Author Topic: Chrono Trigger - Schala Project (Community Project)  (Read 58934 times)

Vehek

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Re: Chrono Trigger - Schala Project
« Reply #405 on: December 28, 2008, 07:01:14 pm »
Did you remember to use my sprite code hack?

justin3009

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Re: Chrono Trigger - Schala Project
« Reply #406 on: December 28, 2008, 07:08:53 pm »
I applied that and it didn't help one wink.

Vehek

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Re: Chrono Trigger - Schala Project
« Reply #407 on: December 28, 2008, 07:28:36 pm »
The new sprite assembly set after the original ones should be $E7.

justin3009

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Re: Chrono Trigger - Schala Project
« Reply #408 on: December 28, 2008, 07:30:11 pm »
Didn't help at all.  Tried applying the patch and changed to E7 and did it without the patch and it doesn't work right.  I'm pretty certain the SA is Magus's too..

Edit: Well, it DID help somewhat.  It was actually seeing more of Magus's graphics, but still horribly scrambled.  Actually, checking again, it's picking up Crono AND Magus...The hell?

« Last Edit: December 28, 2008, 07:33:39 pm by justin3009 »

Shadow D. Darkman

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Re: Chrono Trigger - Schala Project
« Reply #409 on: December 28, 2008, 07:54:51 pm »
What's that? The Fiendlord battle?

HyperNerd

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Re: Chrono Trigger - Schala Project
« Reply #410 on: December 28, 2008, 07:57:32 pm »
FFFFFFIIIIIIEEEEENNNNNDDDDLLLOOOORRRDDD!!!!!

Anyways, this looks promising.

BROJ

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Re: Chrono Trigger - Schala Project
« Reply #411 on: December 28, 2008, 07:58:46 pm »
What's that? The Fiendlord battle?
It's the first Magus battle.

Shadow D. Darkman

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Re: Chrono Trigger - Schala Project
« Reply #412 on: December 28, 2008, 08:01:49 pm »
FFFFFFIIIIIIEEEEENNNNNDDDDLLLOOOORRRDDD!!!!!

:picardno

Look at the pic, Hyper.

EDIT: @BROJ

It's the first Magus battle.

I know. Since playing CTDS, I call it the Fiendlord Battle.

[attachment deleted by admin]
« Last Edit: December 28, 2008, 08:03:55 pm by Shadow D. Darkman »

Vehek

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Re: Chrono Trigger - Schala Project
« Reply #413 on: December 28, 2008, 10:16:48 pm »
This is strange. Did you copy all of Magus' sprite assembly?

justin3009

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Re: Chrono Trigger - Schala Project
« Reply #414 on: December 28, 2008, 10:42:33 pm »
Yep, every little bit of it.

justin3009

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Re: Chrono Trigger - Schala Project
« Reply #415 on: December 30, 2008, 12:39:41 pm »
I redownloaded the Sprite Code Hack and the thing that made me laugh was at the fact that it actually made it worse for the graphics to load up...


Vehek

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Re: Chrono Trigger - Schala Project
« Reply #416 on: December 30, 2008, 02:09:07 pm »
I don't know what's going on. I guess I will have to see your patch.

justin3009

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Re: Chrono Trigger - Schala Project
« Reply #417 on: December 30, 2008, 02:12:39 pm »
I'm guessing that something is being overwritten that shouldn't but I'm not sure.  I'll PM you the patch right now though.

Vehek

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Re: Chrono Trigger - Schala Project
« Reply #418 on: December 30, 2008, 02:59:48 pm »
I'm still not sure just what's going on, but the data it reads from the sprite assembly is not the data that's stored in the ROM.
When I view the ROM with Geiger's debugger, it shows data from 019080 at 419080.

justin3009

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Re: Chrono Trigger - Schala Project
« Reply #419 on: December 30, 2008, 03:09:04 pm »
Woah what?  That's really weird.