Author Topic: Armageddon arm and a Dragon tear = fun  (Read 7145 times)

utunnels

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Re: Armageddon arm and a Dragon tear = fun
« Reply #15 on: December 07, 2008, 01:17:11 pm »
http://chrono.square-enix.info/35.html

Hmm, it seems critical rate is not list here too...

Maybe someone has to hack the rom to see those values. lol


Oh, it's at the bottom of that page.
« Last Edit: December 07, 2008, 01:19:40 pm by utunnels »

Chocobo_Fan

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Re: Armageddon arm and a Dragon tear = fun
« Reply #16 on: December 07, 2008, 01:19:49 pm »
Yes, I imagine that's the case.

Edit: Nevermind. >.<

Edit 2: Gah, I can't read Japanese! D: I'll try Babelfish... (Even though I know Babelfish is terrible at translating stuff)

Edit 3: Okay, translated it. Dragon Earring and the Valor Crest do indeed raise critical ratio by a mere 20%. :( Also, Apocalypse Arm seems to only have a 10% critical rate. :( Even with the Dragon Earring, that's still only 30%... Oh well, instant 9999-age one third of the time isn't that bad! :)
« Last Edit: December 07, 2008, 01:28:11 pm by Chocobo_Fan »

utunnels

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Re: Armageddon arm and a Dragon tear = fun
« Reply #17 on: December 07, 2008, 01:37:42 pm »
Actual CR(except Dreamseeker and Rainbow) = (weapon CR + 1) x 3/256


ドラゴンピアス/Dragon's Earing/Dragon's Tear +20%


青竜/Bluedragon/Icewyrm 40%
夢幻/Illusion/Dreamseeker 90%
スターダスト/Stardust/Stardust Bow 40%
ヴィーナス/Venus 0%
クイックショット/Quickshot/Turboshot 30%
魔銃/Magic Gun/Spellslinger 0%
ドラゴンアーム/Dragon Arm 15%
ゼロクライシス/Zero Crisis/Apocalypse Arm 10%
ディノブレード/Dinoblade  23%   
英雄バッジ+グランドリオン/Hero badge+Masamune 50%
ブレイブソウル/Bronze Fist +20%
裁きの大鎌/Judgment Scythe 30%
ナイトメア/Nightmare/Dreamreaper 20%

« Last Edit: December 13, 2008, 05:26:06 am by utunnels »

V_Translanka

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Re: Armageddon arm and a Dragon tear = fun
« Reply #18 on: December 25, 2008, 01:39:17 am »
Okay, translated it. Dragon Earring and the Valor Crest do indeed raise critical ratio by a mere 20%. :( Also, Apocalypse Arm seems to only have a 10% critical rate. :( Even with the Dragon Earring, that's still only 30%... Oh well, instant 9999-age one third of the time isn't that bad! :)

I know I'm no math genius, but 30% is less than 1/3...>_>

The Prophet

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Re: Armageddon arm and a Dragon tear = fun
« Reply #19 on: December 30, 2008, 07:45:03 pm »
I wonder what it would be two have two accesory slot. Dragon Tear plus the item taht raises the damage calculation... WOW! :'( EPIC!
Anyways, I might think of starting New Game + after I beat all three Vortexes... Or after I get everyone's ultimate Equipment.

Chocobo_Fan

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Re: Armageddon arm and a Dragon tear = fun
« Reply #20 on: December 30, 2008, 09:14:08 pm »
Okay, translated it. Dragon Earring and the Valor Crest do indeed raise critical ratio by a mere 20%. :( Also, Apocalypse Arm seems to only have a 10% critical rate. :( Even with the Dragon Earring, that's still only 30%... Oh well, instant 9999-age one third of the time isn't that bad! :)

I know I'm no math genius, but 30% is less than 1/3...>_>

On average. One third is, mathematically speaking, exactly 33.333333333... (times infinity) 30% is a pretty close average.

(Oh, and it seems that the Crisis Arm + Rapid-fire Fist combo is still better than the Apocalypse Arm + Dragon Earring combo... On average, you'd deal 9999 every three turns or so with a 30% critical rate for the AA. However, in three turns, you could deal ~18000 damage with three Rapid-fire Fists with the Crisis Arm equipped)

And yeah, double accessory slots would be pretty cool. :) Alas, it is not so.

V_Translanka

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Re: Armageddon arm and a Dragon tear = fun
« Reply #21 on: December 31, 2008, 01:10:59 pm »
That was one change into CC that I thought was strange.

utunnels

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Re: Armageddon arm and a Dragon tear = fun
« Reply #22 on: December 31, 2008, 01:14:42 pm »
Hmm, well, why can't you wear pair of bracelets, pair of earings, a necklace, and 10 rings(sounds ironic though) at the same time.
 :lol:

V_Translanka

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Re: Armageddon arm and a Dragon tear = fun
« Reply #23 on: December 31, 2008, 02:25:10 pm »
Because the magics would get in your body and rot you from the inside out! Magic's like radiation, man.

KebreI

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Re: Armageddon arm and a Dragon tear = fun
« Reply #24 on: December 31, 2008, 02:29:55 pm »
DnD advance basics: no more then one protective magical bonus per character regardless of what the item is, This does not include Potions, Spells, Curses, Blessing, Racial bonuses/penalties, Magic weapons, or anything otherwise excused by the DM. Jeez people this is the BASICS.

Shadow D. Darkman

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Re: Armageddon arm and a Dragon tear = fun
« Reply #25 on: December 31, 2008, 03:41:29 pm »
Because the magics would get in your body and rot you from the inside out! Magic's like radiation, man.

Interesting explanation. From Kato himself, I presume?

Nezz

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Re: Armageddon arm and a Dragon tear = fun
« Reply #26 on: January 02, 2009, 08:35:49 pm »
It's still a question of whether or not the upkeep of the Crisis Arm is worth it. Robo, being your main healer, would be the one devoting himself his own healing, which slaughters his damage output against either multiple or counter-attacking enemies, and even if you start draining your items, or bring along another healer, then your just slowing down someone else. Plus, Armageddon Arm is all purpose, it works through defenses, barriers, everything, there is no enemy (aside from Spekkio, Shadow, etc.) that it is not a viable tactic for. If only for it's low maintenance and versatility, I still give my vote for the Armageddon Arm.