I'm working on adding a layer3 to a background of North Cape by using L3 Tileset C (used for water in Heckran Caves)
(sorry, I don't have a screenshot)
It looks totally awesome ingame, but the the problem I have is the tiles aren't animated unless I set it to a pallete that uses that Layer3 tileset (such as #11, which is Heckran Cave pallete. However, North Cape's pallete is 43) Why is it that some L3 tiles do this based on pallete? What gives...? Is there asm code that governs the pallete/tileset or something? (I'm thinking I won't be able get this working easily...)
~Z