Author Topic: Chrono Trigger: Crimson Echoes Plot Development  (Read 65127 times)

Daniel Krispin

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #150 on: May 21, 2005, 02:42:08 am »
Wow. You guys added me to the project group? Thanks, though I'm not certain how much help I'll be - dialogue, perhaps... on a good day, I have an apt hand to writing grand speeches. I'd aid you in actually working with Temporal Flux, but I always get an error about a missing dll. Anybody know the problem?

Chickenlump

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #151 on: May 28, 2005, 08:54:21 pm »
Post the exact error message if possible, and the missing dll file it says you are missing. I have them all, so whatever you are missing, I *WILL* have it. :)

Daniel Krispin

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #152 on: June 08, 2005, 02:01:59 am »
'A required .DLL file, MSCOREE.DLL, was not found'

Exact error message. Then again, I may simply have been stupid in installing the program. One never knows...

Anyway, how's this project going, everyone? No one has posted in some time: I sincerely hope it has not been abandoned. As a story it had wonderous potential.

X ATM038x

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #153 on: June 19, 2005, 01:24:11 pm »
When you guys start working on a demo and actually finish it (the demo), the best way to gain feedback (or however it's spelled or called) is to post it on a major games forum. I suggest http://www.gamingw.net/forums/. There are thousands of registered accounts there, so it would definitly get some replies over there.  I guess it's a bit of info you should need later on (as in advertising), but I had to say ^^! I'm not sure how I could be of any other help, and since I want to support the game that's probably it. (If you are thinking of getting much feedback, I could maybe ask my brother to let the moderators of the forum post and give C&C after you post, maybe it would get more attention then.) But you could also keep it a little quiet over here.

Hadriel

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #154 on: June 30, 2005, 04:41:44 am »
@all: We're uncertain if the project is going to continue in light of the C&D order that CTRP received, basically.

ZeaLitY

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #155 on: July 06, 2005, 01:58:53 am »
Thanks, ATM.

Game on. Development will proceed. I just need to recreate the forum.

Salvadeiro

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #156 on: July 06, 2005, 05:34:27 pm »
This game is sheer brilliance and purity in its purest form.  It's wicked promising and i've been watching it for a while.  I must say, good work.

Legend of the Past

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #157 on: July 06, 2005, 06:06:46 pm »
Yes, I think that the Compendium is probably one of the only one who can make a storyline that'll be able to at least come near to match CT's. I've heard about a noob who tried to make a game called: "Chrono Trigger: Sephiroth's entry" on RM2K, so, yeah...

Salvadeiro

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #158 on: July 06, 2005, 06:11:32 pm »
Lol I hate Cross-Breed games that have nothing to do with each other.  That just shows how much of something you know when you have to bring something else in it.  For example, Pokemon and Final Fantasy 3 do not mix.  You don't summon Pokemon, you summon Espers, Terra doesn't transform into a Pikachu, and its Flare, not a Fire Attack crap thing.

Legend of the Past

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #159 on: July 06, 2005, 06:16:29 pm »
Precisly. Sephiroth rulez, and Chrono Trigger rulez, but mixing them is like eating cereal with Cola.

Hadriel

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #160 on: July 06, 2005, 10:01:15 pm »
Or maybe one of the many strange concoctions of pizza featured on Teenage Mutant Ninja Turtles.

"I'll have the avocado and peanut butter!"

But anyway, we are definitely back in business.

ct/c/b

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #161 on: July 06, 2005, 10:34:21 pm »
eating cereal with cola does taste good tho (tryed it)  :D

Hadriel

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #162 on: July 06, 2005, 10:35:25 pm »
omigod EW.

ZeaLitY

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #163 on: July 07, 2005, 12:09:15 am »
The sequence after the Chrono Break is used on the Entity: (Don't worry about this; it's late in the game and all in my head)

King Zeal acquires the Chrono Break; Belthasar cautions the party that if he indeed uses it against the planet, the world from that point he uses it onward will be totally ruined, and the future destroyed. Everyone past that point will not be born; however, since the team is not native to the timeline (since back in CT), they will not be affected. Thus, when the party is searching the land for clues to King Zeal's whereabouts, they arrive in Guardia Castle, 1002 A.D. As they enter, suddenly they are attacked from behind by a monster. Magic is used to defeat him. At that moment, the windows lose their shine, and a steady rain begins assaulting the castle. Guards close the gates and doors completely, though wails can be heard outside. The King admonishes the party to go up to the towers and look out to see what's going on; as they arrive at the top, the first thing they noticed is a fallen Guardia lookout. Immediately comes a big panorama, full screen image stored in the rom's memory that shows ruined landscapes. Afterwards they are attacked by a big flying defiled creature. They retreat inside, and speculate on what happens; Belthasar absolutely cannot be reached. They conclude that yes, they were spared, but question why Guardia Castle and its inhabitants are also okay. However, they decide that they must depart, since King Zeal had to be in 1002 A.D. to have set off the CB, and it's got to be somewhere.

There is no overworld; they leave Guardia Castle and go straight into Guardia forest and beyond, fighting all kinds of demons, warped people, and evil. The game gets carniverously scary; the world is worse than the Isle of the Damned, and monsters are everywhere. Truly, the Chrono Break has skewed and diced the world. There's a battle on Zenan Bridge, and as they approach Fiona's Forest, they decide that it's simply impossible to continue. They hug the shore instead. The atrocities continue, until they catch a glimpse of Porre in the distance -- and amazingly, there is a house or two that hasn't been ruined! They recall that Sorin could have been there, and that since he traveled through time with them, he would be protected. They then deduce that since they were exerting elemental force at the time of the Chrono Break's trigger (okay, I'll try not to use the word trigger again), it extended the proximity of their protection to Guardia Castle. They rush to Porre, and find Sorin is indeed there, struggling to hold off the mutant invaders to protect a few good people of Porre that he saved. However, he was caught totally off-guard by the Break, so he is having immense difficulty warding off the encroaching effect. The party tries to help him, but he declares that it is a losing battle and that they should head to find King Zeal, who he saw going into Fiona's Forest.

At this point we have some options. We can set up little quests and horrific things for each character, and we can also have Sorin get "Broken" himself and fight as a boss battle.

Regardless, the party sojourns to Fiona's Forest, which is full of incredibly hard, Black Omen-esque battles and monsters. They approach where Fiona's Shrine was vaporized, and there is the Chrono Break, hovering above the ground, and pulsating with destructive power. King Zeal arrives, taunts the party a bit (as in seriously taunts; really evil disses), and then regrets that he has to tend to a matter concerning his boss, Lavos, in the Darkness Beyond Time. He tells the party not to fret, however, because the Chrono Break's dark power did give him the ability to pull someone back from death who previously fought the Chrono team and even gave them a run for their money. A black Gate opens, and out steps, in King Zeal-type purple and deep blue robes, with a King Zeal type face (pale, darkened, with white eyes) -- Queen Zeal. As in Queen Zeal, the woman you fought on the Black Omen. And she is not happy. After you defeat her, the Chrono Break itself must be engaged; there isn't a real battle, but as soon as it is destabilized, a timer begins. Belthasar radios in that things are beginning to come unglued, and its effects are being withdrawn, but that he has no idea how the explosion of returning to normalcy will affect the party. A timer begins, counting down the seconds before it explodes, and the party must escape Fiona's Forest (it stopped raining). If they escape, they return to Chronopolis. If they stay, however...a special reward is given. Strange dialogue appears when the timer is up, thanking the party. There is no revealed speaker (it is the Entity), and the dialogue thanks the party for staying with it during its worst hour of darkness. Afterwards, the Chrono Break, a fraction of the power left, can be taken by the party to become an item of sorts. What? Don't know yet.

Thus concludes this part. We're going to be setting everything in stone to figure out what we lack.

Salvadeiro

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #164 on: July 07, 2005, 12:47:15 am »
:clap:  I must applaude because, this totally deserves it.  Unlike most games, this really has a consistant plot and equal depth.  I really like the Storyline, but what features are you going to include in this project?