Poll

If you could change Chrono Cross, how would you do it?

Eliminate all the funny accents.
6 (3.7%)
Increase the game's difficulty.
9 (5.5%)
Give Zoah some clothes.
4 (2.4%)
Totally different battle system -- return to ye olde Active Time Battle System days!
9 (5.5%)
Fewer playable characters altogether -- a Final Fantasy VI-size roster can produce just the right balance between variety and character development.
40 (24.4%)
MORE cute comic relief characters -- the story's too depressing as it is!
3 (1.8%)
Greater involvement from the CT crew -- especially Crono, Marle, Lucca, Magus, and Robo.
45 (27.4%)
Make one or more of the following characters playable: Dario, Belthasar, Miguel, Garai, the small Fire Dragon, other (please specify).
6 (3.7%)
Better explain the underlying story using Compendium theory, and in a way that isn't so esoteric and cramped into the last minutes of the game.
23 (14%)
OTHER! (Please post what!)
19 (11.6%)

Total Members Voted: 156

Author Topic: If you could change Chrono Cross, how would you do it?  (Read 94173 times)

chrono eric

  • Dimension Crosser (+1000)
  • *
  • Posts: 1161
    • View Profile
Re: If they re-released Chrono Cross...
« Reply #135 on: December 08, 2008, 02:21:03 am »
Magus' fate, a more elaborate canon ending, replacing the name Time Devourer with Fused Dragon on top of Terra Tower, loose plot ends tied up (wtf happens to the Frozen Flame?), and Crono and co.'s fate unambiguously explained. Not much else I can think of that would make it a better game.

Quote
1) A treasure atlas

How so? They already have an item section with pictures and descriptions of the major "treasure" in the game, the rest is just equipment/parts that are collected.

Dark Serge

  • Time Traveler (+800)
  • *
  • Posts: 882
  • Now, let love bleed...
    • View Profile
Re: If they re-released Chrono Cross...
« Reply #136 on: December 08, 2008, 03:41:50 am »
All the things Entity said sound pretty cool. Except that I wouldn't want any new characters. Instead I'd like them to tie in Guile as Magus, and develop other characters more (particularly the minor ones like Draggy and Leah) to tie in to the story. I do hope they would keep the story mysterious like they did in the original, but imo they should remove the Ghost Children forever. They don't make any sense and are just there for plot dump.

Romana

  • Springtime of Youth
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2749
  • Fight the Future
    • View Profile
    • Tumblr
Re: If they re-released Chrono Cross...
« Reply #137 on: December 08, 2008, 05:10:58 am »
but imo they should remove the Ghost Children forever. They don't make any sense and are just there for plot dump.

Well we could argue the shade bosses in CTDS somehow connect to them, so at least they have some meaning... in a flimsy way. Plus I thought their dialogue improved the Miguel scene.

But yeah, keeping out of analysis here, I'd like to see a polished script most of all, and also more development/backstory for those who need it. I say keeping the tons and tons of characters is fine as long as that important few have reasonable development. Call me crazy, but I think a lot of the game was lacking dialogue, mainly during the Lynx section of the game. I felt like it was trial and error, just trying to get somewhere without any clear objective or reason.

I'm agreeing with chrono eric on the TimeDevourer thing. That bugged me.

Tying in Guile as Magus... I dunno. I'm not sure what to think of the new ending, but I'll just wait and see.

I don't think the game needs to cover Crono and Marle, though. There are enough plot threads as it is, and besides, Cross was intended to be a new experience, it can stand on its own two legs.

Last thing... Make the whole underlying Dinopolis and Belthasar plots more clear. Oh, and speaking of which, Dinopolis could be a new dungeon?

Vagrant

  • Iokan (+1)
  • *
  • Posts: 14
  • rocket surgeon
    • View Profile
Re: If you could change Chrono Cross, how would you do it?
« Reply #138 on: December 08, 2008, 05:17:27 am »
For (2) I would propose even the NPCs from CT (Gina, Gaspar, Melchior, King Guardia, Fritz, etc.) would appear, not just those from the Seven (Crono [YES, TEAFLOWER VAGRANT, CRONO] and the rest).
For the record, the reason I'm against Crono returning is because he needs to stay mute, and it just doesn't work if he isn't the main character. And I'd rather he wasn't, in a Chrono Cross(esque) plot.

The Entity

  • Earthbound (+15)
  • *
  • Posts: 39
    • View Profile
Re: If they re-released Chrono Cross...
« Reply #139 on: December 08, 2008, 06:45:30 am »
How so? They already have an item section with pictures and descriptions of the major "treasure" in the game, the rest is just equipment/parts that are collected.

Do they? I forgot about that. I haven't played the game in ages. :(

utunnels

  • Guru of Reason Emeritus
  • Zurvan Surfer (+2500)
  • *
  • Posts: 2797
    • View Profile
Re: If they re-released Chrono Cross...
« Reply #140 on: December 08, 2008, 06:55:45 am »
Key items have pictures, but regular items don't.

The Entity

  • Earthbound (+15)
  • *
  • Posts: 39
    • View Profile
Re: If they re-released Chrono Cross...
« Reply #141 on: December 08, 2008, 07:09:02 am »
Yeah, but I was thinking of something like CTDS, where you can view maps of locations and where all the items are.

Umaro

  • Porrean (+50)
  • *
  • Posts: 54
    • View Profile
Re: If they re-released Chrono Cross...
« Reply #142 on: December 08, 2008, 12:36:45 pm »
7. A new character or two might be cool, too

Is that sarcasm? Aren't there enough characters in Chrono Cross?

dan0211

  • Iokan (+1)
  • *
  • Posts: 8
  • If my fate is to be destroyed, I must simply laugh
    • View Profile
Re: If they re-released Chrono Cross...
« Reply #143 on: December 08, 2008, 04:19:59 pm »
I would say the most important thing would be that it gets a PAL version, so people like me may have the chance to play Chrono Cross. They're (claiming that they'll be) correcting their mistake with Chrono Trigger. So, as long as it gets a DS, Wii or 360 re-release I'm not bothered by what they add. But, the extras they put in should be similar to CTDS, becasue it was great to see a completed ending log. :)

Chocobo_Fan

  • Squaretable Knight (+400)
  • *
  • Posts: 419
  • Is there no salvation in all the world?
    • View Profile
Re: If they re-released Chrono Cross...
« Reply #144 on: December 08, 2008, 05:16:21 pm »
First of all, get rid of the thirty or so pointless extra characters, so the other ten or so that are actually essential to the plot can actually get some good character development. And yeah, tying in Guile as Janus would be totally awesome. :D Polishing up the script and battle system would be nice, too.

There's already a "If you could make Chrono Cross better, how would you do it?" thread, though, so it may interest you to check that out...


Yes! There is...!
    ~V_Translanka


PAL version would be good too. No one deserves to be left out from popular video games.
« Last Edit: January 01, 2009, 06:48:14 pm by V_Translanka »

Shadow D. Darkman

  • Zurvan Surfer (+2500)
  • *
  • Posts: 2630
  • "Chrono Cross" is good, and spoilers never hurt...
    • View Profile
Re: If they re-released Chrono Cross...
« Reply #145 on: December 08, 2008, 05:19:58 pm »
No one deserves to be left out from popular video games.

Damn straight. It sucks that you missed out.

Chocobo_Fan

  • Squaretable Knight (+400)
  • *
  • Posts: 419
  • Is there no salvation in all the world?
    • View Profile
Re: If they re-released Chrono Cross...
« Reply #146 on: December 08, 2008, 05:29:46 pm »
Huh? No I didn't. I bought CC fair and square. I just feel annoyed that other people are missing out, that's all.

Oh, and also, the "Extra" menu features from CTDS would be awesome, too. :D

Shadow D. Darkman

  • Zurvan Surfer (+2500)
  • *
  • Posts: 2630
  • "Chrono Cross" is good, and spoilers never hurt...
    • View Profile
Re: If they re-released Chrono Cross...
« Reply #147 on: December 08, 2008, 06:29:28 pm »
Ooh, cool! Didn't know CTDS had an Extras menu.

mav

  • Magical Dreamer (+1250)
  • *
  • Posts: 1331
  • Gentleman Waiting in the Train Station at Twilight
    • View Profile
    • The RPG Realm
Re: If you could change Chrono Cross, how would you do it?
« Reply #148 on: December 08, 2008, 08:49:38 pm »
Me too, I tried many times to defeat him. But I really enjoy the music and background. The first boss fight which slayed my party was the dwarves, but that was just because I was not careful enough(HihoChorus). Miguel is another thing, he's really tough for a newbie. XD
Aye, the Dwarves really fucked me up during my first playthrough, I had a hard time with Dario and Garai too--Miguel raped though, I think I got too caught up in the music to realize how hard he'd kick my ass.

mikeb123

  • Earthbound (+15)
  • *
  • Posts: 49
    • View Profile
Re: If they re-released Chrono Cross...
« Reply #149 on: December 08, 2008, 09:37:03 pm »
I know people are gonna disagree with me, but I'd think it'd be cool if they just replaced Guile with Arf. His design was sweet and I was dissapointed that he didn't make it into the final. Besides, Guile dosn't add that much to the story anyway, so it's not too big of a change.
« Last Edit: December 09, 2008, 08:02:52 am by mikeb123 »