Wow! I didn't expect that much interest, I haven't been able to post because of some internet connection issues but I have been hard at work. I decided to start doing some work on a chrono based real time strategy game using the original game graphics.
So far I'm 2-3 days in and have got quite a bit done, I made a simple plan for how I would implement different features and a basic time line, according to this time line I am not quite as far into the ai as I could be (because of a nasty little bug that took quite some time to find) but everything else is running smoothly.
I've only really spent a couple of days on the actually game, before I could start it I had to set up double buffering, timing and an input manager but now they all seem to be working as intended (except the stupid input manager, iv got an annoying bug there that I can't track down).
Some screen-shots below show the progress over the past few days, I'm concentrating on the programming at the moment so the art is quickly thrown together and a bit ugly.
Units are capable of moving, a-star path-finding yet to be implemented, collisions not yet implemented.
Tile map loaded and scrolling is implemented resource gathering system almost finished.
The units now have actions that they can carry out, image loading and management has been changed substantially, current build is stable. resource gathering ai almost finished, buildings can be built by units.
It all seems to be coming along quite well, because of the lack of a real plan before programming started some of the code is poorly designed (I just wrote it on the fly). I'll probably release the source but it is more of a good example of how not to program
(broken encapsulation, lots of circular dependencies between classes etc.)
EDIT:
Bit more progress, map background image implemented - scrolls and can be animated (good for floating island maps in zeal based scenarios).
I'm planning on having a few races I'v jst been thinking about the possibilities-
Guardia 1000AD
Repitites
Earth dwellers
enlightened ones
iokans
I've also got some cool ideas for the heroes and villains from chrono trigger to be implemented. Hopefully I can get close to implementing some of that stuff before the end of the week. If I don't finish, I'll release what I've done and hopefully still have the dedication to continue, but me being me I'm not too confident.