Author Topic: Chrono Trigger: Crimson Echoes Plot Development  (Read 62307 times)

ZeaLitY

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #135 on: May 06, 2005, 12:20:20 am »
Most definitely.

Hadriel

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« Reply #136 on: May 06, 2005, 12:21:18 am »
Yeah, that'll be fine.

On the sprite issue: it was just a random idea, perfectly scrappable.

Daniel Krispin

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #137 on: May 06, 2005, 12:22:58 am »
I'll just draw whatever, if I feel like it. It's just for fun, anyway, so it doesn't really matter whether it turns out well or not, or if you like it or not. Drawing practice is always handy, as it is. I probably won't be able to draw anyway, as I usually cannot put full emotion into something that is not a project of my own.

Hadriel

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« Reply #138 on: May 06, 2005, 11:56:32 pm »
As long as it's not total crap, there might be something we can use.

ZeaLitY

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #139 on: May 07, 2005, 12:43:05 am »
Sidequest:


As part of the round of sidequests before the plot gets back on track to rock the final boss, Magus will get disconnected from the others by a catastrophe in order to undergo some plot development. He'll end up on a desert island, El Nido size, off the coast of the Medina continent. Due to his wounds, he'll be forced to wear normal clothes (I'm hoping that Geiger figures out controlling NPCs at this point, so we'll have a Magus (commoner) sprite) and help the few Mystics there who fled during the war and have been making a living. He'll be initially dismayed at losing contact with Schala again, but the place is peaceful, and for the first time in his life, he can rest. The Mystic villager periodically speaks with him about the war prior to 600 A.D., and learns of Magus's true history. The player will learn some fabricated history about the motives of the Mystics in the war and other stuff.

This'll be 80% of the sidequest - gentle development. The rest will come when marauding Mystics from the Medina mainland want the islanders to rejoin them in an army and bear weapons once more. Now, the Magus from Chrono Trigger might say "well, sorry guys, but this is your business, so SEEYA" and let the islanders be overpowered, but the objective here is to show that the emotion of caring has been cultivated within him enough so that he makes a stand on the islander's behalf. After he wins, the elder will then tell him that he has displayed true growth as a character, and that others are more needing of his caring and integrity. He'll then set off to rejoin the team.

Hadriel

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #140 on: May 07, 2005, 02:39:12 am »
And of course bring along some kickass items and new abilities, which may include servicing the Rainbow Shell and other high-end weapons.

ZeaLitY

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #141 on: May 11, 2005, 02:17:39 am »
I need rooms for the 1002 A.D. Cathedral. So far, I have:

Entrance hallway, branching left and right
Main hall/chapel
dining room
royal guest room (in case the King drops in to pray)
monk/nun living quarters
quaint little library
wine cellar
Tunnel to Guardia Castle

Anything else?

ZeaLitY

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #142 on: May 11, 2005, 03:54:45 am »
Here's the expanded cathedral, main hall:



Suggestions wanted.

cybersoulx

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #143 on: May 11, 2005, 12:57:40 pm »
WOW that looks awesome!

Daniel Krispin

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #144 on: May 11, 2005, 01:14:45 pm »
Quote from: ZeaLitY
I need rooms for the 1002 A.D. Cathedral. So far, I have:

Entrance hallway, branching left and right
Main hall/chapel
dining room
royal guest room (in case the King drops in to pray)
monk/nun living quarters
quaint little library
wine cellar
Tunnel to Guardia Castle

Anything else?

Catacombs? In my story, that's how Serge and Crono enter the cathedral, through a series of catacombs., so thinking of a cathedral made me think of that. It isn't far fetched that a cathedral would have such places, though. A lost of famous poets and the like are buried in churches such as Westminster Abbey.
So I'd suggest some catacombs, or maybe just a room or two of that sort of thing. A burial place for old kings or nobles, perhaps (as it is in my story); you could have a weapon pick-up in the area, perhaps. After all, where would the ancient kings of Guardia be buried? Where would the cemetery be? I should think it would be the grand church of the land, which would probably contain a mosoleum of sorts (actually, nearer this than catacombs. Catacombs are winding caves and all. This in the cathedral would be more purposed tombs.)

Hadriel

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #145 on: May 11, 2005, 02:05:37 pm »
...that looks exactly the same as the old one.  Except for the rug.

GrayLensman

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« Reply #146 on: May 11, 2005, 06:23:55 pm »
There should probably be separate bedrooms for high level church officials.

Chickenlump

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #147 on: May 11, 2005, 07:58:39 pm »
That is an awesome edit, it is similar to the original, but has it's own flavor. Your editing skills have gotten really good here lately. I love watching non rom-hackers progress the way you have. I love the Layer 3 effects the game gives as well, with the light shining through the window. Atmosphere is a beautifull thing. ^_^

With all the advanced planning this edit has going for it, I'd say this hack has a better chance than most others of being something truly great, as most are just rushed out without planning and without thought. I can't wait to see more.

*thumbs up*

ZeaLitY

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Chrono Trigger: Crimson Echoes Plot Development
« Reply #148 on: May 11, 2005, 08:45:02 pm »
Thanks. One of the things I'm aiming for is taking full, complete advantage of the tilesets. I notice some pretty weird stuff in there sometimes that I don't remember from CT, like those Cathedral curtains. I used them to denote a door, however. For instance, I'm also going to make an Arboretum for either the Cathedral or the Post using the Forest Tileset (the ruins in that tileset are hardly ever used!).

Cathedral made me worry about planning a bit, but I'm just going to replace the old Cathedral's room locations with the new ones.

Hadriel

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« Reply #149 on: May 12, 2005, 06:51:16 pm »
The rug does look good, though.

The extra rooms will be sweet.