Author Topic: A Nu Adventure  (Read 12203 times)

Chickenlump

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A Nu Adventure
« Reply #30 on: January 19, 2005, 10:30:31 pm »
A thread or two down from this one is a thread that will help you. It's titled Palette Editing, and has a program that will do just that. It's sole purpose is to display the palettes, and let  you edit them. Input the offsets listed in this thread, for the palette you wish to edit, and the program will display the colors for that palette. Just click left or right in the program to go between colros, and change them, and hit save. VERY user friendly and easy to use.
Try it, and if you have any more troubles, I'll be glad to lend a hand, but it's very easy to use. Peice of cake. :)

edit
-----
Link
http://www.chronocompendium.com/Forums/viewtopic.php?t=575

Geiger

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A Nu Adventure
« Reply #31 on: January 19, 2005, 10:33:45 pm »
I've experimented some more and now understand that I actually have to change the palette colors in Chrono Trigger -- those little squares. How can I pull this off?

I do not know the particulars of that program, but the SNES's 15 bit color only uses 5 bits per channel instead of the 8 bits used for most things nowadays.  You need to set the value to a multiple / dividor of 8.  In other words, to get a color of white, instead of using #FFFFFF (or 255.255.255) you need to use #7FFF (31.31.31).  This is equivalent to #F8F8F8 (248.248.248).

---T.Geiger

ZeaLitY

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A Nu Adventure
« Reply #32 on: January 19, 2005, 10:39:47 pm »
Aha, excellent. I will work with it now. It has an option for the four digit code and RGB, so this should be really easy. I suppose TM will tell me the offset, so I'll go searching (I know it's the fourth square).

Edit: I'm having a slight problem with isolating Crono's squares exactly. I used the addresses in TM to find the offset roughly, but only eight of the colors were correct; I've been increasing bytes around there but I don't want to edit something I shouldn't. By chance, do you have the exact offset?

Edit: Bleha, I get it now. Well, it doesn't edit RGB values, so I'll mess around.

Chickenlump

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« Reply #33 on: January 19, 2005, 10:46:23 pm »
==========
NAME - Offset
==========
Magus - 3F1F80
Robo - 3F1FA0
Frog - 3F1FC0
Crono - 3F1FE0
Ayla - 3F2000
Lucca - 3F2020
Marle - 3F2040

Unheadered ROM

No need for searching. :)

The first color is Color 0, the transparency color, so editing that will be fruitless. The other 15 after that are yours for the editing.

ZeaLitY

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« Reply #34 on: January 19, 2005, 10:51:20 pm »
Ok. I've got it, except that Irfanview only spouts its palette colors in RGB, so I'm trying to find a convertor, perhaps on the internet.

There we go. I'm moving right along now.

Jees, I'm an idiot. I don't have to convert and divide by 8 at all. RGB is the same thing as hex, just in hex.

Geiger

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« Reply #35 on: January 19, 2005, 10:56:12 pm »
The first color is Color 0, the transparency color, so editing that will be fruitless.

Not necessarily.  Transparent pixels are often set to an easy to spot color, so that something that should not be transparent can be located quickly.  A common color for this is Fuscia, a very ugly and seldomly used color, value #FF00FF (255.0.255).  The SNES equivalent would be #7C1F.

---T.Geiger

ZeaLitY

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A Nu Adventure
« Reply #36 on: January 19, 2005, 11:13:37 pm »
Victory.



The colors are slightly off, because I completely forgot the concept of rounding numbers when dividing by 8. I'm going to fix it, and call it a day.

Chickenlump

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« Reply #37 on: January 20, 2005, 06:55:05 pm »
Nice edit, Zeality, it fits perfectly with the game, and the quality degradation isn't all that noticable (and even less so than if someone hasn't seen the original art).  Also, I noticed 'Arono', I always do that too when hurrying the intro (emulator fast forward as well). I even played through a few complete games with Crono named Arono.. heh...

ZeaLitY

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« Reply #38 on: January 20, 2005, 07:03:01 pm »
Yeah, that's easier to explain than "Julio" up there. I guess I'll use most of those portraits, as the red background fits with the theme of Crimson Echoes.

Chickenlump

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« Reply #39 on: January 20, 2005, 07:24:07 pm »
The palettes for the Menu Graphics are also listed in the Geiger's offsets.txt.

They start at  3FB210 (unheadered)
I'm looking at it further right now, but I did manage to make a sort of "Crimson" looking menu theme...kind of...



-edit-
These are 8 colors each

Chickenlump

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« Reply #40 on: January 20, 2005, 07:35:33 pm »
===============
Menu Style-----Offset
===============
Menu Style 1 - 3FB210
Menu Style 2 - 3FB220
Menu Style 3 - 3FB230
Menu Style 4 - 3FB240
Menu Style 5 - 3FB250
Menu Style 6 - 3FB260
Menu Style 7 - 3FB270
Menu Style 8 - 3FB280

So, Menu Graphic Palettes = 3FB210 - 3FB28F (8 colors each)

--edit--
Fixed an offset error, these are now all correct.

ZeaLitY

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« Reply #41 on: January 21, 2005, 03:32:58 pm »
Finished the tutorial.

http://www.chronocompendium.com/Term/Changing_the_status_menu_portraits

I'll finish the other portraits and then try to edit the menu. That Crimson theme is great! Seeing these changes right off will really give the modification its own character, and probably excite the player.

Agent 12

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Re: A Nu Adventure
« Reply #42 on: June 05, 2006, 11:44:04 am »
Chicken, did you happen to write down what you put in to make that menu, my attempts didn't come up with anything nearly that good looking.

NOTE:  I just read the beginning of this post and saw mention of a coliseum haha....pretty cool.

--jp
« Last Edit: June 05, 2006, 11:47:27 am by jsondag2 »

the guru of cabbages

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Re: A Nu Adventure
« Reply #43 on: August 14, 2006, 09:55:07 am »
Hehehe...Sound's fun!