Poll

If you could change Chrono Cross, how would you do it?

Eliminate all the funny accents.
6 (3.7%)
Increase the game's difficulty.
9 (5.5%)
Give Zoah some clothes.
4 (2.4%)
Totally different battle system -- return to ye olde Active Time Battle System days!
9 (5.5%)
Fewer playable characters altogether -- a Final Fantasy VI-size roster can produce just the right balance between variety and character development.
40 (24.4%)
MORE cute comic relief characters -- the story's too depressing as it is!
3 (1.8%)
Greater involvement from the CT crew -- especially Crono, Marle, Lucca, Magus, and Robo.
45 (27.4%)
Make one or more of the following characters playable: Dario, Belthasar, Miguel, Garai, the small Fire Dragon, other (please specify).
6 (3.7%)
Better explain the underlying story using Compendium theory, and in a way that isn't so esoteric and cramped into the last minutes of the game.
23 (14%)
OTHER! (Please post what!)
19 (11.6%)

Total Members Voted: 156

Author Topic: If you could change Chrono Cross, how would you do it?  (Read 94441 times)

HyperNerd

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Re: If you could change Chrono Cross, how would you do it?
« Reply #195 on: January 07, 2009, 01:54:42 pm »
Actually, for me it seemed like a great game on it's own, with Cameos of charecters from Trigger. If you take that into Account, it is by all means a great game. It definitely carries the Feel of Chrono, and it kind of feels like Final Fantasy, in the respect that alot has changed, but some is the same.

Phillies64

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Re: If you could change Chrono Cross, how would you do it?
« Reply #196 on: January 07, 2009, 02:55:40 pm »
Actually, for me it seemed like a great game on it's own, with Cameos of charecters from Trigger. If you take that into Account, it is by all means a great game. It definitely carries the Feel of Chrono, and it kind of feels like Final Fantasy, in the respect that alot has changed, but some is the same.

I agree. I don't really like sequels that give us more of the same. If I wanted that, I'd just play Chrono Trigger again. Chrono Cross established its own identity. That's tough to do for a sequel.

I just wish it wasn't so ambiguous about everything. Especially the ending.
« Last Edit: January 07, 2009, 05:52:34 pm by Phillies64 »

Delta Dragon

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Re: If you could change Chrono Cross, how would you do it?
« Reply #197 on: January 07, 2009, 04:56:26 pm »
Actually, for me it seemed like a great game on it's own, with Cameos of charecters from Trigger. If you take that into Account, it is by all means a great game. It definitely carries the Feel of Chrono, and it kind of feels like Final Fantasy, in the respect that alot has changed, but some is the same.

I agree. I don't really like sequels that give us more of the same. If I wanted that, I'd just lay Chrono Trigger again. Chrono Cross established its own identity. That's tough to do for a sequel.

I just wish it wasn't so ambiguous about everything. Especially the ending.
Hear hear.

FouCapitan

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Re: If you could change Chrono Cross, how would you do it?
« Reply #198 on: January 10, 2009, 01:44:28 am »
I didn't read any options past getting rid of the funny accects before voting.  Always hated some of them, especially Poshul.  Reading it's like listening to Scooby Doo on valium after getting hit in the head with a sledgehammer.

FaustWolf

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Re: If you could change Chrono Cross, how would you do it?
« Reply #199 on: January 10, 2009, 01:51:55 am »
What'th wrong, Sergiepoo?

Hahaha!

HyperNerd

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Re: If you could change Chrono Cross, how would you do it?
« Reply #200 on: January 10, 2009, 01:59:02 am »
That's just awesome. The description there... Is.... LOLOLOLOLOOLOLOLOLOLOL. LOL. and an  :lol: for good measure. anyways... *AHEM*. I hate the Accents as well.

Yourgingerestfan

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Re: If you could change Chrono Cross, how would you do it?
« Reply #201 on: January 11, 2009, 06:33:53 pm »
Some accents worked well others .....ewww irenes XD
If chrono cross had voice acting maybe the accents would have been better

The Black Wind

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Re: If you could change Chrono Cross, how would you do it?
« Reply #202 on: January 14, 2009, 04:30:14 pm »
Actually, for me it seemed like a great game on it's own, with Cameos of charecters from Trigger. If you take that into Account, it is by all means a great game. It definitely carries the Feel of Chrono, and it kind of feels like Final Fantasy, in the respect that alot has changed, but some is the same.

I agree. I don't really like sequels that give us more of the same. If I wanted that, I'd just play Chrono Trigger again. Chrono Cross established its own identity. That's tough to do for a sequel.

Yes and no. While I get what you're saying about redundant sequels, I think that sequels that have little to nothing in common with their predecessors are equally pointless. It is definitely possible to make a sequel that stays true to the previous formula while adding new content to sweeten the pot, and a good example of this is the Metal Gear Solid series. Even if people bitch about the amount of cutscenes (and they will), there is not one rehash in any of those four games, and yet the fact that they're sequels is unmistakable.

I don't see the point in trying to make a sequel that's completely different from the experience that came before it. Nintendo tried it with Zelda II: Adventures of Link and the NA version of Super Mario Bros. 2, and they failed miserably, whereas Link to the Past and SMB3 were each an astounding success. So why not just make it a completely fresh game then, not bound by the shackles of expectations? Often it's because latching onto a popular game/series will keep it from selling poorly if it doesn't work out. Not that Chrono Cross didn't have anything in common with Chrono Trigger -- it did, here and there...but really could have been its own game and appreciated for what it is. The CT references easily could have been edited or removed and the game wouldn't have suffered. Hell, it would have benefitted if it had a different title -- maybe not from a business perspective, but certainly from a gaming one.

Unfortunately, Square decided to market CC as a true sequel even when it wasn't intended to be until they started re-releasing CT. Now they'll probably re-release or even remake CC with this in mind and tie the two games together even more. What a mess.
« Last Edit: January 14, 2009, 05:01:51 pm by The Black Wind »

Acacia Sgt

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Re: If you could change Chrono Cross, how would you do it?
« Reply #203 on: January 14, 2009, 05:04:03 pm »
Well, maybe a sequel, but not exactly a direct one, more like a sidequel. That's how I see Cross related to Trigger.

The Black Wind

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Re: If you could change Chrono Cross, how would you do it?
« Reply #204 on: January 15, 2009, 12:46:06 am »
Oh, I almost forgot to answer the question on this poll. Well, I can't pick just one (so I'll fill in "other" instead), so I'll label each choice as to why I would/wouldn't include them.

Red = No, Green = Yes, Yellow = Somewhat

Eliminate all the funny accents.

For most of the characters, the accents were the only personality they had. It would have worked a lot better if it was voice acted, though.


Increase the game's difficulty.

There was nothing wrong with the game's difficulty. An option would be nice for "hardcore" gamers, but this was not one of my gripes.
 

Give Zoah some clothes.

Zoah's attire (or lackthereof) was pretty comical, actually.


Totally different battle system -- return to ye olde Active Time Battle System days!

Changing the battle system completely is unnecessary. However, there are certain aspects of it that need to be changed badly. As I've always said, the lack of double/triple techs is extremely annoying, especially with so many characters. Hell, there were even a lot of single techs that could have been added in. The battle system was basically picking whatever element you wanted to whoever you wanted to have it. Also, though this isn't part of the battle system per se, this too needs to be changed: collecting items to make weapons. At least give me the option to buy weapons without having to do that, like Final Fantasy and Kingdom Hearts do.

Fewer playable characters altogether -- a Final Fantasy VI-size roster can produce just the right balance between variety and character development.

Definitely. There's a reason why FFVI is considered one of the best games ever made. At least ditch the annoying/irrelevant ones -- we all know there were plenty.

MORE cute comic relief characters -- the story's too depressing as it is!

If there was a color redder than red, I would use it for this one. Since there isn't, regular red will have to do. Absolutely fucking not.

Greater involvement from the CT crew -- especially Crono, Marle, Lucca, Magus, and Robo.

FUCK YES.

Make one or more of the following characters playable: Dario, Belthasar, Miguel, Garai, the small Fire Dragon, other (please specify).

No. There are enough playable characters, and frankly these aforementioned roles were fine the way they are.

Better explain the underlying story using Compendium theory, and in a way that isn't so esoteric and cramped into the last minutes of the game.

I'm not familiar with Compendium theory -- although, I'm sure anything would be better than the horseshit they gave us.
« Last Edit: January 15, 2009, 12:54:01 am by The Black Wind »

V_Translanka

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Re: If you could change Chrono Cross, how would you do it?
« Reply #205 on: January 15, 2009, 03:14:46 am »
CT references easily could have been edited or removed and the game wouldn't have suffered. Hell, it would have benefitted if it had a different title -- maybe not from a business perspective, but certainly from a gaming one.

I'm fairly sure I already went over this, but who would have cared about it if it was just some random chick who was melding with the Time Devourer? The best parts of CC were those that linked with the Chrono world. Without them, it would have been a fairly bland game.

Shadow D. Darkman

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Re: If you could change Chrono Cross, how would you do it?
« Reply #206 on: January 15, 2009, 08:45:33 am »
True enough, Trans. I originally failed to see how Cross got the "Chrono" in its name.

The Black Wind

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Re: If you could change Chrono Cross, how would you do it?
« Reply #207 on: January 15, 2009, 11:43:02 am »
CT references easily could have been edited or removed and the game wouldn't have suffered. Hell, it would have benefitted if it had a different title -- maybe not from a business perspective, but certainly from a gaming one.

I'm fairly sure I already went over this, but who would have cared about it if it was just some random chick who was melding with the Time Devourer? The best parts of CC were those that linked with the Chrono world. Without them, it would have been a fairly bland game.

Don't get me wrong, I agree with you. My favorite parts of Chrono Cross were related to Chrono Trigger too. However, I am also aware that there are a lot of people who played CC without playing CT and loved it -- the sales can testify to this. Therefore, from their perspective, Schala was some random chick, aside from her ties to Kid, but that didn't seem to diminish their opinion of the game. I can't speak for any of them, I'm merely calling it the way I've seen it.

V_Translanka

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Re: If you could change Chrono Cross, how would you do it?
« Reply #208 on: January 15, 2009, 12:33:14 pm »
How do the sales do that?

CelestialPhantasm

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Re: If you could change Chrono Cross, how would you do it?
« Reply #209 on: January 15, 2009, 07:02:50 pm »
They can't.  I'm sure a lot of people first experienced Chrono Trigger through a ROM, as I did.