Author Topic: Chrono Trigger - Schala Project (Community Project)  (Read 68680 times)

mav

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #615 on: January 22, 2009, 10:37:03 am »
Aye, take your time, Justin. The internet, hacks, and the Compendium can wait--if real life demands your attention, go give it.

justin3009

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #616 on: January 22, 2009, 11:54:33 am »
Odd...I moved Truce Canyon Portal to empty space and put a If(Mem. 7F00AB & 20) command right above the warp to the EOT and put in there the exact same thing as what's below the location into this slot and changed it to End Of Time 2.  It works a little but when I get there, all my PC's are gone and it doesn't do the little thing where they fall from the sky into the portal light anymore.  They just kinda stop.  I'm not sure what causes this.  Maybe there's something I deleted that I shouldn't have in EOT2?  But I've gone through and there's really nothing of importance.  I've gotten rid of EVERYTHING at the beginning of the game and left everything afterward there.. - Deleted something I shouldn't have, will have to find it.

Edit 2: Well, right now I'm working on the Pre-Hand Time's Eclipse area where you see the prophet.  Gates are a BITCH to work with.  I've got it working to go back, but I have yet to figure out how to make it work when you first enter the area.

Edit 3: The gate is now working fine.  Just have to do a separate memory value so it starts off like the DS version when you first enter.
« Last Edit: January 22, 2009, 05:03:48 pm by justin3009 »

justin3009

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #617 on: January 22, 2009, 06:29:04 pm »
- Slight update.

FaustWolf

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #618 on: January 22, 2009, 07:46:02 pm »
Damn, that's a wonderful sprite. Are they waking up where I think they are...? I haven't read the script you guys have been working on yet, so the proceedings promise to be a surprise.

justin3009

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #619 on: January 22, 2009, 08:16:19 pm »
Yes, they are.  I'm having issues with everything though.  The check to see if each PC is in their appropriate slot is going psychotic on me ~_~..

justin3009

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #620 on: February 03, 2009, 08:06:31 pm »
Fixed Schala/Janus palette issue in Ocean Palace Time Freeze, only issue is that Belthasar has 2 screwy colors which I can't really fix at all.  So the only bugs now are the ones in the Time's Eclipse area.

mav

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #621 on: February 03, 2009, 08:11:14 pm »
I read this in another topic:
Look for Medina Elder's House 1F, NPC Ozzie, to see how a MemCopy can apply a different palette to a character on the fly (Ozzie, who is naturally green, is turned blue there by that command).
Could something like this be done as a quick fix for that palette issue? I have no knowledge of anything, mind you, but I figured I'd at least try saying something.

justin3009

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #622 on: February 03, 2009, 08:42:12 pm »
I was trying to mess with that, but I can't do that without completely destroying someone elses.

Chrono'99

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #623 on: February 04, 2009, 04:26:08 am »
I read this in another topic:
Look for Medina Elder's House 1F, NPC Ozzie, to see how a MemCopy can apply a different palette to a character on the fly (Ozzie, who is naturally green, is turned blue there by that command).
Could something like this be done as a quick fix for that palette issue? I have no knowledge of anything, mind you, but I figured I'd at least try saying something.

That command is useful but really tricky. It actually changes the palette rather than the character, which means that if Belthasar shares his palette with Schala and you change it, Schala will also be changed. Moreover, the palette reverts itself if the sprite moves out of the screen and moves back in. Another workaround would be to put ChangePalette commands on every sprite loaded.

justin3009

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #624 on: February 04, 2009, 08:58:23 am »
By doing so, Schala Belthasar and Janus's palette completely screws up.  Then when Melchior moves, his palette goes whacko as well.  I could be more complicated and copy Belthasar's NPC crap over to a new area, compress the sprites and re-import them to another area with a different NPC/palette to fix the problem.  Buuuuuut that's too technical and we're going to need to keep these palettes open.

Edit: Fixed it.  Did that and put a little "Animation Static 00" "Animation Static 01" one after another so it moves and uses the palette.  You can't even see any of them move when it loads the map so it's all good :D  Thankies Chrono'99
« Last Edit: February 04, 2009, 09:46:04 am by justin3009 »

Chocobo_Fan

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #625 on: February 04, 2009, 07:09:49 pm »
Woo, another bug down! This is almost ready to go! :D

(Also, uh, I'm not dead! o_O It's just that my only purpose here lies with ideas, techs, and the script, and there was nothing concerning that, so I didn't feel the need to post. But, uh, yeah. Good luck, Person Who Is Way Better At Hacking Than Me!)

justin3009

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #626 on: February 04, 2009, 11:31:48 pm »
Fixed the EOT bug where they wouldn't transport correctly.  Gonna wait till the DD graphics are setup then I'm going to move every other event and add it so you can go to EOT 2 when this variable is set.  Then I can officially start fixing the Time's Eclipse bugs.

FaustWolf

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #627 on: February 04, 2009, 11:39:17 pm »
The DD graphics should be finished tomorrow or Friday.

mav

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #628 on: February 05, 2009, 09:41:02 am »
Awesome stuff, men. Keep it up.

justin3009

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #629 on: February 05, 2009, 12:00:55 pm »
Also, to anyone that thinks something needs to be changed, feel free to throw it out there.  We want this to be as close to CTish style as possible!