Cool beans, a thread with my name in the title.
I'm afraid not right now.
The enemies' attacks are defined in their AI scripts, and that's tough to make an editor for (for me anyway) because it's variable length, meaning each enemies AI script is different size and different things going on. You would have to go in with a hex editor and find your enemy, and find the byte that determines an attack and change it, but I haven't played with that much.
Here is the offsets for a hex editor for all the Enemy AI scripts.
0C8D08 - 0CCBC8 AI No No Enemy AI 7/14/2003
I can only tell you that the scripts go in order, starting with Nu.
If you want to change an enemy to have another enemy's AI script, like, Nu to act like Lavos and have Lavos's attacks and such, just use my Chrono Tweaker program and switch the values. That's pretty easy to do.
http://www.chronocompendium.com/files/ChronoTweaker.zip(graciously hosted by the awesome Zeality)
(the offsets above are for an Unheadered ROM and my Chrono Tweaker requires a Headered ROM)
I'm afraid that's all I can do for you right now, but perhaps in the future Temporal Flux will be able to edit this data once it's figured out a bit more.
Hope that helps you some.