Author Topic: Question for Chickenlump  (Read 12238 times)

ZeaLitY

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Question for Chickenlump
« Reply #15 on: February 01, 2005, 06:24:18 pm »
I found this while searching for the Chrono Compendium's various references on the internet. Not sure if it's already been posted, or included in Geiger's offset guide. I used to hang around GSCentral myself; I hearken back to the old days of GE007, when Insidetheweb messageboards still existed. Subdrag and I were posters on the most popular, Æ's Goldeneye Archive Files. Pelord, who took over the Sonic 2 Beta site for a long time, also was there.

Quote from: Tech Offsets
MP cost of techs begins at C273C, 1 byte each.
Crono:
C273C: Cyclone
C273D: Slash
C273E: Lightning
C273F: Spincut
C2740: Lightning 2
C2741: Life
C2742: Confuse
C2743: Luminaire
Marle:
C2744: Aura
C2745: Provoke
C2746: Ice
C2747: Cure
C2748: Haste
C2749: Ice 2
C274A: Cure 2
C274B: Life 2
Lucca:
C274C: Flame Toss
C274D: Hypno Wave
C274E: Fire
C274F: Napalm
C2750: Protect
C2751: Fire 2
C2752: Mega Bomb
C2753: Flare
Robo:
C2754: Rocket Punch
C2755: Cure Beam
C2756: Laser Spin
C2757: Robo Tackle
C2758: Heal Beam
C2759: Uzzi Punch
C275A: Area Bomb
C275B: Shock
Frog:
C275C: Slurp
C275D: Slurp Cut
C275E: Water
C275F: Heal
C2760: Leap Slash
C2761: Water 2
C2762: Cure 2
C2763: Frog Squash
Ayla:
C2764: Kiss
C2765: Rollo Kick
C2766: Cat Attack
C2767: Rock Throw
C2768: Charm
C2769: Tail Spin
C276A: Dino Tail
C276B: Triple Kick
Magus:
C276C: Lightning 2
C276D: Ice 2
C276E: Fire 2
C276F: Dark Bomb
C2770: Magic Wall
C2771: Dark Mist
C2772: Black Hole
C2773: Dark Matter

Tech effects start at C1CCD, 2 bytes each.
Crono:
C1CCD: Cyclone
C1CCF: Slash
C1CD1: Lightning
C1CD3: Spincut
C1CD5: Lightning 2
C1CD7: Life
C1CD9: Confuse
C1CDB: Luminaire
Marle:
C1CDD: Aura
C1CDF: Provoke
C1CE1: Ice
C1CE3: Cure
C1CE5: Haste
C1CE7: Ice 2
C1CE9: Cure 2
C1CEB: Life 2
Lucca:
C1CED: Flame Toss
C1CEF: Hypno Wave
C1CF1: Fire
C1CF3: Napalm
C1CF5: Protect
C1CF7: Fire 2
C1CF9: Mega Bomb
C1CFB: Flare
Robo:
C1CFD: Rocket Punch
C1CFF: Cure Beam
C1D01: Laser Spin
C1D03: Robo Tackle
C1D05: Heal Beam
C1D07: Uzzi Punch
C1D09: Area Bomb
C1D0B: Shock
Frog:
C1D0D: Slurp
C1D0F: Slurp Cut
C1D11: Water
C1D13: Heal
C1D15: Leap Slash
C1D17: Water 2
C1D19: Cure 2
C1D1B: Frog Squash
Ayla:
C1D1D: Kiss
C1D1F: Rollo Kick
C1D21: Cat Attack
C1D23: Rock Throw
C1D25: Charm
C1D27: Tail Spin
C1D29: Dino Tail
C1D2B: Triple Kick
Magus:
C1D2D: Lightning 2
C1D2F: Ice 2
C1D31: Fire 2
C1D33: Dark Bomb
C1D35: Magic Wall
C1D37: Dark Mist
C1D39: Black Hole
C1D3B: Dark Matter

Double Techs:
C1D3D: Aura Whirl
C1D3F: Ice Sword
C1D41: Ice Sword 2
C1D43: Fire Whirl
C1D45: Fire Sword
C1D47: Fire Sword 2
C1D49: Rocket Roll
C1D4B: Max Cyclone
C1D4D: Super Volt
C1D4F: X Strike
C1D51: Sword Stream
C1D53: Spire
C1D55: Drill Kick
C1D57: Volt Bite
C1D59: Falcon Hit
C1D5B: Antipode
C1D5D: Antipode 2
C1D5F: Antipode 3
C1D61: Aura Beam
C1D63: Ice Tackle
C1D65: Cure Touch
C1D67: Ice Water
C1D69: Glacier
C1D6B: Double Cure
C1D6D: Twin Charm
C1D6F: Ice Toss
C1D71: Cube Toss
C1D73: Fire Punch
C1D75: Fire Tackle
C1D77: Double Bomb
C1D79: Flame Kick
C1D7B: Fire Whirl
C1D7D: Blaze Kick
C1D7F: Blade Toss
C1D81: Bubble Snap
C1D83: Cure Wave
C1D85: Boogie
C1D87: Spin Kick
C1D89: Beast Toss
C1D8B: Slurp Kiss
C1D8D: Bubble Hit
C1D8F: Drop Kick
C1D91: Red Pin
C1D93: Line Bomb
C1D95: Frog Flare

Triple Techs:
C1D97: Delta Force
C1D99: Life Line
C1D9B: Arc Impulse
C1D9D: Final Kick
C1D9F: Fire Zone
C1DA1: Delta Storm
C1DA3: Gatling Kick
C1DA5: Triple Raid
C1DA7: Twister
C1DA9: 3D Attack
C1DAB: Dark Eternal
C1DAD: Omega Flare
C1DAF: Spin Strike
C1DB1: Poyozo Dance
C1DB3: Grand Dream

Each 2 byte field indicates the targets of the tech.
Examples:
07 00: One enemy (Example: Confuse, Charm)
08 00: All enemies (Example: Dark Matter, Ice 2, Luminaire)
80 00: One ally (Example: Cure, Aura)
81 00: All allies (Example: Heal Beam, Aura Whirl)
03 00: One fallen ally (Example: Life)
04 00: All fallen allies
12 03: Enemy area (Example: Cyclone, Dark Bomb)
0B 01: Enemy line (Example: Slash)
0C 05: Enemy line (Example: Flame Toss)
11 02: Area around character (Example: Area Bomb, Tail Spin)
1B 0A: Area around character (Example: Black Hole)
13 02: Area around character (Example: Max Cylone, Fire Zone)
0F 0B: Horizontal line (Example: Falcon Hit)
00 00: One ally status (Example: Haste, Magic Wall)
01 00: All allies status (Example: Life Line)
13 06: (Example: Double Bomb)
0D 01: (Example: Blade Toss)

Andrelvis

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Question for Chickenlump
« Reply #16 on: February 02, 2005, 03:18:33 pm »
Nice... btw, has it been proved that Marle doesn't have Esuna in CTP(Since hyenasomething said she did)?