CC Imo was almost a perfect game, but ways to make it better:
1: remove the unnecessary characters, like Funguy, Turnip and Mojo. a list of 10 to 15 characters would have been fine.
2: Harle would either: Not leave, or rejoin your party later, without use of the CC.
3: Guile would have been Magus, still.
4: Change the so-called "Good Ending". I enjoy all of the other (serious) endings, including the bad one, more than that one.
5: Maybe a bit more backstory, and more in-depth explanation of the Rad Dreamers, rather than them just being some infamous "band of theives" that is mentioned once in the game.
6: More dual/triple techs.
I really never found any dual techs or triple techs on my own in the game