Holy COW, I didn't know you guys made all this awesome progress while I was gone. I honestly need to brush up on everything opcode related, but looks like all the game data is being cracked bit by bit (byte by byte, I should say).
Not sure if anyone's had a chance to investigate this yet, but any ideas on how we would go about finding pointers to model textures and 3D model data? I assume the fieldscript would contain pointers to overworld character models, whereas some kind of battle script would contain pointers specifying where player character battle models are. I've found where the pointers to NPC models are (these are oddly enough left out by Yazoo's dumper;
see here), it's just the player character models that have escaped me.
Also, reflecting on our problem with using anything larger than Size 0 sprites for player characters in Chrono Trigger, I'm worried that Chrono Cross memory management may be set up to work with *only* textures of 128x128 pixel size for the overworld character models. NPCs and enemies can have 128x256 pixel textures or even two 128x256 pixel textures, but there isn't a single player character who uses anything larger than a 128x128 pixel texture on the overworld.