Author Topic: Chrono Trigger - Schala Project (Community Project)  (Read 68511 times)

justin3009

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #510 on: January 03, 2009, 09:06:36 pm »
Ah, thank you.

Chocobo_Fan

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #511 on: January 03, 2009, 09:47:41 pm »
Gah... >_< Thanks for pointing that out. Whenever I said {line break} in the script, I meant {full break}. Gah, I'm dumb. I'll comb through the script and fix that.

mav

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #512 on: January 03, 2009, 10:06:29 pm »
So how are we reworking the North Cape scene?

justin3009

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #513 on: January 04, 2009, 12:49:19 am »
Edit 3: http://jp.youtube.com/watch?v=OkAb9ITgmqU

Edit 4: - Possible new font.  Looks much better, easier to read etc etc...Just gotta fix the spacing.  I think this actually gives more room as well!

MAGUS:  Ha...whoever would have thought...{line break}
{delay 01}that you could defeat me... {line break}
{delay 03}It looks like...this will be...{page break}
{delay 04}my last...farewell... {Magus}...{null}

{Frog}: Halt!!{line break}
What wilt thou do?{line break}
Where wilt thou go?{null}

{Marle}: Wait a minute!
Where are you going?{line break}
What are you planning to do?{null}

{Lucca}: Wait!{line break}
Where will you go?{line break}
What will you do?{null}

All added.

Edit: After speech when he decides to leave.

{Frog}: There's nary we can do now...
Let's return to the village.{null}

{Marle}: We can't do anything now...
Let's return to the village.{null}

{Lucca}: There's nothing we can do{line break}
now...Let's head back to the village.{null}

Edit 2: And this is where I get confused.  I'm not sure how to make the game check a certain variable to see if this side-quest option should be available or not.
« Last Edit: January 04, 2009, 01:56:53 pm by justin3009 »

mav

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #514 on: January 04, 2009, 02:00:22 pm »
Cool cool. Frog's sounds funny, but overall it all sounds really good.

utunnels

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #515 on: January 04, 2009, 02:03:22 pm »
I just wonder whether Woolsey translated Frog's lines just like how he translated Cyan's in FF6.

justin3009

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #516 on: January 04, 2009, 02:40:09 pm »
- Fixed all letters.  The grammar spacing still needs fixing.  Anywho, does this font look better then the other one?  Or should we stick with the FF9 one.

Edit: Bahamut Lagoon font.  It looks really similar to the DS menu font O_o
« Last Edit: January 04, 2009, 02:45:44 pm by justin3009 »

Boo the Gentleman Caller

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #517 on: January 04, 2009, 03:03:00 pm »
I saw the YouTube vid... looking good!

mav

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #518 on: January 04, 2009, 05:55:09 pm »
- Fixed all letters.  The grammar spacing still needs fixing.  Anywho, does this font look better then the other one?  Or should we stick with the FF9 one.

Edit: Bahamut Lagoon font.  It looks really similar to the DS menu font O_o
The font in that screenshot looks phenomenal. Something didn't look right with the FF9 font...I wasn't sure what, but that font...it looks perfect.

Gemini

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #519 on: January 04, 2009, 09:00:44 pm »
Way too small. That would work well as an 8x8 font in a menu, not for dialogue.

justin3009

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #520 on: January 04, 2009, 09:02:59 pm »
Alright.  Thanks for that tidbit of info.  I'll switch back to the FF9 font for now.

mav

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #521 on: January 04, 2009, 10:16:15 pm »
Weird...I found this easier to read than the FF9 font...but that's just me.

justin3009

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #522 on: January 04, 2009, 10:46:39 pm »
Vehek, I got a question.  If it's possible to use midi's to import into RS3 using that little tool, could it be possible to find a midi of Schala's theme from Chrono Cross and import it into the program?  I kind of want this theme to be in game for the 14th ending I want to add :P

Vehek

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #523 on: January 04, 2009, 10:48:50 pm »
Probably, if it's simple enough channel/track-wise. What's the song called in Chrono Cross?

justin3009

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Re: Chrono Trigger - Schala Project (Community Project)
« Reply #524 on: January 04, 2009, 10:50:39 pm »
Life - Faraway Promise I believe.

http://www.squareenixmusic.com/projects/ccpc/1_life.mid - Here's a pretty good midi of it.  I'll see if I can find another one though incase.
« Last Edit: January 04, 2009, 10:53:58 pm by justin3009 »