Author Topic: Free RPG Creator program?  (Read 2652 times)

FaustWolf

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Re: Free RPG Creator program?
« Reply #15 on: June 11, 2008, 12:18:36 am »
Going to toss this question here, since I plan to save up for some good 2D fangame creating capabilities. How does RPGMaker VX compare to Multimedia Fusion 2? I guess the main consideration is that RPGMaker is specialized for RPGs whereas MMF can do whatever, and MMF probably requires more coding knowledge for that reason.

Can RPGMaker VX do 3D, or do the RPGMaker folks plan on adding that capability to their products?

And Tact, keep in mind that what you call easy, others call difficult. And since you're interested in character design and story, perhaps Chrono Cross: The Darkness Beyond Time will provide prime opportunities to build your skills. That goes for anyone else interested in game design as well -- the more the merrier, though no doubt issues of creative control will have to be resolved through compromise, since everyone has his or her own ideas about revising the story, etc. The advantage of building a game from the ground up by hacking is that you have a specialized game engine at your disposal, but as Geiger, Luminaire85 and others have shown, programming knowledge is still essential to getting anything accomplished.

BROJ

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Re: Free RPG Creator program?
« Reply #16 on: June 11, 2008, 12:35:26 am »
How does RPGMaker VX compare to Multimedia Fusion 2? I guess the main consideration is that RPGMaker is specialized for RPGs whereas MMF can do whatever, and MMF probably requires more coding knowledge for that reason.
They both are more 'flexible' and easier to use in different ways. I'd say the best question is what features will your game need, and which has the least effort:reward ratio.

Can RPGMaker VX do 3D, or do the RPGMaker folks plan on adding that capability to their products?
Nope, not for pc. :cry: There was a version that was supposedly going to be released for pc, but it turns out it's only going to be released for the ps2.

FaustWolf

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Re: Free RPG Creator program?
« Reply #17 on: June 11, 2008, 01:07:30 am »
Man, I'm really surprised that videogame companies have been doing 3D for over a decade now, yet the major amateur game creation suites are still stuck in the realm of 2D.

MagilsugaM

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Re: Free RPG Creator program?
« Reply #18 on: June 11, 2008, 03:51:01 am »
MagilsugaM, are you used to working with the Blender modeling program at all? Lots of modeling work will need to be done for the Chrono Cross hack about a year from now I estimate, so you're more than welcome to join in the fun.

Not really but I used rpg maker 3 for ps2 that allow you to make 3d world maps with no very good graphics that can pass psone but I do't know how to extract then. Because is saved on a memory card.

EDIT:I wnat to use Blender. Is there any tutorial of it?

placidchap

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Re: Free RPG Creator program?
« Reply #19 on: June 11, 2008, 09:45:58 am »
Man, I'm really surprised that videogame companies have been doing 3D for over a decade now, yet the major amateur game creation suites are still stuck in the realm of 2D.

You say that as if it is a bad thing!  More videogame companies need to return to 2D, 3D games are a dime a dozen these days.  Of course, it would have to be 2D HD, as I think V_Trans has posted a fan recreation of Samus vs Mother Brain in 2D HD.  Damn that was good. 

Plus if things went 3D for game makers, my interest would fizzle, both because I prefer 2D and the Z plane confuses me.

Personnally, I have been using Game Maker 7.0 unreg version.  Trying to rebuild Trigger from scratch.
« Last Edit: June 11, 2008, 10:23:23 am by placidchap »

FaustWolf

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Re: Free RPG Creator program?
« Reply #20 on: June 11, 2008, 11:01:34 am »
True, there is still much potential in 2D. I'd still like to see what amateur game designers can come up with in 3D, because the results might be better than what the major game companies are hashing out right now.

MagilsugaM, here's a Blender wiki: http://wiki.blender.org/index.php/Main_Page

Lord J Esq

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Re: Free RPG Creator program?
« Reply #21 on: June 11, 2008, 07:48:49 pm »
I'm not sure that amateur 3D game design is practical yet. When you step up from 2D to 3D, you're going up a whole magnitude of order in complexity. Suddenly it's not just about pixels and rectangles anymore, or simple one-, two-, four-, or eight-directional movement along a plane. It takes all kind of work to create a playable, enjoyable 3D environment, and the existing software to help speed that busywork along is seldom within an amateur's price range. Even when it is, there is only so much automation you can get away with before the game starts to look phony.

To presume that one person can create a good 2D game is optimistic.
To presume that one person can create a good 3D game is extravagant.

Then again, once Krispin completes his anti-gravity machine and pigs fly, it may become easier for average schmoes to build their own professional-looking 3D games. In fact, all kidding aside, I expect it to become easier. But the software isn't to that point yet. Today, to get a good 3D game, you almost always are going to require a sizable team of people to make the graphics pretty and another the environment interactive. How many amateurs can afford that? And if not, how many amateurs can afford to make their 3D game a full-time occupation for months or a part-time occupation for years?

In any case, I think the rush for more graphics-heavy 3D games conveys a false sense of progress. One of the best games ever made was and still is Tetris. There's plenty to be done within the limiting world of a 2D environment, and anybody who thinks a game is boring unless it has the latest visual legerdemain is merely suffering from a lack of imagination or, perhaps, a lack of patience and good character. I think that people who are building games should ask themselves why they want to go 3D, and only proceed if they have a good reason.

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Re: Free RPG Creator program?
« Reply #22 on: June 12, 2008, 07:35:36 pm »
Then again, once Krispin completes his anti-gravity machine and pigs fly,

My, my, Lord J... have you so little faith in me? I know my dynamics and kinematics still... the last few years haven't utterly dulled my mind to it. Nor does philosophy and history remove applied science from my heart. I'll have you know the numbers, the theory of the matter, does work. Nor is it anything extravagant... just plain old MecE sorta stuff that I'm sure you yourself are eminently well acquainted with. Frankly, I'd be surprised if the whole thing worked simply on the grounds that it's too simple - if it did work in any fashion, it'd have been made a very long time ago. But don't count it absurd as yet... who knows, maybe I'll surprise myself. Be watching for a porkish Pegasus, Lord J. Heh. Oh, and then a very easy to use 3D game maker.

By the way, on the subject of this topic... well, you know, you might, say, be able to use something like the Warcraft III engine to program an RPG via triggers... I've tried making Chrono Trigger using it before, and have actually had some measure of success (and I don't mean my RTS mod based on CT, I mean a more RPG like game - though I had some trouble making it 'first person'... the camera is really hard to trigger right.) I'm assuming one might also be able to use modified versions of existing engines, such as Oblivion. I downloaded the editor once, and had it glitch up (I was able to create a demon character class 10ft tall and superpowered - got old real fast - but wasn't able to create my own dungeon, unfortunately.) But nonetheless, I think the basic form of it is such that allows very simple dungeon construction. As for character creation, I don't think it to be insanely difficult, either. So I think such a thing as that, using the Oblivion engine, would provide for the best and easiest form of a 3D RPG maker.

Nonetheless, I'm still rather in accord with Lord J and his defense of the 2D. Over the years I've had a wonderful time with RPGMaker2003 (which I favour over XP due mostly to the lower quality graphics which allow easier sprite editing and all, as well as more options being available in the event editing.) With imagination, there are a myriad of things possible (that is, even without using the script editing!) Take, for example, some of the successes I've had. Just using simple 'parallell process' events, setting the location of sprites and all that, I was able to make the other party members not only follow you, but stop moving around when you got too far away, as well as stop when they got near. Also things like doors that open when you click on them (basically just a simple switch that changes the sprites used for a door) and dynamic days. Also monsters that, once killed, show up as actually dead on the overworld, as well as avoidable battles. All very easily implimented (and I'll add that in the matter of the monsters and doors, it's even easier, because all one needs is a stock ten or so switches each for a given map, and, on leaving the map, turn each switch 'off', returning them all to their previous state.) Furthermore one can do all sorts of things that even the old games never tried. Say, give each npc three or four different lines of speech which are randomly spoken, or which trigger depending on a randomization when a character enters the map (furthered by a trigger which could cause the npc to stand in different locations, or be there or not depending on the randomization.) This gives the illusion, despite the low res graphics, of a dynamic world. You can also - and easily! - impliment such things as were abandoned for the most part (though it's been resurrected) long ago, that is, that your choices really, and seriously, influence the way others perceive you and the outcome. How hard is it to add an 'attack' option to npc interaction, and a variable that determines your repuation? These things are all hallmarks of 'advanced' games like Morrowind and Oblivion, but in fact are all very easily instituted in a simple program like RPGMaker2003.

True, in that old program you can't quite make use of .mp3s (thoug there is a patch, which didn't work for me); I just use .wavs and play them as sound effects. You can't control when they 'end', and as such are limited to whatever length of time the clip is, but that's alright if you reserve them for cutscenes. And as for the size of .wavs... well, I'm presuming this game is mostly for the entertainment of you and your friends, and as such file size really doesn't matter much. Let's see... a myriad other things you can make use of. I've been working on an RPG version of Tolkien's Silmarillion (with the elf lord Maedhros as the primary character) for, well, six years now on and off? And these are the sorts of things I've been able to figure out, and leading me to agree with Lord J. 2D can give you an extreme amount of use. I mean, heck, don't you guys hate the RPGs which are so bloody linear and have very little ability to wander around? You know how easy it is to make that sort of thing in something like RPGmaker2003? And if you're still worried about graphics, well, you can do that sort of thing that I did: give each speaking character a picture for his face. Really plays on the 'ol imagination, you know?

Anyway, point is, there are a thousand things you can impliment in the old RPG makers which, if you have ingenuity, are right at your fingertips. You could make a CT quality game easily.

Boo the Gentleman Caller

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Re: Free RPG Creator program?
« Reply #23 on: June 12, 2008, 11:34:45 pm »
For example:

This is a game made using Oblivion's TES engine.

http://www.nehrim.gamefacts.biz/indexEV.html