Author Topic: Pre-Release VWF Help?/Translation Progress  (Read 4932 times)

justin3009

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Re: Pre-Release VWF Help?/Translation Progress
« Reply #15 on: October 30, 2008, 07:30:10 pm »
Open it up in Temporal Flux, see if it freaks out or if anything seems out of the ordinary.

Vehek

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Re: Pre-Release VWF Help?/Translation Progress
« Reply #16 on: October 31, 2008, 02:00:07 am »
I think I've tried that, and it didn't show anything unusual.

justin3009

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Re: Pre-Release VWF Help?/Translation Progress
« Reply #17 on: October 31, 2008, 01:10:20 pm »
If the command didn't exist in the beta, I think TF would throw out "Unknown Command" and/or just randomly error.  If that doesn't happen, I think it's a safe bet that it's working.

Vehek

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Re: Pre-Release VWF Help?/Translation Progress
« Reply #18 on: October 31, 2008, 04:18:00 pm »
It looked fine in TF, but crashed the game with a black screen. I tried using Decode all and there are some differences. What I've seen so far are misarrangements. Ex. Some commands from Startup/Idle fell into the Activate section.
« Last Edit: October 31, 2008, 04:19:39 pm by Vehek »

justin3009

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Re: Pre-Release VWF Help?/Translation Progress
« Reply #19 on: October 31, 2008, 04:44:00 pm »
I see...It's not so much of an easy task, but it is possible to flip flop events via hex editing.  It's a pain to get it right most of the time though.

Vehek

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Re: Pre-Release VWF Help?/Translation Progress
« Reply #20 on: October 31, 2008, 05:07:26 pm »
Well, what I saw may be a glitch. I looked at some other events decoded from the pre-release and they're misarranged too, despite working perfectly in-game.

justin3009

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Re: Pre-Release VWF Help?/Translation Progress
« Reply #21 on: October 31, 2008, 05:50:07 pm »
?  That's odd

Vehek

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Re: Pre-Release VWF Help?/Translation Progress
« Reply #22 on: October 31, 2008, 10:16:11 pm »
Ok, I managed to import an event that didn't work before. I think some, if not all, of the non-80 LoadPC commands don't exist in the pre-release.

Edit-It doesn't work perfectly; it freezes during the scene when you first visit it.

[attachment deleted by admin]
« Last Edit: October 31, 2008, 10:24:42 pm by Vehek »

justin3009

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Re: Pre-Release VWF Help?/Translation Progress
« Reply #23 on: October 31, 2008, 11:21:45 pm »
Wow, very nice.

justin3009

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Re: Pre-Release VWF Help?/Translation Progress
« Reply #24 on: October 31, 2008, 11:59:09 pm »
Oh um..double post.  I forgot to mention, for some reason when you take a portal from the end of time then try to walk on the overworld, the game freezes.  I have no idea what causes this.

justin3009

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Re: Pre-Release VWF Help?/Translation Progress
« Reply #25 on: November 02, 2008, 11:10:41 am »
- Some translations.  As you can see on the bottom "Blue ImpG" with the VWF still not ready, but it's showing that I can extend the monster names in there, but as for the actual battle label, no.  I STILL can't figure out what's doing it.

I'm leaving it as the American names for now until the monster name length is extended.  I'm also going to see if I can nudge EVERYTHING on the right over 1, minus the battle gauge, so then we can extend the enemy name box 1 more over for 1-2 more letters.

...Well.  I didn't expect this.  It seems like the monster names have the same issues as character names if you try to extend them.  :|
« Last Edit: November 02, 2008, 12:46:35 pm by justin3009 »

Vehek

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Re: Pre-Release VWF Help?/Translation Progress
« Reply #26 on: November 02, 2008, 05:45:15 pm »
On pre-release events:
The data format guide says this about normal events:
Events   00   FF   1   Number of events contained in file
Events   01   FF   2   Startup pointer for event . offset from byte 1

The pre-release is like this:
#$0D, #$0A, Num of events, #$00, Startup pointers.

justin3009

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Re: Pre-Release VWF Help?/Translation Progress
« Reply #27 on: November 02, 2008, 06:17:01 pm »
Quote from: Justin3009
|====================================================================|
|Battle                                       |
|====================================================================|
025B30 - Pointers to Enemy Names when you Choose to attack one in battle
025B3D - Length of Enemy Names when you Choose to attack one in battle
0105C7 - ??? (Possible EXTENSION of names?)
0105EB - ??? (Possible EXTENSION of names?)


To Move Battle Gauge Over 1
---------------------------------
C2 - 1054B (Pre-Release)
CC - 10550 (Pre-Release)
C3 - 10555 (Pre-Release)
CD - 10558 (Pre-Release)
C2 - 107B5 (Pre-Release)
C4 - 107B8 (Pre-Release)
C6 - 107BB (Pre-Release)
C8 - 107BE (Pre-Release)
C3 - 107CE (Pre-Release)
C5 - 107D1 (Pre-Release)
C7 - 107D4 (Pre-Release)
C9 - 107D7 (Pre-Release)
C2 - 107E0 (Pre-Release)
C2 - 107F0 (Pre-Release)

0105B0 - X Coordinate of Enemy Name
0105D0 - X Coordinate of Enemy Name
0105B1 - Y Coordinate of Enemy Name


|====================================================================|
|Event Commands                          |
|====================================================================|
398073 - Character Name (Load Screen)
3AC7A5 - Imps in Guardia Forest (Present)
390470 - Object 0C Song 24 Manoria Cathedral Church
39049E - Manoria Cathedral Church Teleport Location 0F, 08, 08
39048C - Manoria Cathedral Church Darken Screen
360738 - Manoria Cathedral Royal Guard Hall Music Selection (3C for Silent Night, 1F for A Shot of Crisis)
378A8A - Lab 32 West Entrance Beginning Location Data
378AA3 - Lab 32 West Entrance Music Modification
378E96 - Lab 32 West Entrance Robot Blockers
3795E6 - Proto Dome Frog's Theme (Robo's theme didn't exist...possibly try to import it back in?)

Some extra data

Edit:  Vehek, I have a question.  Do you think it would be possible to implement saving back into the Pre-Release?
« Last Edit: November 02, 2008, 06:28:08 pm by justin3009 »

Vehek

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Re: Pre-Release VWF Help?/Translation Progress
« Reply #28 on: November 02, 2008, 07:50:26 pm »
Quote
(Robo's theme didn't exist...possibly try to import it back in?
You'd have to either replace a song in the pre-release or hack the game to expand the number of songs.

Edit-
To enable saving, I think you first need to turn off the built-in savegames. I just did a write breakpoint on a PC name and saw that it loaded from sram. Sometime when it starts, it copies its built-in savegames to sram.
$C2/9079 54 30 FD    MVN 30 FD               A:1A4F X:85B0 Y:65B0 P:envmxdIzc
« Last Edit: November 02, 2008, 09:34:35 pm by Vehek »

justin3009

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Re: Pre-Release VWF Help?/Translation Progress
« Reply #29 on: November 02, 2008, 07:52:54 pm »
Yea, I figured that one from reading the "SPC Limit Broken!" but decided not to try it since the problems you and Shinrin have been having don't seem to have been fixed.