The sequence after the Chrono Break is used on the Entity: (Don't worry about this; it's late in the game and all in my head)
King Zeal acquires the Chrono Break; Belthasar cautions the party that if he indeed uses it against the planet, the world from that point he uses it onward will be totally ruined, and the future destroyed. Everyone past that point will not be born; however, since the team is not native to the timeline (since back in CT), they will not be affected. Thus, when the party is searching the land for clues to King Zeal's whereabouts, they arrive in Guardia Castle, 1002 A.D. As they enter, suddenly they are attacked from behind by a monster. Magic is used to defeat him. At that moment, the windows lose their shine, and a steady rain begins assaulting the castle. Guards close the gates and doors completely, though wails can be heard outside. The King admonishes the party to go up to the towers and look out to see what's going on; as they arrive at the top, the first thing they noticed is a fallen Guardia lookout. Immediately comes a big panorama, full screen image stored in the rom's memory that shows ruined landscapes. Afterwards they are attacked by a big flying defiled creature. They retreat inside, and speculate on what happens; Belthasar absolutely cannot be reached. They conclude that yes, they were spared, but question why Guardia Castle and its inhabitants are also okay. However, they decide that they must depart, since King Zeal had to be in 1002 A.D. to have set off the CB, and it's got to be somewhere.
There is no overworld; they leave Guardia Castle and go straight into Guardia forest and beyond, fighting all kinds of demons, warped people, and evil. The game gets carniverously scary; the world is worse than the Isle of the Damned, and monsters are everywhere. Truly, the Chrono Break has skewed and diced the world. There's a battle on Zenan Bridge, and as they approach Fiona's Forest, they decide that it's simply impossible to continue. They hug the shore instead. The atrocities continue, until they catch a glimpse of Porre in the distance -- and amazingly, there is a house or two that hasn't been ruined! They recall that Sorin could have been there, and that since he traveled through time with them, he would be protected. They then deduce that since they were exerting elemental force at the time of the Chrono Break's trigger (okay, I'll try not to use the word trigger again), it extended the proximity of their protection to Guardia Castle. They rush to Porre, and find Sorin is indeed there, struggling to hold off the mutant invaders to protect a few good people of Porre that he saved. However, he was caught totally off-guard by the Break, so he is having immense difficulty warding off the encroaching effect. The party tries to help him, but he declares that it is a losing battle and that they should head to find King Zeal, who he saw going into Fiona's Forest.
At this point we have some options. We can set up little quests and horrific things for each character, and we can also have Sorin get "Broken" himself and fight as a boss battle.
Regardless, the party sojourns to Fiona's Forest, which is full of incredibly hard, Black Omen-esque battles and monsters. They approach where Fiona's Shrine was vaporized, and there is the Chrono Break, hovering above the ground, and pulsating with destructive power. King Zeal arrives, taunts the party a bit (as in seriously taunts; really evil disses), and then regrets that he has to tend to a matter concerning his boss, Lavos, in the Darkness Beyond Time. He tells the party not to fret, however, because the Chrono Break's dark power did give him the ability to pull someone back from death who previously fought the Chrono team and even gave them a run for their money. A black Gate opens, and out steps, in King Zeal-type purple and deep blue robes, with a King Zeal type face (pale, darkened, with white eyes) -- Queen Zeal. As in Queen Zeal, the woman you fought on the Black Omen. And she is not happy. After you defeat her, the Chrono Break itself must be engaged; there isn't a real battle, but as soon as it is destabilized, a timer begins. Belthasar radios in that things are beginning to come unglued, and its effects are being withdrawn, but that he has no idea how the explosion of returning to normalcy will affect the party. A timer begins, counting down the seconds before it explodes, and the party must escape Fiona's Forest (it stopped raining). If they escape, they return to Chronopolis. If they stay, however...a special reward is given. Strange dialogue appears when the timer is up, thanking the party. There is no revealed speaker (it is the Entity), and the dialogue thanks the party for staying with it during its worst hour of darkness. Afterwards, the Chrono Break, a fraction of the power left, can be taken by the party to become an item of sorts. What? Don't know yet.
Thus concludes this part. We're going to be setting everything in stone to figure out what we lack.