Author Topic: Chrono Trigger: Crimson Echoes Plot Development  (Read 65393 times)

Daniel Krispin

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #225 on: July 18, 2005, 04:00:26 am »
Quote from: Zaperking
Nice story Hadriel. It's good to know that Gaspar and Melchior will have a part in the end of game.

Heres a question:
Like you said that Crono and Co. save King Zeal in the Ocean Palace, wasn't he dead long before that?

And I just have a little comment, you don't need to take it or anything anyway:
You know how you said that Calasperan's Reseach Centre would have the lizard skin hardening and thickening research etc, I don't know but I personally feel that putting giving a Zealian type place a Biological Research Centre makes the whole Zealian conspect lose it's magical tough, and that's what makes Zeal so special.


Not if it's relegated to the same sort of place as Kajar, perhaps.

Hadriel

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #226 on: July 18, 2005, 05:54:16 am »
The research that goes on there isn't strictly technological.  The creatures there are empowered with both technology and magic.

As I explained earlier, King Zeal died in the Lavos timeline, but Team Crono's interference in the Ocean Palace allowed him to live in Keystone T-1.  They didn't know this at the time.

Zaperking

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #227 on: July 18, 2005, 06:41:55 am »
Oo, I see.

And about Kajar, It was more of a magical research centre. Magic tabs are there... Elemental weapons would have been researched by Melchior, etc.

Hadriel

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« Reply #228 on: July 18, 2005, 07:10:13 am »
Well, the Calasperan research center focused on elemental power.  It's essentially a catch-all research facility that does everything from magic to biology to building walkers.  It's just that damn awesome.

Since there appears to be a good deal of demand for a Melchior storyline, I invite everyone to give us some ideas for one.

Zaperking

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« Reply #229 on: July 18, 2005, 09:21:53 am »
Maybe a consept of Dreams coming to reality, besides the Frozen Flame? I mean Melchior naturally is able to make his dreams come true, like Masa Mune and Doreen. Is there an explanation behind this? Also, I wana see him kick some ass XD And appear randomly like Ultraros in FF6 appears XD

Hadriel

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« Reply #230 on: July 18, 2005, 10:06:58 am »
The Vanguard scenario could allow for a bit of Masamune stuff, but Melchior isn't going to kick any ass.  He's old.  Really, really old.  Besides, that's the team's job, not to mention that he's a completely different type of character from Ultros.

Anonymous

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #231 on: July 18, 2005, 01:08:26 pm »
I've been reading this for several hours now, and I must say... this sounds amazing.  Also, I noticed that Hadriel had said that some of the music from this was posted, and I feel a bit dumb for asking, but where is this posted at.  Lastly, is this the only place for info on this project, or is there a website with more information, or even the same information, just organized a bit?
Thanks in advance.

Anonymous

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #232 on: July 18, 2005, 01:10:48 pm »
Quote from: Anonymous
I've been reading this for several hours now, and I must say... this sounds amazing.  Also, I noticed that Hadriel had said that some of the music from this was posted, and I feel a bit dumb for asking, but where is this posted at.  Lastly, is this the only place for info on this project, or is there a website with more information, or even the same information, just organized a bit?
Thanks in advance.


nevermind, I can't believe I didn't just go to the base forum... sorry about that, got a direct link to THIS forum page from CTRP forums

Daniel Krispin

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #233 on: July 18, 2005, 01:22:01 pm »
Quote from: Zaperking
Oo, I see.

And about Kajar, It was more of a magical research centre. Magic tabs are there... Elemental weapons would have been researched by Melchior, etc.


Well, I wager elemental weapons would be the field of Belthesar, come to think of it. Elements are still inherently things that are physical in the world, after all, and that, being a thing of logic and reason, even though it might be magic, is Belthesar's ground. Melchior deals in dream and things beyond logic, faith and things such as that: he is a mystic (not the race Mystic, I intend mystic as in he deals with the mystical.) His weapon, the Masamune, has no real physical form after all, and could fully disappear and not suffer any loss of being. It is not a sword: it is three spirits. It can cross space in an instant, etc. etc. So rather than forge a shape, or control the elements as to his purpose as Belthesar would do, he simply used the Dreamstone to echo his spirit, and created a 'palette' as it were, of three colours, those being Masa, Mune, and Doreen. Whenever the sword is used, it is like blending colours, though for long, because knowledge and power were the only requisites, Doreen, though not truly absent, was dormant (absent in a physical way, perhaps, but since the sword is not bound to a physical position, she can be 'away' from the sword, and yet not.)

Hadriel

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #234 on: July 18, 2005, 06:12:22 pm »
I read a bit of the CTRP forums; there are a few guys there who've said that anything made with Temporal Flux will suck.  That gives us (or me, at least) more incentive to prove them wrong.

OK, now that we're pretty far into the plot and only have a few things left to go, it's time we came up with whatever alterations to the gameplay we're going to put in.  They'll be very minor ones, for sure.  One crucial thing came to my mind last night, the characters' weapons.  It'd be kind of boring (not to mention a stretch of credibility) if the characters got the same old weapons again.  Therefore, I've come up with a few new twists to put on the weapons system.

Instead of continually gaining new weapons, Melchior can improve some existing ones.  Several of these "series" of weapons are available.  Some of them have close to the same damage but special properties, such as enhanced criticals or elemental damage; this lends more strategic options to the characters.

For example, the weapon list I came up with for Crono is as follows:

~Vibrosword – This sword is gained after the party loses all their uber-weapons from using the Chrono Trigger to escape Porre.  It vibrates its blade for increased damage, but this can interfere woefully with accuracy.
~Vibrosword 2 – After a bit of experimentation, Melchior has solved the dexterity issue.  By doing this, he was also able to safely add to the attack power of the blade.  The sword has also been laced with nerve toxins, poisoning enemy victims.
~Vibrosword 3 – The final Vibrosword model, this one incorporates a solar battery with a powerful electrical discharge accompanying a strike, though this comes at the cost of the poison element of the previous version.  It’s useful for enemies that are resistant to physical damage, and those that fly, are machines, or are based on water. This is a good weapon to keep around even late into the game.
~Wakizashi – This is a small version of a katana.  Though its damage leaves something to be desired, it’s graced with extremely high accuracy and chance for a critical hit.  Couple this with a critical hit-increasing accessory and you’ve got yourself a good weapon against highly evasive enemies, such as flying ones, where the vibrosword would tend to miss.  It won't hold up against enemies later in the game, though.
~Wakizashi 2 – This wakizashi gives the same electrical discharge as the Vibrosword 3, in a more compact version, though it still lacks the physical damage of the bigger weapon.
~Daikatana – A large and powerful sword.  Midway through the game, Crono has regained enough of his former strength to use it with the same dexterity he can use a wakizashi with, though without the critical hit bonuses.  The dai-katana inflicts substantial damage and is the last of the “conventional” weapons Crono obtains.  It comes laced with Hydra venom.
~Daikatana 2 – In short order after you’ve obtained the daikatana, Melchior will upgrade it with an electric shock package.  Coupled with its sturdy construction and considerable physical damage, this makes it very effective against both flying enemies and machines.
~Phaseblade – A weapon constructed with Zealian magic and technology.  It is an ethereal weapon; part of it exists on the mortal plane, and part of it inhabits the spirit world.  It is an extremely damaging piece of equipment, though it has no added bonuses.  It’s weak against mechanical enemies, as they lack souls to damage.
~Beamsaber – Oh, come on.  You don’t think we’d let him get away without something like this, do you?  As you’d expect from something that looks like a lightsaber, it does massive damage.  Its color, and its damage, is based on Crono’s current percentage of hit points and ranges the full gamut of visible light, from blue at the top down to red at the bottom.  The weapon vanishes completely if Crono is knocked out.
~Arco Iris – A weapon created from Rainbow Shell refined by Magus and Melchior after the El Nido scenario.  It’s essentially an upgraded Rainbow Sword, even more powerful than the last because of the increased purity of the ore used to construct it.  A classical piece of elemental magic, it is the last weapon one can obtain from Melchior, and as such it is one of the best.
~Ara Dei – This is an upgraded version of Arco Iris, endowed with temporal magic.  The weapon’s name means Altar of God, and it can dish out the righteous fury like no other.  It has almost a 100% chance of dealing a critical hit.  It is Crono’s ultimate weapon, and requires completion of the Calasperan sidequest to be accessible.

The only problem is that the screen won't fit some of the names.

Daniel Krispin

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #235 on: July 18, 2005, 06:36:08 pm »
Quote from: Hadriel
I read a bit of the CTRP forums; there are a few guys there who've said that anything made with Temporal Flux will suck.  That gives us (or me, at least) more incentive to prove them wrong.

OK, now that we're pretty far into the plot and only have a few things left to go, it's time we came up with whatever alterations to the gameplay we're going to put in.  They'll be very minor ones, for sure.  One crucial thing came to my mind last night, the characters' weapons.  It'd be kind of boring (not to mention a stretch of credibility) if the characters got the same old weapons again.  Therefore, I've come up with a few new twists to put on the weapons system.

Instead of continually gaining new weapons, Melchior can improve some existing ones.  Several of these "series" of weapons are available.  Some of them have close to the same damage but special properties, such as enhanced criticals or elemental damage; this lends more strategic options to the characters.

For example, the weapon list I came up with for Crono is as follows:

~Vibrosword – This sword is gained after the party loses all their uber-weapons from using the Chrono Trigger to escape Porre.  It vibrates its blade for increased damage, but this can interfere woefully with accuracy.
~Vibrosword 2 – After a bit of experimentation, Melchior has solved the dexterity issue.  By doing this, he was also able to safely add to the attack power of the blade.  The sword has also been laced with nerve toxins, poisoning enemy victims.
~Vibrosword 3 – The final Vibrosword model, this one incorporates a solar battery with a powerful electrical discharge accompanying a strike, though this comes at the cost of the poison element of the previous version.  It’s useful for enemies that are resistant to physical damage, and those that fly, are machines, or are based on water. This is a good weapon to keep around even late into the game.
~Wakizashi – This is a small version of a katana.  Though its damage leaves something to be desired, it’s graced with extremely high accuracy and chance for a critical hit.  Couple this with a critical hit-increasing accessory and you’ve got yourself a good weapon against highly evasive enemies, such as flying ones, where the vibrosword would tend to miss.  It won't hold up against enemies later in the game, though.
~Wakizashi 2 – This wakizashi gives the same electrical discharge as the Vibrosword 3, in a more compact version, though it still lacks the physical damage of the bigger weapon.
~Daikatana – A large and powerful sword.  Midway through the game, Crono has regained enough of his former strength to use it with the same dexterity he can use a wakizashi with, though without the critical hit bonuses.  The dai-katana inflicts substantial damage and is the last of the “conventional” weapons Crono obtains.  It comes laced with Hydra venom.
~Daikatana 2 – In short order after you’ve obtained the daikatana, Melchior will upgrade it with an electric shock package.  Coupled with its sturdy construction and considerable physical damage, this makes it very effective against both flying enemies and machines.
~Phaseblade – A weapon constructed with Zealian magic and technology.  It is an ethereal weapon; part of it exists on the mortal plane, and part of it inhabits the spirit world.  It is an extremely damaging piece of equipment, though it has no added bonuses.  It’s weak against mechanical enemies, as they lack souls to damage.
~Beamsaber – Oh, come on.  You don’t think we’d let him get away without something like this, do you?  As you’d expect from something that looks like a lightsaber, it does massive damage.  Its color, and its damage, is based on Crono’s current percentage of hit points and ranges the full gamut of visible light, from blue at the top down to red at the bottom.  The weapon vanishes completely if Crono is knocked out.
~Arco Iris – A weapon created from Rainbow Shell refined by Magus and Melchior after the El Nido scenario.  It’s essentially an upgraded Rainbow Sword, even more powerful than the last because of the increased purity of the ore used to construct it.  A classical piece of elemental magic, it is the last weapon one can obtain from Melchior, and as such it is one of the best.
~Ara Dei – This is an upgraded version of Arco Iris, endowed with temporal magic.  The weapon’s name means Altar of God, and it can dish out the righteous fury like no other.  It has almost a 100% chance of dealing a critical hit.  It is Crono’s ultimate weapon, and requires completion of the Calasperan sidequest to be accessible.

The only problem is that the screen won't fit some of the names.


Okay, the naming of things is somewhere where I may in some measure be able to help. ZeaLitY put my name in the plot development but, to be honest, of late - and that means the last half-year - I've not been all too good at writing plot. However, if you ever need a good speech or grand description, or a choice selection of words in a more formal matter, I'm 90% sure I'll be able to help there (90% because I'm never quite sure if I'll be able to do well with my writing or not.) Such things would probably be more focussed to the founding-of-Guardia segment, and such things as that, but if I can, if you want me to, and if inspiration strikes me, I'll try. Anyway, as to the subject at hand... many of the names in CT were mythological and had meaning. In that regard, I may be able to offer suggestions based upon what I know of such things, to be considered and regarded or disregarded as you will.

Alright, for Glenn (if he loses the Masamune, somehow):

Caliburn
Few will know the origin of this name (as should be), for it comes from the Latin for 'steel', and is in fact an archaic Latin name for none other than Excalibur itself. Of course, that's the allusion, but it isn't overt.

For Crono, I think that there should not be multiple incarnations of a vibroblade or, at least, not all of the same name with Roman suffixes. If you wish, perhaps Vibro-blade, to Vibro-edge, to Vibro-sword would work better. Personally, however, I don't know if a vibroblade works quite right with Crono's persona. If he does use it, it does not seem something like mystical Melchior would forge; rather, it seems more like it would be an invention of Belthesar. I'll have more to say on the matter of weaponry, but my mind is rather dull right now, and I'm at work, so I'll give it some thought and post later.

Oh, a thought before I depart: what do you think of Kronian Sickle or something akin to that for Janus?

(Oh, and I WILL be looking at the plot so I know what's going on sometime soon. I've just not been in a good reading mood of late, the only thing I've been actually reading being the Iliad. I'll try and help with the actual program if I can, as well, but it seems that Temporal Flux doesn't work right on my computer. For that matter, I couldn't even patch the ROM right to play the demo things that had been done...)

Hadriel

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« Reply #236 on: July 18, 2005, 06:54:18 pm »
Melchior doesn't just make mystic weapons; he does normal ones, too, but the final couple of weapons in each character's sequence will always have mythological or historical names.  I came up with a weapon sequence for Lucca, too, but I can't think of anything good for the final two weapons, which are basically focused energy beam weapons with an M/AM power system.  The gun uses dark matter to control the blasts and it's made out of Rainbow Shell for extra protection and durability.  The only thing I'd come up with for it is the Annihilator, but that's lame.  I need something that'll terrify enemies and uplift righteous spirits, and again for the weapon's sequel.

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« Reply #237 on: July 18, 2005, 07:28:55 pm »
One of the most awesome weapon names ever: The Ultimate Nullifier.

It's the one thing that Galactus fears. Or something :P

Holy shit, I just thought...wouldn't it be awesome if in another Fantastic Four movie (still haven't seen the one out now) if they had Silver Surfer & Galactus show up? I know getting the rights would be a bitch...But damn that'd be so awesome to see[/endthreadhijacking]

Chrono'99

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« Reply #238 on: July 18, 2005, 07:56:45 pm »
Quote from: Daniel Krispin
Alright, for Glenn (if he loses the Masamune, somehow):

Caliburn
Few will know the origin of this name (as should be), for it comes from the Latin for 'steel', and is in fact an archaic Latin name for none other than Excalibur itself. Of course, that's the allusion, but it isn't overt.

For Crono, I think that there should not be multiple incarnations of a vibroblade or, at least, not all of the same name with Roman suffixes. If you wish, perhaps Vibro-blade, to Vibro-edge, to Vibro-sword would work better. Personally, however, I don't know if a vibroblade works quite right with Crono's persona. If he does use it, it does not seem something like mystical Melchior would forge; rather, it seems more like it would be an invention of Belthesar. I'll have more to say on the matter of weaponry, but my mind is rather dull right now, and I'm at work, so I'll give it some thought and post later.

Oh, a thought before I depart: what do you think of Kronian Sickle or something akin to that for Janus?

Mmh yeah, in my humble opinion, mythological names would sound best in the Chrono universe. Arco Iris and Ara Dei sound good, but somehow phaseblade and lightsa-- I mean beamsaber are a little bit out of place in the series. I think they sound too Xenogears-like and cyberpunk for Chrono... Globally, the weapons in the series were always forged from natural minerals, like Denadorite, Rainbow Shell or Dreamstone, and had very simple ("Pico gun" :) ) or mythological names. So suddenly having energy blades and huge hi-tech weapons with technical names which only describe their functions is quite a difference.

But I'll try to find some names instead of just "ranting". I have some knowledge in mythologies but a hard time remembering specific stuff when needed...

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« Reply #239 on: July 18, 2005, 09:46:22 pm »
I think w/the team's (& especially Lucca's) experience w/the future & the future's weaponry, it's not impossible that such large advancements would be made.