Author Topic: Chrono Trigger: Crimson Echoes Plot Development  (Read 70187 times)

ZeaLitY

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #585 on: December 23, 2005, 10:11:09 pm »
The main program (aside from techs) is that Frog is roughly 4 feet tall, while all the other characters are 6 feet tall. I'm not sure that this can be corrected (Frog becoming 6 feet tall) without screwing up the ROM's ability to be read by Temporal Flux.

ZeaLitY

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #586 on: December 24, 2005, 02:14:08 am »
Oh, and we can do a complete plot audit for feasibility in Temporal Flux after  the plot is complete.

Hadriel

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #587 on: December 24, 2005, 02:28:43 pm »
Fortunately, that's not long off.  We have the final battle worked out now, and a general outline of what happens in the ending.  All we need now, story-wise, are the specifics of the ending and material for sidequests.  Once that's completed, we can audit the plot, modify it, and start drawing up an actual script.  We also need names and stats for bosses and other enemies.  I can't remember what we decided to name the boss that Crono, Lucca, and Marle fight to rescue Janus, if anything.  All I remember is that we'd decided it'd be an ice-themed boss, fitting the surroundings, and that it was going to be something well-known from mythology.  Storyline-wise, the creature would have been created by one or the other incarnation of the Zealian science department.

Oh wait; idea.  We could use the theme of the corruption of the planet here. The boss could be both an ice boss and a rock monster; think Thardus from Metroid Prime.  If that's good, all we'd need is a name.

Also, I had a dialogue-related idea.  It centers around Glenn at the fight with the Mystics/optional massacre.  I figured that after the battle, Glenn could be shown uttering a prayer for the souls of the departed, because he's the type who'd do something like that.  As far as the content of the prayer, I was thinking something along the lines of the prayers used in The Boondock Saints.  There were several of them, appropriate for different times in the story; I was thinking that someone could come up with something similar for use by Glenn on this occasion.

For reference, here is the text of the MacManus family prayer:
And shepherds we shall be
For Thee, my Lord, for Thee
Power hath descended forth from Thy hand
That our feet may swiftly carry out Thy command.
So we shall flow a river forth to Thee
And teeming with souls shall it ever be.
In Nomeni Patri Et Fili Spiritus Sancti.


And here's two of Il Duce's prayers that I personally like.
And when I vest my flashing sword
And my hand takes hold in judgement
I will take vengeance upon mine enemies
And I will repay those who hase me.
 O Lord, raise me to Thy right hand
And count me amoung Thy saints.


Never shall innocent blood be shed, but the blood of the wicked shall flow like a river.  The three shall spread their blackened wings and be the vengeful striking hammer of God.

Hadriel

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #588 on: December 31, 2005, 03:57:11 am »
I finished playing jsondag's Magus quest beta.  The general outline of it is good, though it is very skeletal; that's just where we are in the development process.  Working from that, I came up with some ideas for the rest of the Magus sidequest.  Amidst all our talk of tragedy, philosophy, and the dynamics of magic and science in Chrono, we've left out Dalton.  A lot of people want to know what happened to him.  My thought is that during the sidequest segment of the game, Janus and two party members of the player's choice could head to 11,998 B.C. on the trail of some Zealian artifact detected by Belthasar.  Problem is, it's also attracted the venerable Dalton to it; after he was shoved into the Gate by the Epoch in the first game, he floated around in a limbo dimension not unlike that of Crono's nightmare.  Crono's escapades in limbo will mess with the Tesseract enough to allow Dalton to center himself in the timeline again, and thus he's back for revenge, dastardly as always.  Dalton's character, as in jsondag's current beta, will retain the utter jackassery he possessed in CT.  The Elder of the Last Village will get pwned by Dalton after he demands to know the location of the powerful Zeal artifact.  Janus isn't going to let him go unpunished; he has demonstrated no remorse or repentance for his actions under Queen Zeal's rule.  He'd have some kind of a mountain citadel that the player would have to fight through, and at the end, they'd encounter Dalton.  This would be a solo battle, the Magus versus Dalton.  At the end, they'd have some dialogue about justice and all the crimes Dalton has committed, and after a bit about the Black Wind and a prayer in Latin, the screen will go back and Janus will decapitate him.  Following that, the Crew will earn their prize and the sidequest will be complete.

Feedback?  It's what the Post button's for, d00ds.  Also, only ZeaLitY ever gave me any feedback on the Glenn idea.

Chrono'99

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« Reply #589 on: December 31, 2005, 07:20:43 am »
Magus talking about Dalton's crimes and punishments? Mmmh... Dalton killed less people than Magus no?

Hadriel

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« Reply #590 on: December 31, 2005, 07:47:41 am »
Dunno.  Magus was a warlord, Dalton was a slavemaster.  The difference between them is that the former understands what he did wrong.  However, mere understanding is not the same thing as redemption.

Agent 12

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« Reply #591 on: December 31, 2005, 04:29:45 pm »
I realize it's skeletal, Zeality and Chickenlump have begun to do clean up.  I've gotten to the 65 BIL part of the Story and thus cannot move on until we export/import the Rom (65 BIL is corrupted on the CE rom).  Here's an early pic of what Chickenlump has done.  I'll send the newer one later tonight

https://netfiles.uiuc.edu/jsondag2/shared/ctloc143.png

Chickenlump

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ZeaLitY

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #593 on: December 31, 2005, 05:32:20 pm »
Looks great. I finished the top part of the Beast's forest today, so the only area left is the main plains first seen upon entering. Once that's exported, we'll have an updated Sargon's house, Beast's forest, and 12000 Overworld set of exported maps in http://ce.herograw.org/Library .

Agent 12

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« Reply #594 on: December 31, 2005, 06:11:47 pm »
Here is what is probably the second to last version on the current CE rom.  I have one more cutscene but then we can't do anymore due to the epoch screen (Note Skeleton version still no imports of what ChickenLump and Zeality have done, that's for the new Rom)

https://netfiles.uiuc.edu/jsondag2/shared/Chrono%20Trigger%20%28US%29.smc

I'd do the cutscene now but I have a new years party tonight, and I want ya all to see some progress as we go into 2006.  Since the Magus quest this has a skeleton Chronopolis, Zenan Bridge Fight, Go get Epoch, Turn on Generators.

Happy New Years!!

Note again:  I dont know what the protocol is for posting Roms on THIS forum since it's closed and all....and I've failed at making every patch I've ever tried so if someone wants to make a patch of it feel free.



--jp

Daniel Krispin

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #595 on: January 02, 2006, 04:32:00 am »
What Glenn idea, Hadriel? Your imagination is so loquatious I lost track of all these ideas.

Hadriel

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #596 on: January 02, 2006, 09:28:57 pm »
Quote from: Daniel Krispin
What Glenn idea, Hadriel? Your imagination is so loquatious I lost track of all these ideas.


Quote from: A few posts ago, I
Also, I had a dialogue-related idea.  It centers around Glenn at the fight with the Mystics/optional massacre.  I figured that after the battle, Glenn could be shown uttering a prayer for the souls of the departed, because he's the type who'd do something like that.  As far as the content of the prayer, I was thinking something along the lines of the prayers used in The Boondock Saints.  There were several of them, appropriate for different times in the story; I was thinking that someone could come up with something similar for use by Glenn on this occasion.

For reference, here is the text of the MacManus family prayer:
And shepherds we shall be
For Thee, my Lord, for Thee
Power hath descended forth from Thy hand
That our feet may swiftly carry out Thy command.
So we shall flow a river forth to Thee
And teeming with souls shall it ever be.
In Nomeni Patri Et Fili Spiritus Sancti.


And here's two of Il Duce's prayers that I personally like.
And when I vest my flashing sword
And my hand takes hold in judgement
I will take vengeance upon mine enemies
And I will repay those who hase me.
 O Lord, raise me to Thy right hand
And count me amoung Thy saints.


Never shall innocent blood be shed, but the blood of the wicked shall flow like a river.  The three shall spread their blackened wings and be the vengeful striking hammer of God.

Daniel Krispin

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #597 on: January 03, 2006, 03:29:26 am »
Oh, that. Bother, slipped my mind. Yes, very good. I would say go for it.

Hadriel

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #598 on: January 03, 2006, 03:12:17 pm »
Ever seen Boondock Saints?  Good movie; it's about these two guys who basically get told by God to go out and kill a bunch of dirty mob kings.

Also, this is probably just me and my powerup-whore-ness, but I'd kind of like to see Glenn deflect bullets with the Masamune.

Daniel Krispin

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #599 on: January 03, 2006, 06:44:58 pm »
Quote from: Hadriel
Ever seen Boondock Saints?  Good movie; it's about these two guys who basically get told by God to go out and kill a bunch of dirty mob kings.

Also, this is probably just me and my powerup-whore-ness, but I'd kind of like to see Glenn deflect bullets with the Masamune.


No, my brother saw it, and said it was really good. But I never actually saw it myself.

As far as Glenn and the Masamune like that goes... well, it wouldn't be wholly off. It would be like Glenn vs. the Freelancer all over again, but one step up. I think he could do it. The only better swordsman than he in all of history would be Crono (counting the fact that Glenn might be superior due to his wielding of the Masamune: alone, I'd think Crono to be better. With it, maybe an equal match, or Glenn as the better.) I think you should really up-play the legend of Glenn in later times. That is, in 1000AD. He should be the Lancelot-like knight of the middle-ages - renowned even so highly, and spoken of with supernatural powers (which, in this case, would be right.) I know it's done to a certain extent, but I think it should be hightened even more. Maybe even throw in people speaking apocryphal quotes by him. Like 'etc. etc.' - such were the words of Knight Glenn in the middle ages.