As it so happens, I did a complete rip of all Chrono Cross battle model textures from Disc 1 as I was going through the files dumped by Yazoo's tools-as-modified-by-Ramsus. But lo and behold, as I'm investigating a problem with Flea's texture as applied to the battle model, I find that all my rips except those of the player characters turned out bad.
Now that I've developed a surefire method for ripping the battle textures, I've decided to offer a (hopefully) user-friendly guide to anyone who might be interested in pitching in with capturing these beautiful works of art. In addition to furthering the Just Cause of viewing Chrono Cross models, anyone brave enough to step forward will be taking the first baby steps into the world of PlayStation videogame hacking.
Here's the guide. It contains links to everything else you'll need.
Be sure to download the .RAR texture archive linked on the first page of the tutorial. They have been modified to facilitate the acquisition of 100% accurate rips.http://rapidshare.com/files/118657928/Chrono_Cross_Texture_Guide.doc.html If firewalls prevent anyone from downloading from Rapidshare, I can make alternate arrangements. Unfortunately it's just over the size limit for a forum attachment, even zipped, but I figure it'll be seen by guests who might also benefit from the knowledge contained within.
I'm taking care of OUTs 3265 and 3598, so please ignore those. They seem to be stored in a truly bizarre variation of the Classic TIM format, and I'm still studying it.
Er, don't ask why Tethys from Fire Emblem 8 ended up partially narrating the guide. When a regular visitor to the
Spriter's Resource writes a hacking tutorial, weird phenomena are bound to occur.
The file numbers range from 3214 through 3685. If you'd like to try capturing some textures, please claim a range of files beforehand so that myself and others do not step on your toes. I'll answer any questions that arise here.
EDIT: Shoot, Rapidshare's free download system is utterly horrible these days. The input code is so difficult to distinguish that I'm having problems downloading my own hosted files. I'm now migrating to SendSpace. Here's the guide again:
http://www.sendspace.com/file/a0x3m8As far as actually submitting the captured textures, you should be able to fit about 10 to 12 in a zip file and attach it to your post. Post attachments can be up to 1024 KB in size.