Awesome! I had expected the animation data for certain weapons to be stored in packs, causing the weapon and character models to move separately, but it seems the weapons work solely on the preexisting bones of the character... That's good news! Also the weapon trails, appears I may have been right for once! Wootness.
I suppose the logical step would be to search the character models for data resembling a hex color definition... theoretically it would be in the same basic spot in the VDDM or sector 5 slums...(XD) for most characters...
I assumed it was in the character model due to te fact that the trails typicaly emulate the character's innate element color. Serge's is white, Glenn's is green(I think), etc.
Run a comparison between Glenn(2sword) and Viper, and likewise Viper and Fargo.
That way we can figure out whether the second Einlanzer, Viper's Glory(name?), and standard sword packs, are all in every pack, or only in the ones for character's that they are specific to.
If they end up in all sword packs, then there must be a pointer in the weapon "model data" sections, or a compressed LZSS somewhere. There's a good chance that if character specific weapons appear in every character's pack, and there is a pointer somewhere in the pack structure to define who can use the weapon, the stats will also be there...
So far though, no luck finding stats.