Author Topic: Temporal Displacement (CT Savestate Editor)  (Read 3198 times)

CaptainDax

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Temporal Displacement (CT Savestate Editor)
« on: July 04, 2008, 11:48:53 pm »
I dunno if anyone has interest in anything like this but I'm working on a rather large (or will be anyway) savestate editor
for Chrono Trigger (U) for the SNES.

You can check it out here

There is an alpha release up for download and it might be a little rough, if anyone finds problems I'd appreciate it so I can fix them.

Any suggestions for features, alterations etc. are welcome. It's written in VB 2005.

(suggestions to scrap it and recode it in any other language, or any mocking of VB will be ignored)
« Last Edit: October 18, 2008, 12:04:48 am by CaptainDax »

FaustWolf

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Re: Temporal Displacement (CT Savestate Editor)
« Reply #1 on: July 05, 2008, 01:54:43 am »
Wow! Thanks and welcome to the Compendium! Which emulator's savestates work with Temporal Displacement? SNES9x, ZSNES, or both?
« Last Edit: July 05, 2008, 02:02:10 am by FaustWolf »

CaptainDax

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Re: Temporal Displacement (CT Savestate Editor)
« Reply #2 on: July 05, 2008, 07:22:20 am »
as of right now I'm just working with ZSNES saves, I haven't tested a SNES9x nor have I used it in a long time so I'm not sure, but it's somthing I can look into if the demand is high.

Update:Temporal Displacement does NOT work with SNES9x save states at this time.
« Last Edit: July 05, 2008, 07:28:49 am by CaptainDax »

FaustWolf

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Re: Temporal Displacement (CT Savestate Editor)
« Reply #3 on: July 05, 2008, 12:16:06 pm »
Sweet, thanks.

Mauron

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Re: Temporal Displacement (CT Savestate Editor)
« Reply #4 on: July 05, 2008, 12:49:19 pm »
Do you have a timeframe for SNES9x statesaves?

What about a characters who have met Crono's mom/Spekkio change ability.?

CaptainDax

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Re: Temporal Displacement (CT Savestate Editor)
« Reply #5 on: July 05, 2008, 04:02:31 pm »
Well I honestly hadn't originally planned for a SNES9x save editor, but I'll definitely have to do some revision now.

I'll take some time to focus on it now, and I'll keep updates on my site as well as this thread.

Update:It seems SNES9x saves are kind of a pain, which is why I didn't choose to work with them to begin with. They're compressed with gzip and have a special header. More than likely if I do anything it'll eventually be a SNES9x <-> ZSNES savestate converter.

Char's that have met Chrono's Mom and Spekkio's current form should be easily altered, I'll look into finding the values once I get done the giant mass of other features I need to add.
« Last Edit: July 05, 2008, 09:15:30 pm by CaptainDax »

Mauron

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Re: Temporal Displacement (CT Savestate Editor)
« Reply #6 on: July 06, 2008, 12:18:20 am »
The values for who has been given magic/met Spekkio/met Crono's mom are all listed in the Chrono Trigger offsets guide.

Spekkio's current form is handled through event commands, with various levels being the marker for the chosen form.

CaptainDax

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Re: Temporal Displacement (CT Savestate Editor)
« Reply #7 on: July 06, 2008, 03:10:06 am »
should be no problem then

CaptainDax

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Re: Temporal Displacement (CT Savestate Editor)
« Reply #8 on: August 20, 2008, 06:44:28 pm »
Just thought I'd let everyone know this project has been put on hold for a while, right in the middle of redoing my website my laptop decided to have a heart attack, and has been shipped for repairs.

On top of this I've been asked to write a program for money, which is kind of more important to me mostly since I have no official training or certification  8) and I'm starting college in September.

So don't hold your breath for a few weeks....or months.