Author Topic: Chrono Trigger - Schala Project (Community Project)  (Read 58933 times)

mav

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Re: Chrono Trigger - Schala Project
« Reply #435 on: December 30, 2008, 08:51:55 pm »
No clue--the script relied heavily on Magus being alive, so do what ya want.

Chocobo_Fan

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Re: Chrono Trigger - Schala Project
« Reply #436 on: December 30, 2008, 09:07:35 pm »
Sorry I haven't been on in a while.

I believe somewhere that Justin said that you can choose to fight him or not, but he doesn't join the party if you opt not to kill him.

(I imagine you might want to have him not blabber about the Time Egg bit with his dying breath, since otherwise there would be no need for Schala to say it instead, plus everyone would be like "Dude, your brother already told us that.")

What script kinks do you need to work out? I'll be willing to help.

Also, great job, Justin! I am in awe at how quickly this is coming along! You are truly an amazing coder! :D (Or maybe I'm just saying that because, like I said, I'm EPIC FAIL at coding and am stunned by any coding feat... o_O)

mav

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Re: Chrono Trigger - Schala Project
« Reply #437 on: December 30, 2008, 10:57:24 pm »
Well, doesn't the current script need Magus's dialog/involvement to cause Schala to join in? And aren't we supposed to change Frog's dialog to Old English? And...that's it. I'll help out with the Old English, if that's what we're going with.

Did we finalize all the techs? Name-wise, strength-wise, etc?

justin3009

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Re: Chrono Trigger - Schala Project
« Reply #438 on: December 30, 2008, 10:59:07 pm »
I wouldn't be doing so well without Vehek's help.

Also: I'm probably going to be taking a break from this for a week or so if I don't recover much...Which I suspect won't happen to soon with what's going on.  Caught some ridiculous sickness that's been going around after my dad got it.  I suspect I'll give it to my mom and it'll full circle around the house like it did last year.

Yes, we're going with Frog's Old English and yes, you can choose to kill Magus or not, but he won't join your party afterward.

Schala Zeal

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Re: Chrono Trigger - Schala Project
« Reply #439 on: December 30, 2008, 11:14:13 pm »
So how am I obtainable? Besides dating me and getting to know me that is... *goofy smirk*

justin3009

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Re: Chrono Trigger - Schala Project
« Reply #440 on: December 30, 2008, 11:16:52 pm »
The scene where Schala teleports you out of the Black Omen.  I believe it's if you have Marle active in your party, Marle will react and it'll reveal the Pendant NPC sprite and Schala will realize that as well.  Marle will ask to share it's power with Schala's to get everyone out safely.  The dialogue has everything, which I think is a few pages back.

Schala Zeal

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Re: Chrono Trigger - Schala Project
« Reply #441 on: December 30, 2008, 11:18:43 pm »
*applaud* Oh how exquisite dear!

Chocobo_Fan

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Re: Chrono Trigger - Schala Project
« Reply #442 on: December 31, 2008, 08:07:26 am »
Yeah, should I repost the tech list/script? It's getting covered by stuff again... o_O (Goes to show how quickly this is coming along, though, so that's good) I pictured it as just anyone, though obviously that would need a bit of tweaking... Marle would be fine, though I think you should still have the branch dialog. (Sort of like how you can tell the NPC in Zeal to burn/grow the plant, and then it affects a later sidequest...)

justin3009

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Re: Chrono Trigger - Schala Project
« Reply #443 on: December 31, 2008, 10:12:00 am »
Is there any breakpoint that can pinpoint in hex where NPC's are loaded?  There's a couple I need to change for Melchior in Millenial Fair and Algetty Elder's.  If I try changing them via flux, it moves the event things and overwrites the entire VWF routine completely.

Edit: - Getting her basic NPC poses in game so then I can convert Schala NPC into a PC.
Edit 2: - Woo
« Last Edit: December 31, 2008, 12:36:16 pm by justin3009 »

FaustWolf

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Re: Chrono Trigger - Schala Project
« Reply #444 on: December 31, 2008, 01:02:08 pm »
Nice job with the hurt sprite pose!

justin3009

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Re: Chrono Trigger - Schala Project
« Reply #445 on: December 31, 2008, 01:45:15 pm »
Instead of just stand up to fall, it's now Stand up, Damaged, and Weakened ANIMATION.  Now I have to work on the other scenes of the Ocean Palace.

Schala Zeal

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Re: Chrono Trigger - Schala Project
« Reply #446 on: December 31, 2008, 01:49:35 pm »
Eep... *sigh* Bad memories...

Vehek

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Re: Chrono Trigger - Schala Project
« Reply #447 on: December 31, 2008, 02:03:36 pm »
Is there any breakpoint that can pinpoint in hex where NPC's are loaded?  There's a couple I need to change for Melchior in Millenial Fair and Algetty Elder's.  If I try changing them via flux, it moves the event things and overwrites the entire VWF routine completely.

Do you mean finding where the LoadNPC commands for instances of Melchior are in the ROM? I don't think there can be a breakpoint for that. Try going to the event packets and seeing if you can find a "82 01"


Is the "custom data" feature in TF capable of protecting the VWF code?

justin3009

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Re: Chrono Trigger - Schala Project
« Reply #448 on: December 31, 2008, 02:24:10 pm »
Oh I forgot about the custom data feature.  I'll try that out later.  And I thought Melchior's data was "82 00" in those areas, well that would explain why everythings off.

Vehek

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Re: Chrono Trigger - Schala Project
« Reply #449 on: December 31, 2008, 02:29:16 pm »
Sorry, I messed up and thought Melchior was in NPC slot 01 instead of slot 00.