Author Topic: Chrono Trigger - Schala Project (Community Project)  (Read 58940 times)

Vehek

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Re: Chrono Trigger - Schala Project
« Reply #420 on: December 30, 2008, 03:18:09 pm »
It looks like your ROM isn't considered "expanded" by emulators anymore. ZSNES calls it "Hirom" instead of "EHI" and Temporal Flux still has the "Expand ROM" option available when I open the ROM.
« Last Edit: December 30, 2008, 03:20:21 pm by Vehek »

justin3009

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Re: Chrono Trigger - Schala Project
« Reply #421 on: December 30, 2008, 03:23:54 pm »
Well that's odd..

Edit: Well, that's a punch in the face.  I tried applying the VWF font patch on a freshly expanded rom...doesn't work.  It's doing the whole "CANNOT FIND THE ITEM NAMES LET'S PUT A Y THERE INSTEAD!" thing again.  So I have to re-do the entire f***ing thing again ;/

Edit 2: Woah wtf?  Well, it's working now...The VWF is that is.  The Item Descriptions are a little whacky but none the less it's working.  For some reason in the old rom, when I had the pointer to like 4C 8F DB, it didn't work at all so I changed it to 1B and it did.  Now I did this and pointed it to DB and everythings working fine minus the item descriptions.  Change that little tidbit and I THINK the VWF should be fine.

Edit 3: Fixed the descriptions, tech names are messed up and overworld graphics went corrupted but that's because the data still has to be moved.  Will fix this soon enough.

Edit 4: Tech names are the last tidbit that's screwy.  Fix those and we're set.


Edit 5: All done and working correctly from what I've seen.  I hope everything works okay though =/..
« Last Edit: December 30, 2008, 04:48:48 pm by justin3009 »

Vehek

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Re: Chrono Trigger - Schala Project
« Reply #422 on: December 30, 2008, 04:48:32 pm »
By the way, Magus' sprite assembly should only be about $27B0 bytes.

justin3009

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Re: Chrono Trigger - Schala Project
« Reply #423 on: December 30, 2008, 04:49:14 pm »
Alright.  Thanks for that.  I'll apply the patch and then change the SA.  Hopefully it'll work.

Edit: Wow.  I repointed Magus's SA to that little blob of the area near the end of the rom WITHOUT any patching at all and it's working perfectly O_O...

Edit 2: Only thing left to do is repoint the enemy graphics and SA and it SHOULD be fine.

Edit 3: Oh my god it's working XD!


Edit 4: Everything's working perfectly.

Edit 5: The only thing left is to change PC Magus to Enemy Magus in Events...which I tried and it failed horribly.
« Last Edit: December 30, 2008, 05:12:23 pm by justin3009 »

Vehek

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Re: Chrono Trigger - Schala Project
« Reply #424 on: December 30, 2008, 05:17:47 pm »
One major problem with enemy Magus is that he uses a different animation set.

Olxlinc Twilight

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Re: Chrono Trigger - Schala Project
« Reply #425 on: December 30, 2008, 06:16:55 pm »
So... what, are we trying to turn Enemy Magus into a PC or something?

justin3009

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Re: Chrono Trigger - Schala Project
« Reply #426 on: December 30, 2008, 06:18:55 pm »
..No.  We're giving enemy Magus his own data because if it stayed with Schala's...well you'd be fighting Schala in Magus Castle.

I'm not quite sure how to do this.  Enemy Magus definitely doesn't hold half the animations that PC Magus has.  This is why I wanted to have the 8th character a bit, it'd completely avoid all of these issues.  Well, it did when I tested it ages ago.
« Last Edit: December 30, 2008, 06:21:53 pm by justin3009 »

Schala Zeal

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Re: Chrono Trigger - Schala Project
« Reply #427 on: December 30, 2008, 06:22:44 pm »
Sounds flattering *blush*

justin3009

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Re: Chrono Trigger - Schala Project
« Reply #428 on: December 30, 2008, 06:30:44 pm »
Lol.  Anywho, I replaced it with the "8th Character" and it's working perfectly now.  I moved Magus Inner Sanctum to empty space, replaced the graphics with 07 07 0B AE and it's working great.  Magus and Schala are now both in game without conflictions.

Schala Zeal

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Re: Chrono Trigger - Schala Project
« Reply #429 on: December 30, 2008, 06:31:55 pm »
*reaches out with a grabby gesture like a toddler* Gimme now!! Rawr!

justin3009

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Re: Chrono Trigger - Schala Project
« Reply #430 on: December 30, 2008, 06:34:01 pm »
XP.  Well, we still have everything else to do.

mav

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Re: Chrono Trigger - Schala Project
« Reply #431 on: December 30, 2008, 06:48:10 pm »
For clarifications sake, by "Magus and Schala are now both in game without conflictions", you do mean that Magus is in the game as an enemy and Schala is in the game as a playable character, right?

And where'd Chocobo_Fan go? We still had some kinks to work out on the script side...

justin3009

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Re: Chrono Trigger - Schala Project
« Reply #432 on: December 30, 2008, 06:54:36 pm »
Yes, that's correct.

Schala Zeal

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Re: Chrono Trigger - Schala Project
« Reply #433 on: December 30, 2008, 07:05:10 pm »
Hawtness *huggles Justin*

Olxlinc Twilight

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Re: Chrono Trigger - Schala Project
« Reply #434 on: December 30, 2008, 08:31:39 pm »
There's still the question of Magus' fate after the Ocean Palace. You gonna have him die or something until the 8h character is complete?