My conclusions from reading the "5 lessons" article: The author is a hardcore gamer. His kids are the type of casual gamers who (as adults) would play Farmville and Angry Birds, but would never buy a console left to themselves--they only play GTA because their father has it in the house. Two different audiences, with different interests that can't be easily satisfied by the same game.
Yeah, but he/she also speaks for the majority. Okay, granted, we played RD (and sat through the monologues at the end of CC) mostly because we're a fan of literature, are fans of Chrono series and were curious, or at least we simply
tolerated, but the majority of people, whether gamers or not, would only play what's
instant fun.
I mean, think of it; when we say
play we're usually looking for
amusement. These days some people (if not all) would be satisfied playing on their Android/iPhones just to satisfy their boredom; and what's the point playing something when it actually gets you
frustrated (like, Ragnarok Online)?