Chrono Compendium Welcome, Guest. Please login or register.Did you miss your activation email? 1 Hour 1 Day 1 Week 1 Month Forever Login with username, password and session length News: Home Help Search Login Register Chrono Compendium » Bend of Time - Inactive Projects » Darkness Beyond Time - Dead Project Discussion » Fan Project News/Updates » Crimson Echoes SKELETON coding Finished « previous next » Print Pages: 1 [2] 3 4 Author Topic: Crimson Echoes SKELETON coding Finished (Read 15757 times) deviant_ambition Guardian (+100) Posts: 134 "Reality is irrelevant; Perception is everything." Re: Crimson Echoes SKELETON coding Finished « Reply #15 on: May 02, 2008, 05:41:57 pm » Yeah, I noticed the non-alignment on the conveyor too. Not a big ugly thing, just small stuff. Looks like a lot of work is being put in to this. I look forward to it. Logged brifye19 Architect of Kajar Porrean (+50) Posts: 76 The black wind howls again... Re: Crimson Echoes SKELETON coding Finished « Reply #16 on: May 26, 2008, 01:48:04 am » Great, Great! Logged tushantin CC:DBT Dream Team Hero of Time (+5000) Posts: 5645 Under Your Moonlight, Stealing Your Stars Re: Crimson Echoes SKELETON coding Finished « Reply #17 on: May 27, 2008, 12:12:56 pm » XD Guess it's almost done? Can't... keep... myself........ patient.... *dies* :lol:Need help though? =o I can help out with storyboard, art, etc. Although I'm not good with coding and stuff. I guess once I get my own multimedia PC I'll start my own project. Logged Patchy Earthbound (+15) Posts: 30 Re: Crimson Echoes SKELETON coding Finished « Reply #18 on: May 28, 2008, 02:13:01 pm » Good show.Your team is about to be propelled to hero-like status in the fan community Logged Agent 12 Zurvan Surfer (+2500) Posts: 2572 Re: Crimson Echoes SKELETON coding Finished « Reply #19 on: May 28, 2008, 03:36:42 pm » I just want to reiterate what I put in bold in the first post. There's still awhile until the release.It's moving, we've reached a milestone, and the end is visible....but only through a telescope.--JP Logged neo-fusion Fan Project Leader Mystical Knight (+700) Posts: 782 Creator of Chrono Trigger Apocalypse... FEAR ME Re: Crimson Echoes SKELETON coding Finished « Reply #20 on: June 03, 2008, 12:16:49 am » Well this sucks... I honestly hope it doesn't come out until my brother moves away... he won't let me put emulators on our computer because he blames them for what happenned to our first computer...WE DIDN'T HAVE VIRUS PROTECTION!I mean cmon I know they can damage, but jeez..... Logged Patchy Earthbound (+15) Posts: 30 Re: Crimson Echoes SKELETON coding Finished « Reply #21 on: June 04, 2008, 01:39:09 pm » Tell your brother I say he's wrong. Based on your limited description I'll offer that the real problem with your last computer had less to do with an emulation program and more to do with certain websites on the internet your brother frequented.Back on topic. I've dispersed word of this project to my closet Chrono fan friends who had no idea this site existed. There was much buzz. It's exciting. Logged Agent 12 Zurvan Surfer (+2500) Posts: 2572 Re: Crimson Echoes SKELETON coding Finished « Reply #22 on: June 04, 2008, 05:10:57 pm » From my experience websites that offer roms (not all of them obviously) can be a bit shadyJp Logged Astrobot7000 Iokan (+1) Posts: 10 Re: Crimson Echoes SKELETON coding Finished « Reply #23 on: November 28, 2008, 10:27:36 pm » It's been several months now. How is the progress? Logged Agent 12 Zurvan Surfer (+2500) Posts: 2572 Re: Crimson Echoes SKELETON coding Finished « Reply #24 on: November 30, 2008, 02:30:28 am » There will be no more updates on progress until release. It'll be out when it comes out which is hopefully sooner rather than later --JP Logged 4th Triforce piece Guest Re: Crimson Echoes SKELETON coding Finished « Reply #25 on: December 15, 2008, 04:39:13 am » Well that's very vauge and not very nice but it's your works. Logged ZeaLitY Entity End of Timer (+10000) Posts: 10797 Spring Breeze Dancin' Re: Crimson Echoes SKELETON coding Finished « Reply #26 on: December 15, 2008, 03:58:02 pm » What? Do you want us to spoil the entire game for you before you can even play? Logged Agent 12 Zurvan Surfer (+2500) Posts: 2572 Re: Crimson Echoes SKELETON coding Finished « Reply #27 on: December 15, 2008, 05:06:47 pm » Quote from: 4th Triforce piece on December 15, 2008, 04:39:13 amWell that's very vauge and not very nice but it's your works.Sorry I didn't mean to come off as mean. It's really hard to to put any sort of release data on these things since it's a "do in your spare time" thing and you can't predict your spare time. That's why we chose to go dark a long time ago and we've made it this far being dark so we just have to make it a little farther --JP Logged mav Magical Dreamer (+1250) Posts: 1331 Gentleman Waiting in the Train Station at Twilight Re: Crimson Echoes SKELETON coding Finished « Reply #28 on: December 15, 2008, 06:48:16 pm » Quote from: 4th Triforce piece on December 15, 2008, 04:39:13 amWell that's very vauge and not very nice but it's your works.How is vagueness mean? You just got to hold on a little bit--a delay of gratification means a nice payoff in the end. Anyhow, it's good to hear that progress is being made, I don't really mind the lack of "visual" updates; hearing that you guys are still workin' on it is good enough for me. Logged Jutty Black Wind Agent (+600) Posts: 614 The Most In-Frequent Poster Ever Re: Crimson Echoes SKELETON coding Finished « Reply #29 on: December 24, 2008, 09:45:11 pm » This is great news, I can't wait to see the finished product. It's really good to have a Chrono project that is going to actually see the light of day. Logged Print Pages: 1 [2] 3 4 « previous next » Chrono Compendium » Bend of Time - Inactive Projects » Darkness Beyond Time - Dead Project Discussion » Fan Project News/Updates » Crimson Echoes SKELETON coding Finished