Author Topic: Chrono Trigger - Schala Project (Community Project)  (Read 57935 times)

Chocobo_Fan

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Re: Chrono Trigger - Schala Project
« Reply #255 on: December 18, 2008, 07:53:31 pm »
What are you talking about? What planning does it go against? o.O

(Also, can I re-post the tech list? It's getting annoying to go back six pages to look at it...)

Oh, and what do you think should play for Schala's final speech right before she joins? The Last Day of the World, or Depths of the Night? I think that The Last Day of the World is more fitting, but it's your decision...

Edit: (Justin PM'ed me) So, we can't use the mirror... What should we use as the treasury guardian, then? I think it should still be something that has to do with Zeal... Maybe some kind of warding spell that summons something? Still don't know, though... :/

Edit 2: Justin replied and said a remnant of the Mammon Machine, maybe... But that wouldn't work, since it's in the Black Omen... :/
« Last Edit: December 18, 2008, 08:27:39 pm by Chocobo_Fan »

Shadow D. Darkman

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Re: Chrono Trigger - Schala Project
« Reply #256 on: December 18, 2008, 11:13:41 pm »
Grand Slam is good, mav.

Chocobo_Fan

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Re: Chrono Trigger - Schala Project
« Reply #257 on: December 19, 2008, 07:30:09 am »
Yeah, it's actually pretty good. Added.

Just three more to go... So close and yet so far! D:

justin3009

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Re: Chrono Trigger - Schala Project
« Reply #258 on: December 19, 2008, 10:41:34 am »
- All items are renamed to the DS version with their appropriate descriptions.  Along with all techs.

Edit: - That's done as well...No idea on how to make it not say weapon. 3FB310  3FB4F3  PTR     N       States whether an item is "Item" "Weapon" "Armor" "Accessory" 2008.12.19

« Last Edit: December 19, 2008, 11:00:12 am by justin3009 »

Shadow D. Darkman

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Re: Chrono Trigger - Schala Project
« Reply #259 on: December 19, 2008, 11:14:04 am »
How is it that you can have both pieces of the broken Grandleon and have the Grandleon itself at the same time?

j/w

justin3009

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Re: Chrono Trigger - Schala Project
« Reply #260 on: December 19, 2008, 11:22:08 am »
Used a item editor to cheat in every item in game to check them out.  Don't worry about it.

Shadow D. Darkman

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Re: Chrono Trigger - Schala Project
« Reply #261 on: December 19, 2008, 12:24:21 pm »
Not worried. That's pretty cool. :)

mav

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Re: Chrono Trigger - Schala Project
« Reply #262 on: December 19, 2008, 12:45:22 pm »
(Also, can I re-post the tech list? It's getting annoying to go back six pages to look at it...)
Please do, I was about to suggest the same thing.
Grand Slam is good, mav.
Many thanks man. Looking through the tech lists on the Encyclopedia made that easier for me to come up with. :)

And as far as the treasure guardian goes, maybe you could just use those hologram/clone things--like what you see in Magus's castle and the Black Omen--you can keep that idea of intruders having to battle themselves for the treasure. It's your call.

And when Schala meets DD, she needs to have a huge sense of desperation and sadness--that's what's hinted at when Schala gives her final dialog to Magus in CTDS. This'd need some huge effort; the depth of character here is just phenomenal.

Triple Tech for ideas Schala, Crono, Robo:
Starfall, Cyclone (or Lightning I or II), Volt (or Laser Spin if using Crono's Lightning). Some kind of night/storm technique. Twilight? Nightfall? Vesper? Tempest? Lodestar? Heaven's Thunder? Fuck, I suck at names.

Holy, Cyclone, Laser Spin. You could call it Sword Saint or something--it'd basically be like Rocket Roll + Holy.

Comet, Cyclone, Laser Spin. Meteor Shower. Meteors, of course, are pieces of comet that enter the atmosphere. I'm pretty certain that comets are also made up of ice, rock, and debris, for future reference.
« Last Edit: December 19, 2008, 02:34:18 pm by mav »

Chocobo_Fan

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Re: Chrono Trigger - Schala Project
« Reply #263 on: December 19, 2008, 03:42:39 pm »
First things first, I'll repost the master tech list: (Along with three new techs! :D Also, I updated Soul Flare's animation)

Schala: *Restore (Restores status, including negated Status Immunity, target: single; Rainbow-colored orbs of light appear around a party member. Description: "Purge one ally of harmful status ailments.")

Schala: *Heal (Same as Glenn's)

Schala: *Seal (Light, causes status ailments, target: single; Schala chants and the red pyramid she used to seal the Tyranno Lair Gate appears around an enemy. They flash and use their "damaged" sprite, then the pyramid disappears. Description: "Seal foe with divine power.")

Schala: *Starfall (Light, target: single; Schala chants, and white sparkles fall from the sky and crash into an enemy. Description: "Call upon the stars to smite an enemy with celestial power.")

Schala: *Comet (Light, target: all; Schala chants, and a ball of light descends from the sky. It grows bigger as it reaches the ground, and finally explodes with a brilliant flash of light. Description: "Call upon the heavens to smite enemies with celestial power.")

Schala: *Guardian (Gives Protect and Barrier, target: single; A red pyramid similar to the one Schala uses to seal the Gate appears around one party member. A sort of fusion of Protect and Barrier happens: the green orbs condense, then the yellow circle of protect appears, and the ending of Barrier occurs. Description: "Call upon holy power to shield an ally from all forms of damage.")

Schala: *Arise (Same as Marle's)

Schala: *Holy (Light, target: all; Schala chants, and a beam of light comes down from the sky in the center of the battlefield. The beam grows brighter and brighter, then there is an explosion that turns the screen white like Luminaire. Description: "Call upon the heavens to smite enemies with celestial power.")

Crono & Schala: Light Sword (Starfall + Cleave, Light, target: single; Schala casts Starfall on Crono's sword as he comes down, adding the normal Starfall animation on impact, like the other "Sword" techs. Description: "Strike foe with enchanted blade.")

Crono & Schala: Light Sword II (Comet + Frenzy, Light, target: circle; Schala casts Comet around Crono, and as he spins, the ball of light expands and explodes. Description: "Attack enemies in circle with spellblade.")

Crono & Schala: Heavenly Peal (Lightning + Holy, or Lightning + Comet if that's too powerful, Light, target: single; basically the same as the DD's version. Same animation as that, one enemy. Description: "Call down the wrath of the heavens to smite one enemy.")

Marle & Schala: Full Heal (Cure II + Heal, restores status, target: all; Marle casts Cure II on Schala, who immediately follows up with a Heal spell. Cure II sparkles fall on everyone, then the blue animation of Heal occurs. Description: "Combine healing magic to greatly heal allies.")

Marle & Schala: Comet Trail (Comet + Ice II, Ice, target: all; Schala and Marle cast their spells at the same time. Schala's Comet flies across the battlefield while Marle casts Ice II on it, causing it to leave a trail of ice, which freezes all enemies. Description: "Freeze a comet, creating a trail of frigid cold.")

Lucca & Schala: Flash Bang (Napalm Bomb + Starfall, Light, causes blindness, target: circle; Lucca tosses her Napalm Bomb onto an enemy while Schala casts Starfall. The two collide, causing a bright, white explosion. Description: "Blind enemies in a circle with light bomb.")

Lucca & Schala: Flash Bang II (Megaton Bomb + Comet, Light, causes blindness, target: all; Lucca tosses her Megaton Bomb up in the air while Schala casts Comet on it, causing it to explode in a magnificent flash of light. Description: "Blind enemies with powerful light bomb.")

Lucca & Schala: Sacred Protection (Guardian + Protect, gives Protect and Barrier, target: all; Schala casts a large Guardian that encases all party members, Lucca casts a large Protect on it, causing the Guardian to glow while the rest of the animation carries out. Description: "Imbue Guardian with divine protection.")

Robo & Schala: Healing Light (Heal + Heal Beam, target: all; Schala casts Heal on Robo as he uses Heal Beam. The beam he fires is white instead of blue, and causes the screen to turn white like Luminaire does)

Robo & Schala: Light-speed Fist (Starfall + Rapid-fire Fist, Light, target: single; Robo prepares to perform Rapid-fire Fist, but waits until Schala casts Starfall on him. He glows white, then as he punches, the screen flashes. Robo assumes his normal stance as if he has already done a Rapid-fire Fist, then punching animation appears over the enemy, with white fists. Description: "Imbue [Robo's name] with light, allowing him to fire weapons at light speed.")

Robo & Schala: Nova (Comet + Proximity Bomb, Light, target: circle around Robo; Schala casts a small Comet on Robo, who lets off his Proximity Bomb as the Comet hits him, causing it to explode in a flash of light. Description: "[Robo's name] explodes a blast of Light magic, causing an explosion of light around him.")

Glenn & Schala: Divine Storm (Water II + Holy, Light, target: all; Glenn begins casting Water II as Schala casts Holy Light. Glowing white rain pours down to smite enemies. Description: "Smite enemies with divine water." Idea From: Shadow D. Darkman)

Glenn & Schala: Pure Heal (Heal + Restore, restores status, target: all; Similar to Full Heal. Schala casts Restore on Glenn, who then casts Heal to spread it to everyone.)

Glenn & Schala: Holy Water (Water + Holy, Light, target: circle; Glenn casts Water, but the bubble does not pop when it reaches the enemy. Schala then casts Holy Light on it, causing a beam of light to go into the water. It glows white, and explodes. Description: "Smite enemies in a circle with divine water.")

Ayla & Schala: Star Toss (Starfall + Boulder Toss, Light, target: circle; Schala casts Starfall on Ayla, and she grabs the stars, then hurls them onto an enemy. Description: "Call down stars for [Ayla's name] to throw at enemies in a circle.")

Ayla & Schala: Comet Throw (Comet + Boulder Toss, Light, target: circle; Schala casts Comet on Ayla, who throws it onto an enemy. It explodes there. Description: "Call down a comet for [Ayla's name] to throw at enemies in a circle.")

Ayla & Schala: Greatstone (Guardian + Boulder Toss, non-elemental, target: all; Schala casts a modified version of Guardian that causes the three beams of light to condense on Ayla, causing her to glow white. The Grandstone sprite then phases into existence above her, and she hurls it at the enemies. (If we're going to have attacks inspired by Dreamreaver and Heavenly Tears, why not Grandstone as well, I thought? ;) Description: "Increase [Ayla's name]'s strength with magic, allowing her to crush enemies with a huge boulder.")

Janus & Schala: Twilight Bomb (Starfall + Dark Bomb, non-elemental, target: circle; Schala calls down stars that are encased in Janus's Dark Bomb. As it explodes, the stars spread out with a flash. Description: "Blast enemies in a circle with light and darkness.")

Janus & Schala: Twilight Blast (Comet + Dark Mist, non-elemental, target: all; Janus summons his Dark Mist, but it stays in the center of the screen while Schala summons her Comet. When they collide, a huge explosion and flash occurs. Description: "Blast all enemies with light and darkness.")

Janus & Schala: Black Wind (Dark Mist + Arise, inflicts high damage on all enemies and may cause instant death and/or other status ailments, Shadow, target: all; Janus casts Dark Mist, but it's smaller than usual and stays in the center of the screen while Schala casts Arise on it. The angels spread out, and the Dark Mist blows across the screen. Description: "Attack enemies with the Black Wind of death.")

Crono, Marle, Schala: Angel's Blessing (Arise + Arise + Raise, heals and casts "auto-raise", target: all; With their combined spells, Schala, Marle, and Crono call down a large angel that spreads its hands out and bathes the party in light. Description: "Summon a powerful angel to bless allies with divine protection.")

Crono, Lucca, Schala: Soul Flare (Flare + Raise + Holy, or Flare + Raise + Starfall if that's too powerful, non-elemental, target: all; Schala casts Holy/Starfall on Lucca, who glows with a white aura. Crono casts Raise on her, and she unleashes a turquoise Flare that explodes slowly, (i.e. maybe half-second pause between each "boom") leaves colored sparkles in its wake, and tints the screen blue. Description: "Create a magical blast of pure spiritual energy.")

Crono, Robo, Schala: Flash Frenzy (Frenzy + Rapid-fire Fist + Starfall, Light, causes Confuse, target: all; Crono and Robo dash around the battlefield bashing/slicing stuff while Schala begins casting Starfall. When she casts it, stars fly everywhere across the screen, there's a flash, and everyone returns to their normal positions.)

Crono, Glenn, Schala: Holy Smite/Holy Cross (Cleave + Aerial Strike + Holy, or Cyclone + Slurp Cut + Holy if that's too powerful, (use the second name in that case) Light, target: single; Schala begins casting while Glenn and Crono ready their techs. Schala casts Holy Light on both of them, causing their swords to glow white, then they rush at the enemy, causing a white explosion on contact. (If you decide to use "Holy Cross", just have Crono and Glenn do their normal X-Strike animation with white lines instead of red) Description: "Smite enemies with holy blade.")

Crono, Ayla, Schala: Dreamstone Crush (Raise + Boulder Toss + Guardian, non-elemental, target: all; Schala casts Guardian to boost Ayla's strength like with Greatstone while Crono summons a large dreamstone with Raise. Ayla hurls the dreamstone at the enemies. Description: "Summon a large dreamstone and increase [Ayla's name]'s strength so she can hurl it at enemies.")

Marle, Lucca, Schala: Trinity (Fire II + Ice II + Comet, Shadow, target: all; Everyone combines their spells in the middle of the battlefield, creating a white orb that expands and explodes as it glows red, blue, and white, ending with a flash. Description: "Blast enemies with three powerful spells.")

Marle, Robo, Schala: Prismatic Beam (Laser Spin + Ice + Comet, Light, target: all; Marle freezes Robo, then Schala casts Comet on him. The ice shimmers and disappears, but Robo now glows white. He jumps up in the air and a giant, rainbow colored laser is fired down and sweeps across the battlefield.)

Marle, Glenn, Schala: Starlight (Arise + Heal + Starfall, Light, heals allies, damages enemies, target: all; Schala casts Starfall as Marle casts Arise, causing the screen to go dark and stars to cover the background, like a starlit night sky. Glenn then casts Heal, causing a slow flash of light. When it clears, healing sparkles appear around the party and white, Starfall sparkles appear around enemies. (Not sure if it's possible to attack and heal at the same time, but if CC could do it, then maybe...) Description: "Call upon the stars to smite enemies and heal allies.")

Marle, Ayla, Schala: Prism Kick (Ice + Starfall + Triple Kick, Light, target: single; Marle casts Ice on Ayla as she rushes up, then as she comes down, ice forms. Schala then casts Starfall, turning the ice block to shine like a prism, then shatter)

Lucca, Robo, Schala: Supernova (Flare + Proximity Bomb + Starfall, Light, target: all; Robo jumps to the center of the battlefield and Schala casts Starfall on him as he lets off a Proximity Bomb, causing the stars to explode into light as Lucca casts Flare on them, causing a huge explosion of light. Description: "[Robo's name] blasts stars while [Lucca's name] increases their power with Flare.")

Lucca, Glenn, Schala: Blazing Lights (Water + Fire II + Holy, Light, target: line of sight; Glenn casts Water on Schala while she casts Holy on herself, creating an orb of light. Lucca then casts Fire II on the orb, causing it to burn with white fire, and the orb flies across a line of enemies, leaving white fire and light in its wake. Description: "Create holy fire to smite enemies.")

Lucca, Ayla, Schala: Meteor (Fire + Comet + Tail Spin, Fire, target: all; Schala begins casting Comet while Ayla jumps to the center of the battlefield and begins using Tail Spin as Lucca casts Fire on her. Schala's Comet arrives as Ayla spins and intensifies the fire, turning it into a whirlwind of flame around her. The inferno jumps up to burn Schala's Comet, turning it into a large, flaming meteor. It falls, causing a huge fiery explosion. Description: "Burn a comet, transforming it into a flaming sphere of destruction.")

Robo, Glenn, Schala: Holy Frog Smash (Frog Squash + Holy + Cure Beam, Light, partially affected by Glenn's remaining HP, target: all; Robo uses Cure Beam on Glenn while Schala casts Holy on him. He glows white, then jumps into the center of the screen. The screen flashes, and Glenn turns into a white-tinted version of the frog he summons in Frog Squash. He jumps around, leaving explosions of light/sparkles in his wake, then jumps back to the center of the screen. Beams of light shoot out from him, the screen flashes, and Glenn reverts to his normal form. All enemies turn white and use their "damaged" sprite while the attack happens. Description: "Turn [Glenn's name] into a holy frog and have him smite foes.") (Name sucks. Need new one)

Robo, Ayla, Schala: Grand Slam (Starfall + Cat Attack + Robo Tackle, Light, target: single; Schala casts Starfall on Ayla and Robo, covering them in sparkles, then they dash forward and slam into an enemy with a short flash on contact. Description: "Smash enemy with celestial energy." Idea from: mav)

Glenn, Ayla, Schala: Comet Strike (Aerial Strike + Boulder Toss + Comet, Light, target: line of sight; Schala casts Comet on Glenn as he runs and jumps onto Ayla, who hurls him across the battlefield as he trails explosions of light. Description: "Imbue [Glenn's name] with light magic and hurl him through enemies.")

Lucca, Janus, Schala: Eclipse (Dark Mist + Fire + Holy, or Dark Bomb + Fire + Holy if that's too powerful, Shadow, target: all; Schala begins casting Holy, and an orb of white light appears in the sky. Lucca casts Fire on it, causing it to burn with white fire, then Janus casts his spell, causing it to darken. The screen darkens, and beams of darkness shoot down upon enemies. Description: "Create a magical eclipse, blasting foes with dark energy.")

Crono, Janus, Schala: Gaia's Dream (Luminaire + Dark Matter + Holy, non-elemental, target: all, requires Rainbow Gemstone. This is stemmed from the Dreamreaver idea, thus "Dream" in the name. Non-elemental; Janus summons a pyramid of Dark Matter similar to Lavos's pyramid-like thing he creates with Dreamreaver, only black. Right as it closes, Crono summons Luminaire, trapping the green orb of holy light stuff inside the pyramid. Then, Schala casts Holy Light, causing the pyramid to glow white and explode. Flashes of various time periods occur, then a bright, slow flash happens, similarly to what happens when you defeat Lavos. Description: "Unleash an enormous output of magic power, summoning the planet's energy to smite enemies.")

And we can't use the mirror, or any clone boss, for that matter... (I'll PM you)

Oh, and should I re-post the script as well? It's getting annoying to have to go back seven pages to change that, too.

Edit: YES! ALL TECHS ARE DONE! WOOOO!!! :D :D :D

Edit 2: Scratch that, we still need a dual tech with Marle. :/
« Last Edit: December 22, 2008, 06:05:55 am by Chocobo_Fan »

Yourgingerestfan

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Re: Chrono Trigger - Schala Project
« Reply #264 on: December 19, 2008, 04:29:12 pm »
You really have a great imagination ....and i love every single one !

i like the description for heavenly peal ...but dont like the spelling ...cant it be heavenly zeal ? (just a little suggestion :) )

Chocobo_Fan

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Re: Chrono Trigger - Schala Project
« Reply #265 on: December 19, 2008, 05:38:08 pm »
...Why would it be Heavenly Zeal...? That name makes no sense. "Peal" means a loud sound, usually referring to the sound that bells make. "Heavenly Peal" means there's a loud sound coming from the heavens, or something. Also, it's an attack the DD uses.

Edit: Polished up the techs a bit.
« Last Edit: December 19, 2008, 06:31:22 pm by Chocobo_Fan »

mav

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Re: Chrono Trigger - Schala Project
« Reply #266 on: December 19, 2008, 11:05:39 pm »
The name Heavenly Peal is a wee bit strange, if you ask me...It's the Peal part that sound unfitting. But other word choices sound too negative: Heavenly Crash, Heaven's Thunder, Heaven's Roar, Heaven's Rumble, etc. Prismatic Beam sounds kinda strange too--wouldn't Prism Beam be better? Or Photon something.

By the way, shouldn't it be "Prism Kick" not "Prisim Kick"?


Maybe we should wait till we have all the techs down before we try and rename 'em.

Shadow D. Darkman

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Re: Chrono Trigger - Schala Project
« Reply #267 on: December 20, 2008, 12:59:45 am »
"Prisim Kick" is an apparent fuck-up in the retranslation.

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Re: Chrono Trigger - Schala Project
« Reply #268 on: December 20, 2008, 07:19:35 am »
Oh now you explained what "peal" means it sounds more fitting although the word is a bit weird

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Re: Chrono Trigger - Schala Project
« Reply #269 on: December 20, 2008, 08:33:47 am »
Wow, I can't believe I didn't notice that... -.-; It's changed to Prism Kick. I must have thought that since it's pronounced "prys-im", but... Blargh. >.< I can't believe I didn't see it.

What's wrong with Heavenly Peal and Prismatic Beam? Thunder is extremely loud, and it's thunder coming from the heavens, thus Heavenly Peal. The DD uses it, why not the team? Also, Prismatic Beam sounds better than Prism Beam or Rainbow Beam to me...

And does anyone mind if I re-pose the script block? Since I'm going to need to update it with the Zeal ruins soon...