Turns out that what I thought was a rushed sprite job was actually just me choosing the "wrong" animation data to use. Slash's sprite works much better on the field with the animations for unarmed Slash, and that's what I gave him back in November (in the patch I posted a few pages back, I gave him the armed Slash animations accidently). I've attached an updated patch with the better animation data, so we can have some peace of mind.
That said, I wonder if something changed between the ROM Vehek had on March 13 and the patch Mauron just posted. Vehek posted screens where Marle and Slash are both very clean on field, but I'm getting little visual glitches like this:
Still better than before Mauron's patch certainly, but not quite as good as what was in Vehek's ROM unless he snapped a lucky shot. Anyone know what's up?