Author Topic: Chrono Trigger - Schala Project (Community Project)  (Read 58038 times)

justin3009

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Re: Chrono Trigger - Schala Project
« Reply #390 on: December 27, 2008, 06:19:55 pm »
Slight update.  I still haven't been able to fix that annoying bug, but I'm thinking of flipping the 8th character's location and Schala's location.  Since Schala is probably going to need more room for everything, I'll put HER at the end of the rom and leave Magus where he is.

Schala Zeal

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Re: Chrono Trigger - Schala Project
« Reply #391 on: December 27, 2008, 06:26:39 pm »
Have me talk in binary! ^_^

Frog: "How is thoust doing this eve?"
Schala: 01101010100 101010101001010

Shadow D. Darkman

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Re: Chrono Trigger - Schala Project
« Reply #392 on: December 27, 2008, 06:45:09 pm »
*snort* Good one! What's it mean, though?

BROJ

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Re: Chrono Trigger - Schala Project
« Reply #393 on: December 28, 2008, 01:46:08 am »
Have me talk in binary! ^_^

Frog: "How is thoust doing this eve?"
Schala: 01101010100 101010101001010
0001001010100110001101100011011011110110000001000101110010010100

First one to translate gets a cookie!
« Last Edit: December 28, 2008, 01:48:50 am by BROJ »

HyperNerd

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Re: Chrono Trigger - Schala Project
« Reply #394 on: December 28, 2008, 03:26:53 am »
¦66ö\”

Where is my cookie, punk!!!

BROJ

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Re: Chrono Trigger - Schala Project
« Reply #395 on: December 28, 2008, 01:10:17 pm »
¦66ö\”

Where is my cookie, punk!!!
Wrong!  8) (Hint: It's one word plus something else.)
« Last Edit: December 28, 2008, 01:38:49 pm by BROJ »

HyperNerd

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Re: Chrono Trigger - Schala Project
« Reply #396 on: December 28, 2008, 01:55:52 pm »
I have to find a better Binary translater...

utunnels

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Re: Chrono Trigger - Schala Project
« Reply #397 on: December 28, 2008, 01:57:21 pm »
Hello:)

var str = "0001001010100110001101100011011011110110000001000101110010010100";
var res = "";
for(var i=0; i<str.length/8; i++)
{
    var bytestr = "";
    for(var j=7; j>=0; j--)
       bytestr += str.charAt(i*8+j);
    var code = parseInt(bytestr, 2);
   res += String.fromCharCode(code)
}
alert(res);

BROJ

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Re: Chrono Trigger - Schala Project
« Reply #398 on: December 28, 2008, 02:25:08 pm »
Hello:)

var str = "0001001010100110001101100011011011110110000001000101110010010100";
var res = "";
for(var i=0; i<str.length/8; i++)
{
    var bytestr = "";
    for(var j=7; j>=0; j--)
       bytestr += str.charAt(i*8+j);
    var code = parseInt(bytestr, 2);
   res += String.fromCharCode(code)
}
alert(res);
Shees... I did mine by hand, but whatever -- here's your cookie(you're missing a space, BTW :wink:)
« Last Edit: December 28, 2008, 02:27:59 pm by BROJ »

justin3009

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Re: Chrono Trigger - Schala Project
« Reply #399 on: December 28, 2008, 02:27:53 pm »
Tracked down the very tidbits of the data that ends up weird...40FF52 to 40FFDF

Here's the data listed for each rom.

8th character
----------------------------------------------------------
FF FF FE FF FD FF FC FF FB FF FB FF FA FF FA FF FA FF FB FF FB FF FC FF FD FF FE FF FF FF FF 00 00 01 00 02 00 03 00 04 00 05 00 05 00 06 00 06 00 06 00 05 00 05 00 04 00 03 00 02 00 01 00 00 00 FF FF FE FF FD FF FC FF FB FF FB FF FA FF FA FF FA FF FB FF FB FF FC FF FD FF FE FF FF FF 43 33 41 43 54 45 00 00 00 00 00 00 00 00 00 00 43 48 52 4F 4E 4F 20 54 52 49 47 47 45 52 20 20 20 20 20 20 20 20 35 02 0D 03 01 33 00 73 87 9C 78


VWF Font
----------------------------------------------------------
06 06 04 05 05 07 04 07 03 07 02 06 00 05 FA FF FA FF FB FF FB FF FC FF FD FF FE FF FF FF 00 00 01 00 02 00 03 00 04 00 05 00 05 00 06 00 06 00 06 00 05 00 05 00 04 00 03 00 02 00 01 00 00 00 06 06 04 05 05 07 04 07 03 07 02 06 00 05 FA FF FA FF FB FF FB FF FC FF FD FF FE FF FF FF 43 33 41 43 54 45 00 00 00 00 00 00 00 00 00 00 43 48 52 4F 4E 4F 20 54 52 49 47 47 45 52 20 20 00 00 00 00 00 15 02 0D 03 01 33 00 73 87 84 70


Edit: It's a 1 byte change that does it.  40FFD5 - 35 (8th character)     40FFD5 - 15 (VWF Font)

Edit 2: Vehek, should I send an IPS patch of both projects so you can check them out?

Vehek

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Re: Chrono Trigger - Schala Project
« Reply #400 on: December 28, 2008, 03:51:24 pm »
Do you really need the 8th character patch? If you just need Magus' graphics to stay, you could just add another pointer to the graphics pointers.

Schala Zeal

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Re: Chrono Trigger - Schala Project
« Reply #401 on: December 28, 2008, 05:22:39 pm »
I don't know anything else about binary than numbers and boolean structures.

justin3009

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Re: Chrono Trigger - Schala Project
« Reply #402 on: December 28, 2008, 05:49:59 pm »
Alright, I'm taking this one bit at a time and it's freaking out.

2425B5 - The new Pointer for the Sprite Assembly I believe should be E8...242300 to 2425B4 is 693 bytes.  Divide by 3 turns to be 231.  Converting that to Hex is E7.  I put the new sprite assembly one byte ahead so it'll be E8.  The data is at 419080.  Copied Magus's SA there and it FREAKS OUT.  It's doing what it did with the 8th character.  I think it stops reading beyond a point so it won't get it?  Not sure..

Vehek

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Re: Chrono Trigger - Schala Project
« Reply #403 on: December 28, 2008, 06:09:56 pm »
What exactly is the thing it's doing with both this situation and the 8th character?

justin3009

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Re: Chrono Trigger - Schala Project
« Reply #404 on: December 28, 2008, 06:36:34 pm »
The 8th character, the graphics are completely scrambled and won't load.  With this, the graphics load SOMEWHAT...but it's incomprehensibly scrambled.

Right now, I removed the 8th character which seemed nice.  Also another thing, if I repoint the graphics to the graphics at the end of the rom, they turn to Ayla's for some reason.  Pretty certain their Ayla's...It's only a little tidbit then some randomly scrambled graphics.
« Last Edit: December 28, 2008, 06:38:27 pm by justin3009 »