FUCK
I HATE TRICKY
GODDAMN
Adventures was good, but it's obviously not Star Fox, just Dinosaur Planet with SF tacked on.
Command I hated, mostly because of how slow it felt, how repetitive it got, and how clunky the controls were even for an early DS game. And what the hell was with the method you were forced to use to destroy the motherships? "Fly into the bottom of the ship while barrel rolling, boosting and firing a missile!" It was so dodgy to control, too.
Oh and I'll chip in and say I like what I've played of Assault, but I had to resort to other methods to play it since it's such a rare game (extremely limited supplies outside Japan it seems); I'd gladly go finish it but the burned disc glitches out when it's supposed to be loading a certain scene and leaves me running around the room in the third or fourth mission.
Miyamoto apparently wants to keep trying new things, according to the guy in charge of the US localization. Shigsy then said recently that he was disappointed and wondered why Star Fox wasn't faring well anymore. GEE I WONDER, why not get up and actually work on a proper Star Fox game instead of whoring it out to third parties? It'd save so much time and stress.
...Gotta play the Star Fox 2 beta/translation hack sometime, I keep forgetting about that.