Chrono Compendium Welcome, Guest. Please login or register.Did you miss your activation email? 1 Hour 1 Day 1 Week 1 Month Forever Login with username, password and session length News: Home Help Search Login Register Chrono Compendium » Kajar Laboratories - Fan Works and Submissions » Chrono Trigger Modification » Chrono Trigger - Schala Project (Community Project) « previous next » Print Pages: 1 ... 26 27 [28] 29 30 ... 52 Author Topic: Chrono Trigger - Schala Project (Community Project) (Read 58934 times) Vehek Errare Explorer (+1500) Posts: 1761 Re: Chrono Trigger - Schala Project « Reply #405 on: December 28, 2008, 07:01:14 pm » Did you remember to use my sprite code hack? Logged justin3009 Fan Project Leader God of War (+3000) Posts: 3296 Re: Chrono Trigger - Schala Project « Reply #406 on: December 28, 2008, 07:08:53 pm » I applied that and it didn't help one wink. Logged Vehek Errare Explorer (+1500) Posts: 1761 Re: Chrono Trigger - Schala Project « Reply #407 on: December 28, 2008, 07:28:36 pm » The new sprite assembly set after the original ones should be $E7. Logged justin3009 Fan Project Leader God of War (+3000) Posts: 3296 Re: Chrono Trigger - Schala Project « Reply #408 on: December 28, 2008, 07:30:11 pm » Didn't help at all. Tried applying the patch and changed to E7 and did it without the patch and it doesn't work right. I'm pretty certain the SA is Magus's too..Edit: Well, it DID help somewhat. It was actually seeing more of Magus's graphics, but still horribly scrambled. Actually, checking again, it's picking up Crono AND Magus...The hell? « Last Edit: December 28, 2008, 07:33:39 pm by justin3009 » Logged Shadow D. Darkman Zurvan Surfer (+2500) Posts: 2630 "Chrono Cross" is good, and spoilers never hurt... Re: Chrono Trigger - Schala Project « Reply #409 on: December 28, 2008, 07:54:51 pm » What's that? The Fiendlord battle? Logged HyperNerd Springtime of Youth Dimension Crosser (+1000) Posts: 1185 In Guardia we trust Re: Chrono Trigger - Schala Project « Reply #410 on: December 28, 2008, 07:57:32 pm » FFFFFFIIIIIIEEEEENNNNNDDDDLLLOOOORRRDDD!!!!!Anyways, this looks promising. Logged BROJ CC:DBT Dream Team Errare Explorer (+1500) Posts: 1567 Re: Chrono Trigger - Schala Project « Reply #411 on: December 28, 2008, 07:58:46 pm » Quote from: Shadow D. Darkman on December 28, 2008, 07:54:51 pmWhat's that? The Fiendlord battle?It's the first Magus battle. Logged Shadow D. Darkman Zurvan Surfer (+2500) Posts: 2630 "Chrono Cross" is good, and spoilers never hurt... Re: Chrono Trigger - Schala Project « Reply #412 on: December 28, 2008, 08:01:49 pm » Quote from: HyperNerd on December 28, 2008, 07:57:32 pmFFFFFFIIIIIIEEEEENNNNNDDDDLLLOOOORRRDDD!!!!!Look at the pic, Hyper.EDIT: @BROJQuote from: BROJ on December 28, 2008, 07:58:46 pmIt's the first Magus battle.I know. Since playing CTDS, I call it the Fiendlord Battle.[attachment deleted by admin] « Last Edit: December 28, 2008, 08:03:55 pm by Shadow D. Darkman » Logged Vehek Errare Explorer (+1500) Posts: 1761 Re: Chrono Trigger - Schala Project « Reply #413 on: December 28, 2008, 10:16:48 pm » This is strange. Did you copy all of Magus' sprite assembly? Logged justin3009 Fan Project Leader God of War (+3000) Posts: 3296 Re: Chrono Trigger - Schala Project « Reply #414 on: December 28, 2008, 10:42:33 pm » Yep, every little bit of it. Logged justin3009 Fan Project Leader God of War (+3000) Posts: 3296 Re: Chrono Trigger - Schala Project « Reply #415 on: December 30, 2008, 12:39:41 pm » I redownloaded the Sprite Code Hack and the thing that made me laugh was at the fact that it actually made it worse for the graphics to load up... Logged Vehek Errare Explorer (+1500) Posts: 1761 Re: Chrono Trigger - Schala Project « Reply #416 on: December 30, 2008, 02:09:07 pm » I don't know what's going on. I guess I will have to see your patch. Logged justin3009 Fan Project Leader God of War (+3000) Posts: 3296 Re: Chrono Trigger - Schala Project « Reply #417 on: December 30, 2008, 02:12:39 pm » I'm guessing that something is being overwritten that shouldn't but I'm not sure. I'll PM you the patch right now though. Logged Vehek Errare Explorer (+1500) Posts: 1761 Re: Chrono Trigger - Schala Project « Reply #418 on: December 30, 2008, 02:59:48 pm » I'm still not sure just what's going on, but the data it reads from the sprite assembly is not the data that's stored in the ROM.When I view the ROM with Geiger's debugger, it shows data from 019080 at 419080. Logged justin3009 Fan Project Leader God of War (+3000) Posts: 3296 Re: Chrono Trigger - Schala Project « Reply #419 on: December 30, 2008, 03:09:04 pm » Woah what? That's really weird. Logged Print Pages: 1 ... 26 27 [28] 29 30 ... 52 « previous next » Chrono Compendium » Kajar Laboratories - Fan Works and Submissions » Chrono Trigger Modification » Chrono Trigger - Schala Project (Community Project)