Started it yesterday night, and atm am currently past your first visit to the future. Only making this because I have not seen something like this yet, searching this forum did not work for me, not that experienced yet, and I have spare time to burn. I am using Crone, and Gears to work with changing enemy/equipment stats, which I am quite grateful for. I want to increase the difficulty as much as possible, while not needing any more grinding than the original, just more strategy.
Even the first area is challenging, requiring you to at least bring some tonics with you if you want to get through. Blue imps normally could be killed by 1 hit, could barely damage you, thus being quite easy. Now, they take 2-3 hits depending on criticals, and at level one, by your 2nd turn you will most likely be in the 30's of hp. I will also edit text so that the play is informed that he should always be prepared. Sort of common sense, I know, but some people would probably rush right into the first fight without any provisions, and get themselves killed.
I really like how dragon tank turned out, and he is a lot more fun imo... Also experimenting with magic resist/defense so that you won't always be able to eat every enemy alive by spamming magic/physical skills. Stat changes I am making are also not always based on previous stats, but more on enemy type, level, and enemies in its area (I.e. flying types get more evade). Not sure if I should increase/decrease rewards (exp,gp,tp), and I have also noticed that items are a lot more necessary in this version. Any ideas on that would be helpful.
I honestly have not played Chrono Trigger in quite sometime, so I am currently saving before each area, going through them unaltered, and then proceeding to modify the enemies+bosses. Running through with those changes, and then tweaking them based on what I am aiming for.
Any comments would be appreciated... Even if there has been a hard type made for it, it won't come out the same since every editor/designer's mind is different, right? May have missed some points, but it is really late atm, and I had to rewrite this whole thing again which made me rush this second try.
Sorry if wall o' text bothers you guys.