Author Topic: Chrono Trigger: Dawn Of Time (CT MMORPG)  (Read 8224 times)

neo-fusion

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Re: Chrono Trigger: Dawn Of Time (CT MMORPG)
« Reply #75 on: July 14, 2008, 12:25:55 am »
this is getting .... purty.

Lol this should be exclusive to our forum members i would definetley play.

Braydo25

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Re: Chrono Trigger: Dawn Of Time (CT MMORPG)
« Reply #76 on: July 14, 2008, 05:21:45 am »
MDenham, its whatever the chrono trigger.. err was. You mean the view? its exactly like CT.

And T_Rod, Lol I have many many other people that are looking forward to playing this =p so i cant do that.

RoxSilverFox

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Re: Chrono Trigger: Dawn Of Time (CT MMORPG)
« Reply #77 on: July 14, 2008, 07:45:21 am »
I don't know if this is any use but I found a CT tileset pack on this page here:

http://www.chronocompendium.com/Term/Miscellaneous_%28Chrono_Trigger%29.html

Braydo25

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Re: Chrono Trigger: Dawn Of Time (CT MMORPG)
« Reply #78 on: July 14, 2008, 05:14:59 pm »
I already have a tileset pack =p

thanks tho

RoxSilverFox

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Re: Chrono Trigger: Dawn Of Time (CT MMORPG)
« Reply #79 on: July 14, 2008, 06:38:27 pm »
I already have a tileset pack =p

thanks tho

okay,

Braydo25

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Re: Chrono Trigger: Dawn Of Time (CT MMORPG)
« Reply #80 on: July 14, 2008, 07:30:41 pm »
I am in Dire Need of experienced mappers, if you have mapped with temporal flux the engine is bassicly the same for creating maps, (Simple Point and Click) and you understand how most of the tiles from tilesets match up, you know the style that chrono trigger uses for map (In the actual console game) then please, post some of your maps that you've made here: http://www.chronocompendium.com/Forums/index.php/topic,5774.0.html

If you want to apply for a mapping position on the Chrono Trigger: Dawn Of Time development team.

Schala Zeal

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Re: Chrono Trigger: Dawn Of Time (CT MMORPG)
« Reply #81 on: July 14, 2008, 07:41:26 pm »
I am in Dire Need of experienced mappers, if you have mapped with temporal flux the engine is bassicly the same for creating maps, (Simple Point and Click) and you understand how most of the tiles from tilesets match up, you know the style that chrono trigger uses for map (In the actual console game) then please, post some of your maps that you've made here: http://www.chronocompendium.com/Forums/index.php/topic,5774.0.html

If you want to apply for a mapping position on the Chrono Trigger: Dawn Of Time development team.

Drats... I wanna code *cry*

Braydo25

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Re: Chrono Trigger: Dawn Of Time (CT MMORPG)
« Reply #82 on: July 14, 2008, 08:00:47 pm »
Schala, im not sure how good you are at coding, and you have to get used to the vb6 syntax.

Here, try modifying the source to incorporate 8 directional movement, since im having trouble with it.

You can dl it here: www.freemmorpgmaker.com

Schala Zeal

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Re: Chrono Trigger: Dawn Of Time (CT MMORPG)
« Reply #83 on: July 14, 2008, 08:13:49 pm »
Well, why not port it to VB9? More up-to-date and stuff

Braydo25

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Re: Chrono Trigger: Dawn Of Time (CT MMORPG)
« Reply #84 on: July 14, 2008, 08:19:54 pm »
There's no point, vb9 has bugs, the syntax is stupid. Many coders still refuse to use anything but vb6 because vb6 is the most stable so far and has the most features, just stick with vb6, and another reason I use it is to get Ideas from other engines that are written in vb6.

Schala Zeal

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Re: Chrono Trigger: Dawn Of Time (CT MMORPG)
« Reply #85 on: July 14, 2008, 08:27:01 pm »
*ponders*

Well, there's still Free Pascal or C++ I guess. C++ is hard to port though, and FPC lacks working generic types.

Braydo25

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Re: Chrono Trigger: Dawn Of Time (CT MMORPG)
« Reply #86 on: July 14, 2008, 09:39:43 pm »
I already have a fully functional Engine that I've made by stripping Eclipse Evolution 2.7 and building off of it, It incorporates a lot of the necessary things for the effects that are in chrono trigger, such as; Alpha-Blending with vbDABL, A particle engine for spells, item - map - npc caching. Currently i'm trying to code in something similar to the movement system of chrono trigger, but getAsyncKey() is a function build into vb and it doesnt support multiple arrow key press detection so i have to use DirectInput, if you know how to use dd7's direct input download the eclipse source and try and incorporate diagonol movement if you want to code.

Schala Zeal

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Re: Chrono Trigger: Dawn Of Time (CT MMORPG)
« Reply #87 on: July 14, 2008, 09:41:43 pm »
I already have a fully functional Engine that I've made by stripping Eclipse Evolution 2.7 and building off of it, It incorporates a lot of the necessary things for the effects that are in chrono trigger, such as; Alpha-Blending with vbDABL, A particle engine for spells, item - map - npc caching. Currently i'm trying to code in something similar to the movement system of chrono trigger, but getAsyncKey() is a function build into vb and it doesnt support multiple arrow key press detection so i have to use DirectInput, if you know how to use dd7's direct input download the eclipse source and try and incorporate diagonol movement if you want to code.

To quote the painter girl from FF6: "Ah fuddy duddy."

Schala Zeal

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Re: Chrono Trigger: Dawn Of Time (CT MMORPG)
« Reply #88 on: July 14, 2008, 10:45:57 pm »
Okay, a few things. First, I got my hands on VB6 Enterprise edition, so I'm trying it out. Second, Braydo, you might want to get TortoiseSVN. I have it installed and I noticed Eclipse's source code had SVN data in it. I tried to see if it was updatable and it gave me a lot of code changes. You might not have the latest Eclipse code there.

Braydo25

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Re: Chrono Trigger: Dawn Of Time (CT MMORPG)
« Reply #89 on: July 14, 2008, 11:46:19 pm »
Lol, i can set up an svn. Oh and yea we use svn to develop eclipse, im not sure how you updated since mellowz (the head developer of eclipse) has it locked because hes working on a massive update.. anyways try and get familiar with the code in the client/server source, I recommend learning dx7 for vb6 too.