The only new & interesting aspect of the battle system was the hit percentage attack thing...and that really didn't end up changing much at all.
Really? I wasn't aware that the field effect and star leveling amongst a few other aspects weren't actually new or innovative. Regardless, I had a pretty fun experience with the battle system despite there being a few unnecessary abilities, whereas Trigger's battle system (which, let's admit, was still pretty basic despite the tech innovation) often required constant and desperate healing and reinforcing with me. The timing in certain battles also annoyed me, but that's another story.
I find that everyone on each side compares it to CT, whether they like it or not ("It's totally not as good as CT"..."It's even better than CT")...whether one reaction is because of the other, I don't know, but I think they certainly both feed off of one another...
Personally, I don't really feel that both games need to be constantly compared so much as
acknowledged as two fantastic games in their own right, despite personal preference. And that is precisely why I drew on a few comparisons between the two.
Ah, yes, the old "they're optional!" argument
They
are. Of course it could have been much better, but it's a relatively minor issue that's often inflated and exaggerated in a rather excessive attempt to downplay the entire game.
.If they're there, they should be more than pawns to move around in the battle system...They should be characters...
I'm sorry, but there is a difference between
personality and
character development. Character development refers to a dramatic change in characterization through plot events, personality does not. Reality check: Right many of Cross' characters do indeed have characterization in some form. As I've stated in my previous post, several of them really do stand out.
The low amount of character development is actually accented by the fact that some of them actually do have
one or two scenes
A fairly large portion of the party were given a few scenes for basic character establishment. It didn't incorporate much development by any means, true, but it didn't detract from the personality factor either. While character development in general can certainly improve an RPG's structure, I don't consider it absolutely essential so much as I do characterization alone (and as stated before, they should not be confused). I suppose this is where we disagree.
Except that they were pretty much all well developed characters.
I was referring more to the majority of all the major characters, including those not in the main party, though Crono himself pretty much lacks development completely. I don't really consider Lucca to be as well developed as she's sometimes made out to be, nor Ayla. Granted, a few of the party characters were given substantial focus.
I see the exact opposite (people expressing how great CC is, usually followed by, "even in comparison to CT" as if to slap CT fans who didn't like CC as much in the face) happen just as much.
That is irrelevant, since it doesn't really deem the bias any less significant, regardless of which game is at subject. It's still there. No matter how you spin it, CC is rarely acknowledged as a great game by Chrono's fan community. Personally, I see far more fans bashing CC than CT.