absolutely superb.  the lighting is seriously freaky.

--JP

Agent 12

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Re: Another Topic To Find The Rom
« Reply #458 on: April 01, 2009, 03:51:50 am »
Added arbiters of time and temporal utopia to the endings.  I also added a little debug ending selector when you use the portal in laras room.

Robo dancing came out pretty good if i do say so myself.  Damn guys were going to have 10+ endings!


--JP

Agent 12

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Re: Another Topic To Find The Rom
« Reply #459 on: April 02, 2009, 02:58:26 am »
I'll work on this whlie LOST downloads.

--JP

Agent 12

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Re: Another Topic To Find The Rom
« Reply #460 on: April 02, 2009, 03:55:35 am »
That went fast.

Check in.

--JP

Agent 12

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Re: Another Topic To Find The Rom
« Reply #461 on: April 04, 2009, 05:24:28 pm »
Sorry i haven't been able to update guys, I've literally spent 45 of the last 48 hours at my desk in the office :( I was up all night bashing some bugs. 

--JP

Chrono'99

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Re: Another Topic To Find The Rom
« Reply #462 on: April 05, 2009, 02:11:50 pm »
Don't worry, progress is still being made :)

I just played the Samuel mini-game. It works really well! Players will be surprised :)

So, here is the patch for the updated main ending.

* I put the ripping apart of the other dimensions in the Dreamtime rather than the DBT after all, because it would be too convoluted to have Crono and Marle access the DBT so easily when Magus has to resort to framing King Zeal and study magic. So, now, King Zeal tries a spell on Gaspar in the Dreamtime (in Chapter 19), and the destructive energy is diverted to other dimensions due to the special environment. In the expanded ending, which I haven't coded yet, Crono and Marle will go to the Dreamtime rather than the DBT. It makes sense that the DBT is really absolutely shut, and they reunite with Gaspar in the Dreamtime anyway so everything works smoothly.

* I replaced the Lavos Spawn sprite with a dark layer-3 Lavos for the Dream Devourer, to be more in line with CTDS (apparently his evolution into the Time Devourer involves him shrinking into a more agile being, in addition to bleaching Schala).

* Apart from Magus, the party members now don't know about the Dream Devourer's survival. King Zeal still calls Magus an idiot and the others amateurs to mock their inability to understand Schala's situation. Magus commands Crono to open the Gate but it's impossible and Agent 12 dismisses his vision of Schala as a figment from a discarded timeline. Belthasar still plans to find a way to bring Schala back somehow, so he leaves open the possibility of recontacting the heroes, even though he's not certain he'll find a solution. The characters appear more optimistic than him.

* In 1005, the meeting is now Porrean soldiers in the throneroom with Marle and the Chancellor. The soldiers declare the end of the monarchy due to Marle's inability to rule efficiently. In the mountain vista, Lucca (instead of a guard) mentions Vera of Regiorra and Choras.

* Belthasar opens a working file Project Kid but is about to give up because there's hardly any solution possible if Schala was really erased from existence. The Frozen Flame materializes in front of him, much to his surprise, and he is challenged to play a grand game of "chess" with everyone (and I mean it, everyone in the universe) as their pawns. I tried to convey the idea that Belthasar is not possessed by the Frozen Flame but still overwhelmed by it, just like FATE is in CC (FATE became evil only after absorbing the human emotions of Lynx/Dark Serge, according to Ultimania).

* I left the "strong winds" sound out in the Magus/King Zeal scene, because it's too loud and it sounds buggy if I just lower it with a sound volume command.

Feedback is welcome. I tried my best to make the changed dialogues sound good, but it would be great if Zeality could revise or correct them, or even rewrite them if needed, before the release. Obviously this is totally unimportant compared to real life stuff, so we'll just see how things go.

I'll work on the expanded ending now (expanded Guardia mountain vista scene + Gaspar/Crono/Marle reunion scene).
« Last Edit: April 05, 2009, 02:24:19 pm by Chrono'99 »

Agent 12

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Re: Another Topic To Find The Rom
« Reply #463 on: April 05, 2009, 08:46:32 pm »
!!! wow!  You've been busy  :) Can't wait to check it out!

--JP

Daniel Krispin

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Re: Another Topic To Find The Rom
« Reply #464 on: April 05, 2009, 10:48:45 pm »
Just a question... did you guys manage to ever script the Furies sidequest I wrote? Or did you decide not to use that? Oh, and jsondag, what did you think of my linguistic commentary?