Author Topic: Adding a new Title Screen...?  (Read 5073 times)

NeptuneNavigator2001

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Adding a new Title Screen...?
« on: April 01, 2008, 09:35:33 pm »
Hey all; it seems that the link for the tutorial about how to add a new Title screen for a Chrono Trigger ROM hack is gone; the page no longer exists...  Does anybody have a copy of this tutorial that they could post here, so I could download it, or, better yet, put it up on the Compendium directly so that others who are having the same problem - if any - could also download it?  Share and share alike!

Vehek

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Re: Adding a new Title Screen...?
« Reply #1 on: April 01, 2008, 09:40:35 pm »
http://www.romhacking.net/docs/282/
I guess something romhacking.net changed broke the link.

Anacalius

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Re: Adding a new Title Screen...?
« Reply #2 on: April 01, 2008, 11:46:40 pm »
http://www.romhacking.net/docs/282/
I guess something romhacking.net changed broke the link.

Thanks much Vehek. I needed this as well. They should flop this into the compendium, actually. =P

NeptuneNavigator2001

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Re: Adding a new Title Screen...?
« Reply #3 on: April 03, 2008, 02:25:17 am »
Hey, thanks Vehek!  Awesomeness!  ...Yeah, put it on the Compendium!  (Hey, Anacalius stole my idea... LOL, not really!  Ha ha ha!  But seriously, yeah, it needs to be done.)

Vehek

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Re: Adding a new Title Screen...?
« Reply #4 on: April 03, 2008, 02:36:49 am »
Well, it's not Chrono Trigger specific, it's for SNES games in general.

NeptuneNavigator2001

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Re: Adding a new Title Screen...?
« Reply #5 on: April 03, 2008, 02:39:05 am »
Yeah, I noticed that...  That's even better!  Hmm; still, it would be nice to be able to modify the existing Chrono Trigger startup, maybe in some hack, the pendulum rope snaps at the top, and falls...!  Ha ha ha!

Vehek

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Re: Adding a new Title Screen...?
« Reply #6 on: April 07, 2008, 09:49:31 pm »
Some notes:
  • I think the "lorom" at the beginning has to be changed to "hirom".
  • For an expanded Chrono Trigger rom, the entry point is at $100FF00.
« Last Edit: April 07, 2008, 09:55:40 pm by Vehek »

NeptuneNavigator2001

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Re: Adding a new Title Screen...?
« Reply #7 on: April 09, 2008, 12:30:01 am »
Okay...  I'll make a note of it.  (Even though my current hacking skills are precisely nil...  I haven't the foggiest idea of how to do it, much...)  I understand some basic concepts, but most of the people on this forum are probably better than me...

Aprocalypse

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Re: Adding a new Title Screen...?
« Reply #8 on: April 28, 2008, 02:18:51 am »
I'm totally struggling through trying to get this to work - tried once, and failed, but try, try again... I think I'm just failing to understand Snes Memory Addresses.

EDIT: That and a "file not found [table english.tbl,myTable]" error, too. >_<

EDIT TWO: Yeah, I'm really going to need help with this.... anyone been able to get this working with an expanded hi-rom of Chrono Trigger? >_< I've done everything but the asm is beyond me. >_<

Vehek

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Re: Adding a new Title Screen...?
« Reply #9 on: April 28, 2008, 02:35:47 am »
I have; I used it to insert the title screen for the re-translation.
What DO you know about SNES memory addresses?

I don't think xkas can be set up to use exhirom addressing, so the "org" commands won't accept addresses like 4YXXXX; you'll have to use 10YXXXX instead.

Aprocalypse

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Re: Adding a new Title Screen...?
« Reply #10 on: April 28, 2008, 02:53:28 am »
I know absolutely nothing to do with snes memory addreses - all the "hack" I've done is removing all experience from monsters using editors, and changed the name of the Wallet for my own use, and wanted to release it for other people to play with, but to actually state somewhere what was happening.

That does help me a fair bit, i think, though... I had it set using:

Quote
hirom

table english.tbl,myTable

;this file made for xkas
;graphics start at 308000



;variable locations (these are lowrom addresses) (these addresses should match the ones on the include below)

!CodeOffset = $C04100

!SetBank = #$C2
!SetBank2 = #$C3 ;should always be 1 more than SetBank1 (not sure if it's same with HiRom)
!SetOffset = #$4100

!MapBank = #$C4
!MapOffset = #$4100

!ColBank = #$C6
!ColOffset = #$4100

which seems likely to be well off what it should be.... I was also totally uncertain about:

Quote
;old code from beginning of unchanged rom
SEI
CLC
XCE
JMP $FDC000
JMP.l $FDC000   ;jump to fifth instruction

NeptuneNavigator2001

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Re: Adding a new Title Screen...?
« Reply #11 on: April 28, 2008, 05:40:07 pm »
...Yeah...  It's all Greek to me, too...

Aprocalypse

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Re: Adding a new Title Screen...?
« Reply #12 on: May 03, 2008, 05:37:11 am »
Is there anyone who can help anymore with this? I still can't get anywhere with it - is there any guides on snes memory addresses around or something?

Vehek

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Re: Adding a new Title Screen...?
« Reply #13 on: May 03, 2008, 04:14:51 pm »
If your hex editor can display an offset as a hirom address, you can use that.
I'll try to explain.
A normal address like 0XYYYY would be CXYYYY in hirom addressing. 1XYYYY is DXYYYY, etc.

In ExHiRom, the normal address 4XYYYY is 4XYYYY.

Aprocalypse

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Re: Adding a new Title Screen...?
« Reply #14 on: May 13, 2008, 09:23:36 am »
I've tried this quite a few times over the last week or so, but I still can't get it to work. Is anyone willing to do the hard yards if I email them the files for this? I'd really be quiet grateful, as I've almost given up hope of getting it working. ._.